PAXsims

Conflict simulation, peacebuilding, and development

All that’s left is the grading…

Today was the last day of my conflict simulation course at McGill, and as is POLI 452 tradition everyone’s game was on display before being submitted. Here’s a look at what I’ll be playing (and grading) over the next few weeks.


Black October explores strategic competition and conflict between Israel and Iran (and its allies/proxies). The game tracks political capital, resources, military capabilities, and US and global opinion. Cards are used either to play specific actions or an action chosen from a menu. The yellow cups are used to hide Iranian nuclear enrichment.


Breacher Up! examines platoon-level suburban operations. Fog of war is provided through blocks, dummy counters, and (uncleared) room tokens. They certainly won the prize for the largest map this year!


Men of Honor is a game about Sicilian mafia during the Mussolini era. Players (families) compete to control key industries during a time when the fascist state was clamping down on their activities. They can betray each other, even cooperate with the regime at times—but breaking Omertà (the mafia code of silence and code of honor) in this way can have severe consequences.

The meeples used to track honor, influence, and notoriety were a real find.


The Opium Wars is a two player game about Anglo-Chinese conflict in the mid-19th century. Britain wants to sell opium into China, to offset China’s trade surplus (in tea, china, and other products). The Qing Dynasty China isn’t so keen. However, China opium seizures or port closures may lead the British to use military force. Can China avoid “the century of humiliation”?

Take particular note of the hand-crafted opium bales, the traditional silver ingots, and the jars of tea.


Polymer Planet is a semicooperative game about plastic pollution. Players assume the role of Carol (CEO of a fashion company), Leo (an oil industry lobbyist), Patrick (a politician), Naomi (an environmental NGO activist), and Carla (the consumer). Each pursues certain goals, and their actions can various contribute to pollution (tracked with coloured bottle caps that accumulate in a central container) or help alleviate it. Can they find a solution that leaves everyone satisfied and saves the planet?


Red Tide explores a Chinese (PRC) invasion of Taiwan, focusing on how Taiwan were to fare were it to receive no support from allies. Chinese sealift capacity, the seizure of ports, and the damage suffered by those ports has a fundamental effect on how long Taiwan can hold out before defeat.


Wildfire! is a largely cooperative about wildfire management in Canada. The focus on the federal government, with players assuming the role of the Prime Minister’s Office (PMO), Public Safety Canada, or the Canadian Interagency Forest Fire Centre. You’ll noticed the map coded for fire risk and environment, and the 3D printed stackable fires to indicate severity.


270! is a two player game about US presidential election campaigns. Players choose various campaign actions (targetable by state), including campaign visits, ad buys, social media, and fundraising. They also respond to current issues, and there’s a presidential debate minigame too. All actions are entered into a an Excel spreadsheet—hence all the laptops—which then determines their impact and updates a PowerPoint map and bar graph.

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