Connections US 2023 will be held at the National Defense University (NDU) in Washington, DC on 21-23 June.
In order to provide the widest possible range of panelists and topics to Connections 2023 attendees, the Connections interdisciplinary wargaming conference is seeking proposals for presentations from all interested parties. Our conference theme for 2023 is “Next Generation Wargaming Tools and Methods” and we would especially welcome any presentations that touch on some aspect of this topic. However, relevance to the conference theme is in no way a requirement and we will fully consider any presentation relevant to other dimensions of wargaming.
You’ll find full details here. The deadline for submissions is March 3, 2023.
The Institute for Defense Analyses has released a new video in which Dan Chiu, Yuna Wong and Akar Bharadvaj discuss the value of wargaming—and the importance of innovation and diversity in wargame design.
Registration for the Connections (US) 2022 professional wargaming conference is now open.
On behalf of conference founder and co-chair Matt Caffrey and the rest of the Connections organizing team, I am pleased to announce that registration for Connections 2022 is now open! This year’s conference will be hosted by the Institute for Defense Analyses (IDA) at their new headquarters in Alexandria, Virginia, July 26-29.
(The above link is to a Google Form, which are sometimes difficult to access from some military networks. If you have problems viewing or completing the form at work, please try from a personal device at home.)
More information, including a link to the draft schedule, is available at the Connections website.
Since 1993, the Connections conference has brought together practitioners with a professional interest in wargaming from all elements of the wargaming field. Please help us expand our reach even further by passing this registration information along to those you think might be interested.
We hope you can join us at our first in-person conference since 2019, after two years of online events. Register early to ensure that you will be able to attend in the event that we reach our capacity, and please let us know if your plans change so that we can keep an accurate count. We expect this will be the largest in-person Connections conference yet, but only your support will get us there.
Connections US has issued a call for papers for its July 2022 professional wargaming conference:
Connections US 2022 is expected to be conducted in person at The Institute for Defense Analysis (IDA) Alexandria, Virginia, July 26-29. We will reassess our plans should public health considerations warrant.
The Connections Wargaming Conference is an annual event which is held each summer to bring together practitioners from every segment of the wargaming community. Connections is open to all wargaming practitioners, and we welcome international participation.
Connections US has been held every year since 1993, Connections UK was established in 2013 at Kings College London, Connections Australia was established in 2014 at the University of Melbourne, and Connections Netherlandswas established in 2014 by SAGANET, and Connections North (Canada) was established in 2016. These conferences are all independently managed and hosted, but they share a common mission to provide wargaming practitioners with a venue to share best practices and advance the field. Together, the Connections conferences around the world are building the wargaming community of practice and working to improve the use of wargaming as a tool for research, analysis, education, and policy.
As for Connections North (virtual, February 19-20), the conference registration site will go live in a few days. Look for the announcement here on PAXsims.
ALEXANDRIA, VA (August 2021) — IDA will host the 2022 Connections Wargaming Conference on July 26–29, 2022. This in-person event will be held at our future headquarters’ location in the City of Alexandria’s high-tech Potomac Yard corridor.
The Connections Wargaming Conference is an annual event that brings together practitioners from every segment of the wargaming community. The conference gives attendees the opportunity to exchange information on achievements, best practices and other elements of the field of wargaming…from military, to commercial, to academic applications.
IDA is moving its headquarters and Systems and Analyses Center to the Potomac Yard later this year. The new facility will enable IDA to hold large meetings, such as this one, with sponsors and industry. There will be a large auditorium that seats 300 people, breakout rooms, a green room for speakers to prepare for events, and other large conference rooms.
Registration and logistics information will be available closer to the conference.
IDA is a nonprofit corporation that operates three Federally Funded Research and Development Centers in the public interest. IDA answers the most challenging U.S. security and science policy questions with objective analysis leveraging extraordinary scientific, technical, and analytic expertise.
The organizers of the Connections US professional wargaming conference have issued a call for proposals for their “game lab” sessions. If you wish to proposal a topic for discussion, USE THIS LINK (since the ones in the image below won’t work here).
As noted above, the deadline for proposals is May 30.
Tim Wilkie (National Defense University) has passed on a call for papers for Connections US 2021:
Happy New Year from the Connections US interdisciplinary wargaming conference!
The call for presentations for Connections US 2021 can be found here.
Connections US 2021 is expected to be conducted in person at Fort Leavenworth, Kansas, June 22-25. There is, of course, a great deal of uncertainty about what the public health situation will be in June. We will be reassessing our plans as more information becomes available. Updates to the planning for this year’s conference will be found at: connections-wargaming.com
Since 1993, Connections has brought together practitioners from every segment of the wargaming community to share best practices and advance professional dialogue in the field. Connections is open to all wargaming practitioners and we welcome international participation.
Please feel free to further distribute this call for presentations.
Pete Pellegrino is a retired USN commander and former Naval Flight Officer, currently employed by Valiant Integrated Services supporting the US Naval War College’s War Gaming Department as lead for game design and adjudication and lecturing on game related topics for the department’s war gaming courses. In addition to his work at the college since 2004, Pete has also conducted business games for Fortune 500 companies and consulted for major toy and game companies. The views expressed are those of the author and do not represent the official policy or position of any agency, organization, employer or company.
This past week was the first ever Connections Global conference—that is, the annual Connections US professional wargaming conference, but organized as a virtual, online event because of the current COVID-19 pandemic. The conference ran for five full days, and featured over fifty presentations, panels and keynotes (split between two virtual rooms), plus associated online gaming and social events. I don’t know how many people registered in total, but keynotes typically had in excess of two hundred participants. The event was cosponsored by CNA, which also provided technical expertise to make it all work.
From a technical point of view, I thought it went really well. Zoom proved easy to use and reliable. There were few hitches. I enjoyed the ability to listen to a speaker, ask questions (using the Q&A function) through the moderator, and have discussions with other participants via the text chat. I did find that if a presentation was less interesting to me, I tended to multitask, answering email or doing other work while semi-listening to the conference. Unlike previous conferences, moreover, I didn’t take detailed notes for this report–I was either too engaged with the presentation via questions or discussions, or doing something else in the background.
I found the social events were less effective, with the exception of the one meeting of the Women’s Wargaming Network I attended (having asked to attend, lest anyone think I was crashing their space).
This question of how well the conference format worked will be important for other conferences that are going virtual because of the pandemic, including Connections North in February 2021. I was very pleased. Some others I know, however, found it a little unengaging to watch a speaker via Zoom from the privacy of their own home. The organizers have asked attendees to complete a survey and we will see what that indicates. Attendees are also welcomed/encouraged to leave thoughts in the comments below.
Connections US is one of the cosponsors of the Derby House Principles on diversity and inclusion in professional wargaming. On the plus side the Principles were referred to frequently in presentations or discussions, badges and icons made appearances, and they were referred to in the rotating intermission slides. On the negative side, a little under 15% of the participants were female (by my rough count), and only 10% of the panelists and presenters were. Visible minorities were also underrepresented. Digital conferences, because of their ability to bring in speakers from anywhere in the world, ought to have an easier time being more inclusive. This point was brought up several times, and the organizers took it on board. I think we’ll see even greater efforts in this direction in future both here and elsewhere.
Although I attended the entire conference, the two-room format meant that I only saw and heard half the presentations. No one should feel slighted, therefore, if a pick a few personal favourites:
On Monday, I was especially impressed with the lively panel discission on building capacity in the university. In an earlier talk, ED McGrady also had some very interesting things to say about on adjudication.
On Tuesday, Graham Longley-Brown‘s talk about his practitioners guide to wargaming (which you can see here) covered a lot of fertile ground. Hank Brightman‘s presentation on Urban Outbreak 2019 and pandemic gaming was timely and useful.
On Wednesday,the keynote by Phil Sabin was outstanding, highlighting the ways in which many of wargaming challenges of today are rather different than the sorts of issues grappled with by the women and men of the Western Approaches Tactical Unit during WW2. Sawyer Judge‘s very articulate presentation on wargaming as an art and science won widespread plaudits. I actually disagree with some of what she argued: I’m not sure debating the art vs science is very useful, and instead think that wargaming should be thought of a humble methodological tool much the same as other research techniques in the social sciences. However, it it was a excellent example of a talk that stimulated a great deal of valuable discussion.
On Wednesday, Pete Pellegrino’s presentation on distributed gaming was excellent, to the point that I had colleagues discussing it in emails even before he had finished speaking. (He recorded it too.) He (and, the previous day, Sawyer) also set the standard for clear and effective presentations at the conference, so I am officially proposing the Pellegrino-Judge Unit (PJU) to be the official measure of visual, verbal and overall information clarity in PowerPoint wargaming presentations. It should be noted that PJU scores are not only inversely correlated with the amount of text and logos crammed on a slide but also the number of military acronyms. In any sort of global conference, 98% of the latter should be banned. Half of your fellow national services DKWTDASF (Don’t Know What The Damned Acronym Stands For), let alone your foreign or non-military colleagues. Those receiving low PJU scores are strongly recommended to go and watch this. Chad Briggs also had a number of insightful things to say about the design and execution of wargames during COVID-19.
On Friday, in addition to Tom Mouat’s pithy comments on AI and expensive new toys, I very much enjoyed Jeffrey Sugden’s presentation on course of action generation with machine learning and Andrew Reddie’s talk about the SIGNAL project on nuclear signalling, use, and escalation. I took part in “Connections international” panel discussion together with Matt Caffrey (Connections US) and Colin Marston (Connections UK). In addition to summarizing past and future Connections North events, I also updated everyone on the status of the Derby House Principles. However, I will address the latter in a future PAXsims post, since there is a lot going on.
There was a lot of other valuable material at the conference which I haven’t mentioned—this is just a list of my personal favourites from among the presentations I attended.
Overall, I think it was a very successful event. Kudos to the organizers, who adjusted well to the challenges of a once-in-a-century global pandemic and adapting the conference to the digital realm.
PAXsims has previously reported the development of a matrix game entitled After The Apex by Ben Taylor and Ben Williams. The game allows players to explore the challenges faced by the fictional country of Bretonia as it seeks to chart a course to toward the new normal once the first wave of COVID-19 infections had passed.
The developers have now been working with Anja van der Hulst of TNO to build a dilemma game based upon the same scenario. The dilemma game is implemented in software and allows the solo player to make a series of policy decisions based upon dilemmas faced but the Bretonian government. A range of advisors will offer perspectives on the issue and provide different rationales for accepting, or not, the proposed policy. The player is left with the decisions as to what to do.
The dilemma game plays much more quickly than the matrix game and so allows some of the same issues to be explored in a shorter time, but without the rich interpersonal interaction. This may be a better design choice for some applications. Those attending next week’s Connections professional wargaming conference will have two opportunities to play the dilemma game and to meet with the developers. A fuller write up will follow on PAXSims after the conference.