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Rex, thanks & well said. Agree that the wargame models (tabletop and KORA) might actually have been valid for their extremely important intended use. But it’s also possible that the model understated the degree/effects of the pervasive, timely recon provided by the ‘halo of flies’ — UAVs — over the battlefield, and that massive concentration could simply have incurred massive losses. C4ISR is hard to represent in face-to-face tabletop simulation, and KORA’s ‘Synthetic Wargame and Crisis-Response System’ might not have been modified sufficiently or in time. I hope the modellers are learning and adjuisting their models. Very hard to learn while trying to use one’s analytics for decision support, but in times of rapid change, Argyris’s ‘double-loop’ learning is the only way to propel Perla’s ‘cycle of research’.
(P.s. KORA: from TWP’s link. And ‘Halo of Flies’ — Alice Cooper (! — yes I know Skunk Baxter would be a more credible source).
@Dr. M – Indeed, that’s why I noted “The fact that the offensive didn’t unfold as the wargames suggested also may have nothing to do with the wargames—which might have been excellent—but rather divergence between the plan that was gamed and the plan that was executed. We have no way of knowing, for example, whether Ukraine would have been more successful if it had concentrated its forces in a single major thrust as the US and UK apparently preferred.” However, if a client (with extensive battlefield experience) feels that the games don’t accurately model battlefield dynamics, surely that’s a good reason to go back and look at the game in the light of subsequent operational data?
I’m seeing something slightly different here. Though I haven’t read the full article, it seems like the war games in fact succeeded it demonstrating that the course of action the Ukrainians ultimately chose would not likely work.
“But Western officials said the war games affirmed their assessment that Ukraine would be best served by concentrating its forces on a single strategic objective — a massed attack through Russian-held areas to the Sea of Azov, severing the Kremlin’s land route from Russia to Crimea, a critical supply line. …
The rehearsals gave the United States the opportunity to say at several points to the Ukrainians, ‘I know you really, really, really want to do this, but it’s not going to work,’ one former U.S. official said.
At the end of the day, though, it would be Zelensky, Zaluzhny and other Ukrainian leaders who would make the decision, the former official noted.”
In this context, the Ukrainian official’s statement the war gaming “doesn’t work” was was used as a justification to ignore the results of the war games conducted prior to the operation. Conversely, had the Ukrainians given more credence to the war game’s results, they could have chosen a course that may have produced better results.
@Cole – Agreed, although I still think it is important to ask: (1) why the games were misleading (if they were–it’s not clear to me they were), and (2) why the Ukrainians (or at least some of them) didn’t think they were very helpful.
I think both questions help you refine your wargames and their underlying models. More broadly, I think it should be standard practice to revisit major games at a much later date for a sort of post mortem, to see whether the analysis done at the time stood the test of time, whether something important was missed, and so forth.
Hi Rex. I am sure you will agree with me that wargaming (as in a simulation) does work, but it is based on a number of criteria that include the choice of the simulation and its AAR capability, the simulation provider, the user, user training and the data. Without having insight into how each of these criteria were applied no plausible criticism or recommendation is possible.
Given there was a substantial diversion between the wargame results and the actual combat results it’s knee jerk reaction that the value of “wargaming” is very low. What say you?
Jay
Ronald “Jay” Roland, Ph.D. M&S SME | WARGAMES | AI Prompt Engineer 33 Castro Road Monterey, CA 93940 Mobile: 831.402.8607 RJayRoland@gmail.com
PS: The larger text, should I use it, does not imply shouting. Rather, it is intended to make the text easier for me to read. Thanks.
This was a very insightful article. Thanks for sharing.
I completely agree that in order to “fix” a problem one needs first to diagnose and determine what are the inputs that lead to the observed issue. We do this software and hardware platforms all the time, and wargames – which are eminently hybrid systems that integrate human decision makers with a variety of software systems – are no different to this.
All models are wrong, but some models are useful. Instead of asking why the wargaming didn’t predict the outcome of the Ukrainian offensive, we should be asking what useful observations wargaming provided to help refine the model for future iterations.