PAXsims

Conflict simulation, peacebuilding, and development

Category Archives: conferences

Connections UK 2019 registration open

connectionsuk

The Connections UK 2019 conference for wargaming professionals will be held at King’s College London on 3 – 5 September.

Registration is open. Go to the KCL estore web site at and register now!

Purpose and approach. The purpose of Connections UK is to advance and sustain the art, science and application of wargaming. We do this by bringing together the wargaming community to share best practices formally and network informally.

This year’s conference is based entirely on your feedback and suggestions from the 2018 event. Key changes are: there will be more hands-on gaming opportunities, showing more diverse gaming approaches; we will run parallel ‘deep dives’, examining subjects you have suggested in greater depth; ‘automation’ will feature as a main-stream element of the conference; and, to keep costs down, we will not provide food other than drinks and snacks on arrival each day and during breaks. This last change has reduced the conference fees to £90, which covers the entire conference.

The Conference will last three days. Tuesday 3 September will be a concurrent series of large-scale games (which will still include a megagame) and an Introduction to Wargaming Course. As well as plenaries and deep dives, Wednesday 4 September will feature the usual Games Fair, which remains very popular.

Activities sign-up. Due to the number of concurrent activities this year, we will ask you to sign up for the Introduction to Wargaming Course, all games and deep dives in advance of the conference. We will ask you to do this later in the summer. Failing to book does not preclude you from taking part in something, but those who have signed up will get preference as some activities are limited in number. The KCL Wargaming Network are organising two evening events during the conference. Details of these, and how to sign up for them, will be promulgated separately.

Outline programme. Updates to the programme will be made available on the Connections UK web site at http://professionalwargaming.co.uk/ Key events and topics include:

  • Two keynote addresses, from Dr Lynette Nusbacher and a senior British Army officer.
  • Large-scale games on Day 1, featuring (but not limited to!) a megagame, matrix games, a workshop on ‘full-spectrum adjudication’, cyber games, various computerised simulations, an anti-corruption game, a Ukraine crisis game, a hybrid campaign game and much more.
  • Introduction to Wargaming Course.
  • Plenaries on:
    • The psychology of wargaming.
    • Wargaming hybrid operations (including cyber).
    • The selection and use of Commercial off the Shelf and Modified off the Shelf games.
    • Gaming Peace and Stabilisation Operations.
  • Deep Dives on:
    • Quantitative vs qualitative gaming.
    • Answering ‘So what?’ questions.
    • Technology to support wargaming.
    • Successful playtesting.
    • On Wargaming: Matt Caffrey’s recent tour de force on how wargames have shaped history and how they may shape the future.
    • Wargaming the future (in conjunction with a US Connections working group).
    • Data capture & analysis.
    • Space games.
  • Games Fair: two sessions on Wednesday 4 September, as usual. Games will cover anti-submarine warfare, cyber games, hybrid warfare, computerised games (including the same games in parallel manual and computerised formats), role-play, an analytical matrix game, a Commercial off the Shelf space game and many others.
  • KCL Wargaming Network events: two sessions are planned, in the evenings of Day 1 and Day 2. Details to follow.

Cost. The cost is £90 for a single ticket that covers all three days. This includes refreshments and snacks on arrival each day, but no main meals.

Location. The Connections UK 2019 location will be Kings College London Strand Campus.

Accommodation. Finding accommodation is an individual’s responsibility. One cheap approach is to use a Travelodge in the suburbs and commute on the excellent bus and tube system.

Points of Contact and further information. Consult the Connections UK website at the address block for updates, further instructions and the contents of former conferences. Please send general questions to graham@lbsconsultancy.co.uk and detailed queries concerning administration to James Halstead at james.halstead@kcl.ac.uk

Privacy. As a non-profit, the General Data Protection Regulation does not affect us that much. There is a privacy statement on the home page of the Connections UK web site.

Diversity and inclusion. Advice to all presenters can be found on the Connections UK web site.

We hope to see you in September!

Registration open for Connections US 2019

A message from Tim Wilkie (National Defense University):

This year’s Connections conference will be hosted by the Army War College and held at the Army Heritage and Education Center (AHEC) in Carlisle, PA, August 13-16.   Since 1993, Connections has brought together practitioners from all aspects of the wargaming field to learn from each other, share best practices, and grow the discipline.  We seek to “advance and preserve the art, science, and application of wargaming,” and we do so through a variety of events at each year’s conference, including speaker panels, workshops, working groups, game demonstrations and playtests, and more.  We welcome every background: military and civilian, educators and analysts, government and commercial hobbyist press, U.S. and international.  Our participants use gaming for research, analysis, education, and to inform policy, and there is much that we can learn from one another.

On behalf of my conference co-chair and the founder of the Connections conference, Matt Caffrey, I am pleased to announce that registration for Connections 2019 is now open.  You can reach the registration form from the conference website.

The website also contains additional information about the conference, including the draft agenda, directions, hotel information, and more.

AHEC-524.jpg

Stringer: Advancing the UK’s analytical tools to address strategic competition and modern deterrence post-Brexit (via KWN)

https---cdn.evbuc.com-images-58501994-83036357001-1-original.20190314-182959.jpeg

Air Marshal Edward Stringer, the Director General of Joint Force Development and the Defence Academy of the UK, will be speaking at King’s College London today (April 2) at 1900 BST—and the King’s Wargaming Network will be livestreaming the event on its YouTube channel.

Air Marshal Edward Stringer, the Director General of Joint Force Development and the Defence Academy, will kickstart the week with a public lecture, part of the WN’s inaugural wargaming lecture series. He will discuss the need for a reinvigorated wargaming effort in the UK and among NATO allies to support robust analysis and innovation in the context of the new strategic challenges facing the alliance. In this lecture he will discuss three sets of questions:

  1. What new analytical requirements does the changing security environment present to the UK and its allies? What is the value of wargaming as part of the broader analytical toolkit in meeting these requirements?
  2. What has the UK done to reinvigorate wargaming as a tool for strategic and operational analysis?
  3. How should the current practice of wargaming adapt to meet the new policy requirements? What could the policy, professional wargaming and academic communities do to further the utility of wargaming?

Professor Wyn Bowen, head of the School of Security Studies, will deliver welcome remarks. Ivanka Barzashka, founder and co-director of the Wargaming Network, will chair the lecture.

 

CFP: NATO 13th Operations Research and Analysis Conference

 

The NATO 13th Operations Research and Analysis Conference will be held in Ottawa on 7-8 October 2019. The conference is cosponsored by Supreme Allied Commander Transformation and the Science and Technology Organization, and is open to all NATO nations, STO Enhanced Opportunity Partners (Australia, Finland and Sweden) and Partnership for Peace nations.

The 2019 theme is “Challenges for NATO OR&A in a Changing Global Security Environment”. The conference will kick off with a number of keynote addresses and proceed through various streams. The Programme Committee welcomes papers that address the conference theme from different perspectives. Papers describing emerging techniques and approaches as well as case studies of analysis undertaken are equally welcome. Based on the submission of abstracts, the PC will group papers for the conduct of running parallel sessions.

The organizers have issued a call for papers.  Potential presenters are asked to submit an abstract by June 1. To have the widest distribution possible, they ask that presented material should preferably be unclassified.

 

Connections UK 2019 update

PAXsims is pleased to provide Connections UK update, via Graham Longley-Brown. The 2019 Connections UK conference will be held on 3-5 September 2019 at King’s College London. Registration will open in early summer.

connectionsuk


Many thanks to all of you who completed the Connections UK 2018 feedback survey. This is a fantastic 61% response rate; we have analysed feedback from 132 attendees out of the 216 that attended Connections UK 2018 and, as ever, based the 2019 conference on your suggestions. The resulting conference outline is below. Please note the dates Tuesday 3 – Thursday 5 September 2019 in your diary. I will send you registration details presently. More details of Connections UK, including all previous presentations, can be found at http://professionalwargaming.co.uk/index.html If you do not wish to be on this email distribution list, please let me know and your name will be removed from further announcements relating to Connections UK.

 

Connections UK 2019

While the purpose of the conference remains the same (advance and preserve the art, science and application of wargaming), there are some necessary and significant administrative changes, and we are altering the format slightly in line with your suggestions. Notable survey results that have led to this include:

  • 98% of respondents found the 2018 conference very valuable or valuable. If it ain’t broke, don’t fix it; the general structure and approach of the conference are sound.
  • 56% of respondents had not attended Connections UK previously. We are attracting many new people.
  • 60% of respondents would like more parallel sessions offering differing levels of discussion. This is a key result that will shape the 2019 conference.
  • 91% of respondents found the conference length just right. We will again run a three-day event.
  • The most frequently occurring requests were for:
    • An extended Introduction to Wargaming course, interleaved with other conference activities.
    • More hands-on gaming, show-casing a wide variety of wargame types. This as well as the usual Games Fair, which rated very well.
    • A shorter megagame, and this as one of several alternative games played on Day 1.
    • Plenary sessions on the topics shown in the table below.
    • Concurrent ‘Deep Dive’ masterclasses into the topics shown in the table below.
    • Separate ‘streams’ on automation, and analysis & data capture.

 

Changes

The main changes will be:

  • Cost and food. In order to avoid a substantial catering and facilities surcharge that would push up the conference cost to well over £300, we will:
    • Provide no meals. Rather, the KCL cafeteria will operate on a pay-as-you-dine basis. You can, of course, bring your own packed meals or pop out to the many local eateries. Drinks during breaks will be provided.
    • Charge for one ticket, which will cover all three days. The cost will be as low as we can make it to cover the basic administrative and facilities charges. We do not know the final price yet, but expect it to be under £100 – but please note this is TBC.
  • The Introduction to Wargaming Course will be run by Tom Mouat on Days 1 and 2 of the conference.
  • Day 1 will include a smaller megagame as one of a number of games and formats, all running in parallel.
  • Simultaneous Deep Dives and streams, so you will have to choose which to attend. There will still be central plenaries, which everyone attends, and lots of time for coffee-fuelled networking.

 

Ideas, please

The scope of Connections UK is expanding. We would appreciate your suggestions for the following – but please note that, as a paying conference, we must maintain a reasonable level of quality. It would also help if you could suggest definitive ideas, rather than vague (“Why don’t you think about…”) notions that need a lot of work to flesh out.

  • Automated methods, models and tools that support wargames, especially data capture & analysis.
  • Games for Day 1 that involve 15 – 20 (+) players that you can bring and run. We have four (including the megagame), and probably need another eight.
  • Games for the Day 2 Games Fair that involve approximately 6 – 12 players. Prof Phil Sabin will coordinate this, as usual, but please start thinking about games that demonstrate the breadth of types of wargame, including computer-assisted and computerised games.
  • Gaming beyond Defence. This will be a Day 3 plenary session. Please suggest good speakers who can talk to the ‘gaming’ in ‘wargaming’ beyond a Defence context.
  • Space games.

 

Conference details

  • Connections UK purpose. Advance and preserve the art, science and application of wargaming.
  • Dates. Tuesday 3 – Thursday 5 September 2019.
  • Venue. Kings College London, The Strand, London, UK.
  • Cost: TBC but as low as possible, and one ticket for all three days.
  • Key note speakers: Dr Lynette Nusbacher and the Head of the UK MOD Development, Concepts and Doctrine Centre (DCDC).
    • Dr Lynette Nusbacher (Nusbacher Associates) is an expert on horizon scanning and strategy. She served as an officer in the British and Canadian Armies, and was part of the team that created two of the UK’s National Security Strategies and set up Britain’s National Security Council. She has been Senior Lecturer in War Studies, Royal Military Academy Sandhurst, Head of the Strategic Horizons Unit in the UK Cabinet Office and the Devil’s Advocate in Britain’s Joint Intelligence Organisation. She has a background in red teaming, devil’s advocacy and structured methods of analysis. Web: http://nusbacher.com  Twitter: @Nusbacher
    • Head DCDC oversaw the publication of the 2017 MOD Wargaming Handbook. Other responsibilities include concept development, capability planning, Training Requirements Authority, senior responsible officer of a large equipment programme and programme leadership to deliver future capability change for over 23% of the British Army, including interfaces with Industry. Twitter: https://mobile.twitter.com/Director
  • Outline. Details remain TBC, but the conference structure should look like that shown below.

ConnectionsUK2019.png

CONNECTIONS NORTH 2019 conference report

CONNECTIONS NORTH

On February 16, McGill University hosted the third annual CONNECTIONS NORTH professional wargaming conference. We might be biased as the organizers, of course, but we were very pleased at how it all turned out.

Attendance was excellent, with 73 people registered for the event. This was triple our attendance last year. CONNECTIONS NORTH is now the third largest of the Connections wargaming conferences, behind the Connections US and Connections UK—although Connections NL and Connections Oz still have us all beat on participants relative to national population.

The conference programme and speaker biographies can be found here.

Of those who attended, slightly over half were national security professionals, researchers and educators, game designers, and hobbyists. The reminder university students from McGill University, other Montreal universities, and beyond. We were pleased to see participants from across the Department of National Defence (Canadian Joint Warfare Centre, Royal Military College, Canadian Forces College, Defence Research and Development Canada, and elsewhere), other government departments, the US Army War College, and the US Naval War College, as well as colleagues from as far afield as the UK, Netherlands, Norway, and Australia. Amongst the students there was even a group who travelled up from Tufts University and MIT for the event!

The first panel featured Ben Taylor (Defence Research and Development Canada) and LCol Mike Beauvais (Canadian Joint Warfare Centre), who provided an overview of wargaming in Canada. Ben surveyed a range of activities that DRDC had supported in recent years (slides/pdf), while Mike discussed a recent ISR (intelligence, surveillance, reconnaissance) wargame conducted at the CJWC. They both noted a recent resurgence in wargaming in Canada, although it remains somewhat sporadic and disconnected, with many parts of DND (or other government departments) not aware of what others might be doing. Hopefully, activities such as Connections North, outreach by DRDC, and the establishment of  a wargaming and red teaming group at the CJWC all provide an opportunity to “connect the dots” in this regard. David Last (Canadian Forces College), Stephen Downes- Martin (US Naval War College), and David Redpath (Revision Military) all offered their own thoughts as discussants, and then other attendees had an opportunity to offer questions or observations.

 

This slideshow requires JavaScript.

Next, our attention turned to wargaming methods and approaches. Murray Dixson (DRDC) talked about the work he and others are doing on updating and developing course of action analysis as part of NATO SAS (System Analysis and Studies panel) 130 (slides/pdf). Stephen Downes-Martin  (US Naval War College) explored group dynamics in wargames (full paper/pdf), highlighting the ways in which group discussion and decision-making processes might produce sub-optimal analysis. His presentation certainly highlighted the relatively unstructured and unscientific way that the wargaming community has thus far approached the issue, and the insight that could be had from drawing upon existing scholarship in the fields of psychology, decision science, and management.

After lunch, a session on “from war to peace” looked at the use of serious games to examine insurgency, peace and stabilization operations, and peacebuilding more broadly. This session had been made possible through a McDonald, Currie Professional Development Award from McGill’s Institute for the Study of International Development.

Game designer Brian Train (who has likely designed more commercial counterinsurgency wargames than anyone else, ever) discussed “Soft Power Maps: Integrating the Political, Social and Economic in Insurgency Games” (slides/pdf). His presentation highlighted the evolution of game systems and approaches in his own work. Anja van der Hulst (TNO) offered some “Reflections on Peace and Stabilization Games,” recounting the various steps (and missteps) in the development of the Go4it Comprehensive Approach simulation Model, which she ran very successfully for McGill University students last year. I talked about serious games and peacebuilding, introducing a few cases where we have used games or game techniques to assist in contingency planning in the humanitarian sector, to support peace negotiations, or even to influence parties to an ongoing conflict (slides/pdf). Finally, Jim Wallman (Stone Paper Scissors) offered his own thoughts on gaming peace operations, drawing upon the examples of both his War in Binni megagame, and his smaller Barwick Green peacekeeping game (slides/pdf).

With that, the formal sessions came to an end. However, we weren’t quite finished yet. After some moving of chairs and tables, we were ready for a few hours of gaming. The games on display or being played included:

  • Barwick Green (contemporary peacekeeping operations)
  • We Are Coming, Nineveh (the Iraqi liberation of West Mosul)
  • Reckoning of Vultures (a matrix game of coup plotting in a fictional republic)
  • District Commander Maracas (counter-insurgency in a fictional megacity)
  • Nights of Fire (1956 Hungarian rebellion)
  • Trump’ets at Dawn (hypothetical MEU landing in Venezuela)
  • The Day My Life Froze (refugee/humanitarian simulation)

Next year we will continue efforts to promote greater diversity among participants. One-quarter of the participants were women (better than most Connections conferences in the US, UK, and elsewhere), but only one of the presenters was. We would also like to see more colleagues working in digital game studies. medical and emergency management simulation, and other related fields. We will also have to decide whether to cap attendance at 75, or book a larger room for next time.

Professional colleagues commented very favourably on the opportunity to network with colleagues and hear new perspectives, while students were very positive about the opportunity to interact with professionals who use serious games in their work. My own POLI 422 students also had an opportunity to discuss their various game projects with expert designer, both during the conference and thereafter.

The following day, many of the participants stayed around for a rather less serious activity: defending Canada from zombie hordes in APOCALYPSE NORTH, the fourth annual McGill megagame. That, however, will be the subject of another PAXsims report.

On a final note: if you are involved in professional wargaming, conflict simulation, and other serious gaming in Canada, you can always join the CONNECTIONS NORTH email list.

Serious Games Forum 2018 conference report

This report is written by PAXsims research associate Juliette Le Ménahèze. All pictures are courtesy of the Serious Games Network.


 

image.pngThe first edition of the Serious Games Forum was held on 3 December 2018 in Paris. The event was hosted at the War College (École Militaire) by the Serious Games Network (SGN) – France, and supported by a number of associations. The event was attended by 200 people, and counted no less than 30 speakers and workshop facilitators.

The morning was dedicated to conference panels, organized around two themes: a first general panel on wargaming, and a second focusing on the benefits of wargaming for business.

First, Patrick Ruetschmann (SGN President and the Forum’s main organizer) welcomed everyone and explained how the day was to unfold.

image.png

General reflections on wargaming

Historian and wargame designer Pierre Razoux spoke on the use of wargaming at the War College strategic research institute (Institut de Recherche Stratégique de l’Ecole Militaire – IRSEM), where he leads the “regional questions – North” research cluster. IRSEM distinguishes itself from other French think-tanks by resorting extensively to wargaming, which still lacks recognition and is seldom used in France.

Professor Philip Sabin then explained the reasons why King’s College London, where he teaches wargaming, is establishing a Wargaming Network (WN). The aim of the WN, which he co-directs with Ms Ivanka Barzashka and for which the inaugural lecture was held the day following the conference, endeavours to advance wargaming as a tool for innovation and education to address current security challenges. King’s has a rich history of wargaming, and through the WN they seek to further still their position as a hub for the growing community of students and staff studying and applying wargames. He discussed the importance of wargaming as an active learning tool for King’s students, who through playing and designing wargames further their understanding of conflict dynamics. Moreover, there is a growing understanding in the defence community that wargaming is a powerful tool, by providing a ‘safe fail’ environment.

Colonel Christophe de Lajudie offered his perspective on whether or not we should refuse digital wargaming. Unfortunately I was not able to attend this talk.

sgf2018-medley6.jpeg

Wargaming for business

Dr Sara Ulrich spoke of business wargaming, especially in the context of Deloitte crisis management. She is a Director of Deloitte’s UK Crisis Management & Resilience practice leading Contingency Planning for Strategic Risks (Brexit currently) and also Scenario Planning, Simulations and Wargaming.

According to her, business wargaming has capability in four areas:

  • Future preparedness wargames: they allow the company to explore its potential future and get a better understanding of the unknown
  • Issues & crisis preparedness simulations and wargames: they are designed to support a company’s high impact events, issues or crisis plans preparedness.
  • Learning & training wargames: they are designed to help practice and rehearse skills and understand others’ (clients, competitors, regulators, etc.) perspectives
  • Key decisions business wargames: they are designed to support a company’s planning, testing or stress testing of key decisions or important challenges.

Then she explained that Deloitte organizes its wargames in the following way: the client team is faced with the red teams, comprising competitors, as well as the market and regulators, and the control team.

She offered a few examples of wargames organized at Deloitte: three for clients, and an internal wargame for Deloitte’s senior managers.

  • “Global pharma companies wargame workshop” organized for a drug launch
    • Two global pharma companies formed a partnership to co-launch a new drug in two regions. The drug was undergoing phase 3 clinical trials with the results expected to be published soon. The drug was set to launch in two regions. The biggest concern was that the outcome of the clinical trial could demonstrate that the new treatment is no better than current drugs already on the market. The client engaged Deloitte to help assess the potential impacts of various trial results (phase 1, the wargame itself), and to develop a detailed mitigation plan (phase 2). The two “maximum change” scenarios were explored.
  • “Broadband company full market business wargame” to predict competitors’ moves
    • This client was facing an increasingly competitive environment as the ecosystem, regulatory and market landscape continues to evolve. They thus engaged Deloitte to run a 2-day wargame to bring to life the competitive market.
    • Day 1 focused on 2017-2018: Increased fixed line competition and threats of substitution to 4G wireless products and Wi-Fi offerings. During the debriefing session they identified the possibility of a market shock: two competitors may merge due to pressure on growth.
    • Day 2 focused on the future period 2019-2023. It started in the following way: Increased demand for higher broadband speeds due to advancements in technology and looming 5G release poses a substitution threat. Relying on the precedent day’s debriefing findings, they also introduced a market shock, with a new player entry. The debriefing session identified the key threats for this client, what the response strategies should be, relying on the consultant’s’ expertise and on participant reflections. Finally, they were able to detail an action plan.
  • “Negotiation skills business wargame for Deloitte University”
    • The 1-day game was organized for Deloitte Senior Manager level participants with aim to enhance their negotiations skills. The war game used a negotiation model which is based on the Harvard model of negotiation, and involved role-played negotiation meetings. War game materials were pushed to participant teams through an online platform, which drove the wargame and replicated real life decision making. Teams were scored on tasks through the platform, and on face-to-face meetings. These scores were aligned to the negotiation framework for in-day feedback.
  • “Major oil company business wargame” for a future joint venture
    • A major oil company engaged Deloitte to develop a Joint-Venture wargame event in order to bring typical JV risks and challenges to life. The event was themed around “Back to the Future”, taking participants from 2030 to 2016, with a focus on a different JV challenge at each move. Dynamic injects such as newspaper articles, voiceovers and holograms were delivered over the course of the day using Greenhouse technology.
    • The six client participants were divided in two: three focused on the downstream and the three others focused on the upstream. They had to prepare strategic JV responses to scenarios sent by the control team, who would constantly introduce updates and material. Additionally, a team of experts was present to input advice when requested, and role play different stakeholders. They were instrumental in providing key insights during the debriefing session.

I tremendously enjoyed this talk, because it was very practical and detail-oriented. It provided a fresh and dynamic outlook on wargaming and I believe it provided participants with a clear idea of how they could use wargames for their own business needs.

Major Tom Mouat then spoke of what business can learn from wargaming. He started with a reminder for all the participants of what wargaming is about. First wargaming is a great training, and training is about making us better at what we already know, but also about understanding ourselves and making ourselves better. Moreover wargaming is about shared understanding and imagination, competition and adversarial thinking, and understanding victory and learning from defeat. He particularly emphasized that last point.

Tom Mouat then quoted Thomas C Shelling: “The one thing you cannot do… is to make a list of things you never thought of”. That is counterable through wargames. He also reminded us that after the treaty of Versailles was signed, the German army was deprived of a proper army and their actual military exercises were limited. They thus resorted to wargames for training, with a terrible efficacy.

A major danger in the military and the business world alike, is the phenomena of groupthink, in part induced by a rigid hierarchy that makes it hard for lower level officials/ employees to questions their superior’s decisions. It leads to imitation based on previous decisions and limits the possibilities for innovation, reinterpretation, and so on.

To groupthink he opposed the wisdom of crowds. Groups can be better at estimation than individuals. Groups indeed bring a diversity of opinion, decentralized expertise and independence of thought. This advantage is nullified if formal hierarchy is maintained among group members. Another point to consider is that best predictions come from conflict or contest.

He also discussed the usefulness of roleplay in predicting outcomes: one study found that rolepays had a 62% chance of accurately predicting outcomes, far better than a single expert (31% correct) or a game theory (32% correct).

Moving on to business, he identified business benefits from wargaming: analysis of competitor, customer and supplier behavior; new product introductions, market entry scenarios, or development of new businesses; impact of changes in market environment; and simulation of negotiations.

Finally, Tom Mouat reminded us that wargaming isn’t about the “game” (which business people who are not familiar with the practice fail to understand)” Wargaming is about practice, an attitude of mind, getting input from everyone, in an organisation that values innovation, with the goal of exploring ways to make the “other guy” fail, and above all gaining a clear understanding of “what do we want to achieve?”.

Walter Vejdovsky, head of group M&As at Capgemini, discussed the benefits of wargaming for one’s organization. He opened his talk with a quote illustrating the benefits of wargaming: “I hear and I forget, I see and I remember, I do and I understand” (Confucius).

He identified the major common traits of the military and business:

  • a pyramidal command structure (whether explicit or implicit in the case of businesses)
  • Limited intelligence on the enemy or the competitors, and internal intelligence/ reporting bias
  • Friction and uncertainty
  • Competition
  • The human factor: the morale is key, and stress, emotions and commitment of any decisions (although businesses face lesser risks)
  • Multidimensional goals: in the military, victory is determined with a mix of losses, geographical control and political factors; in business, the “value” of a corporation involves numerous factors.

Lunch followed, and the major part of the afternoon was dedicated to the game fair, divided in 6 workshops: (1) contemporary games (2) conceive games (3) cybersecurity (4) humanitarian and civil security (5) use for formation (6) history of wargaming.

Each workshop was run twice in the afternoon and comprised of one or two introductory talks, followed by a couple simultaneous games. Running Rex Brynen’s AFTERSHOCK humanitarian crisis game, I unfortunately did not get the occasion to explore the other workshops and games.

image.png

image.png

image.png

image.png

image.pngIn the humanitarian and civil security workshop, Russell King spoke (in French!) of his experience in emergency planning at the British National Health Service (NHS), its crucial importance, and how simulations can lead to positive planning improvements.

Dr Sophie Cros (Panthéon-Sorbonne) then spoke of an experiment she ran with policemen and firemen after three days of formation to crisis management. She ran one realistic and one unrealistic crisis simulation. She noted that the unrealistic simulation had generated a lot of stress among participants, whereas the other did not. When put under stress, individuals showed that they did not completely assimilate what they had learned during the 3-day workshop. The unrealistic, stress-inducing simulation was thus best fitted to spot potential shortcomings of individuals’ trainings.

After the talks the games could take place. I was supposed to run two sessions of AFTERSHOCK but could only run the first one for I was short on participants during the second session. Participants seemed to enjoy the first session, and during the second session I instead explained the game and its uses to a few people who approached me and seemed very interested, be they students, humanitarian personnel, or military personnel. They expressed the wish to see a French version of the game published. (A French translation of the rules and player aids is, however, available on BoardGameGeek.) 

image.png

The last part of the afternoon was dedicated to the results of a hackathon ran jointly by Sciences Po and the French Red Cross. Three teams of Sciences Po students thus presented the game they had designed in just a few weeks for the Red Cross, on the theme of International Humanitarian Law.

The first team had designed an app-supported cyber security wargame, loosely modelled on battleship. The red team tries to find the position of the blue team’s security system and attack it. Both players have to answer cyber security-related questions on the app in order to advance or block the adversary.

image.png

The second team had designed an app-supported game as well, which was semi-collaborative as each player had its own agenda while working towards a common goal for the Red Cross, and one player could even be a secret enemy. The scenarios, agendas of the protagonists, but also the number of turns were randomly generated by the app, making it highly replayable.

The third team had designed a boardgame modeling an emergency issue in a fictive city plagued by civil war between two groups. The game thus comprised three players, The Red Cross and the two fighting groups. Each fighting group had the objective of taking control of the city (seizing the city hall being the main objective), while the Red Cross’ objective was essentially to save as much of the city’s population as possible.

All these games seemed very well designed and enjoyable, and I was truly impressed with what they had managed to achieve in just a few weeks.

image.png

Following that, Tom Mouat, Pierre Razoux, Patrick Ruestchmann, Eric Jacopin and a Red Cross representative took questions from the audience. Finally, it fell to General Carmona, vice-director of the Institute for Higher National Defence Studies (Institut des Hautes Etudes de Défense Nationale, IHEDN), to make a few concluding comments on the conference.

Overall, it was a very productive and stimulating day. As a French national, I must say I was particularly happy to witness the first French edition of a Connections-like conference, and proud of what had been achieved. I want to salute Patrick Ruetschmann’s hard work in putting together such an event practically on his own. The participants too were very dynamic and passionate about their subject.

Moreover, I was impressed and extremely satisfied with the greater gender-parity and proportion of young people compared with other wargaming events I had had the chance to attend in the past. The collaboration between Sciences Po and the Red Cross, and the partnership with a master’s program partly taught at the War College itself were decisive in increasing the number of young participants. I particularly appreciated that Sciences Po students were able to present their games. It sent a strong signal that the young were able to produce smart, fun and instructive wargames.

I hope to see more of this in the 2019 edition, that promises to be more ambitious with at least two days of conference.

Juliette Le Ménahèze 

Serious Games Network video report

47475678_1973096222776534_7623631731391725568_n.jpg

A video overview of the recent Serious Games Network conference in Paris is now available via youTube.

Careful viewers will catch sight of PAXsims associate editor Tom Mouat (who was one of the speakers) and PAXsims research associate Juliette Le Ménahèze (running a game of AFTERSHOCK). Juliette is writing up a conference report soon for PAXsims.

h/t Patrick Ruestchmann 

CONNECTIONS NORTH 2019

https---cdn.evbuc.com-images-52648159-589940880-1-original.jpg

Registration is now open for the CONNECTIONS NORTH interdisciplinary wargaming conference, to be held at McGill University in Montréal on Saturday, 16 February 2019. The conference is intended for national security professionals, academics and educators, humanitarian and development workers, diplomats,  community activists, game designers, and others interested in conflict simulation and serious gaming.

The programme for the conference is available here.

Further details on CONNECTIONS NORTH are available at the link above. The conference Facebook page can be found here. The following day (February 17) we will also be holding the annual McGill megagame, APOCALYPSE NORTH.

For details of the 2018 CONNECTIONS NORTH conference, see the report at PAXsims.

 

2019 International Teaching and Learning Conference

#PSAT&L19 Final_3.png

The 2019 International Teaching and Learning Conference will take place on 17-19 June 2019 in Brighton, UK. The conference sponsored by the Political Science Association, the the British International Studies Association, the European Consortium for Political Research, and the American Political Science Association. The theme of the conference is teaching politics in an era of populism.

This conference aims to provide a forum in which political science educators from different countries and contexts can come together to explore these challenges and share their experiences and teaching practices. We welcome contributions which explore the challenges faced in national, international, or comparative contexts. We also welcome different approaches to understanding populism and the challenges that it may present to political science educators in different contexts.

The rise of populism across North America and Europe in recent decades presents a range of challenges to the teaching of political science and international relations in the universities and colleges. At one level, our curriculum must develop to cover new forms of political activity, the rise of new parties and movements, and new forms of political and government behaviour. But the challenges go beyond simply the content of what we teach. In a political culture in which expertise and established standards of evidence are devalued, political science educators can find themselves portrayed as mere peddlers of opinion and ideology. A range of questions arise, including:

  • Can or should political science education be ‘politically neutral’? Should we nurture values of democracy, equality, and citizenship and, if so, how?
  • How can we support students in developing knowledge, understanding and skills relating to the complex nature of politics, society and government? What role might different approaches to teaching such as simulations, civic engagement and other pedagogies play?
  • What are the challenges of constructing a curriculum and developing learning resources in a period of rapid and sometime dramatic political change?
  • How can we collaborate across different national and educational contexts to support critical learning in political science and international relations? What best practices are there for collaboration in both pedagogical research and cross-cultural classroom experiences?
  • Are there practices or pedagogies from other disciplines that can be adopted or adapted to address these issues?

Guide for Authors/Presenters/Panel Convenors

We welcome proposals for the following categories:

  • Papers. Individual papers reporting research findings, providing a critical account of practice, or assessing the current state of teaching and learning in the field.
  • Panels. Panel submissions should consist of four to five papers relating to a coherent theme. We particularly welcome panels that take cross-national perspectives.
  • Interactive workshops. Proposals to run sessions that provide participants with a structured opportunity to explore a challenging area of political science education in a collaborative session.
  • Short talks. We invite proposals for short 10 minute talks in the style of TED Talks, that present a concise summary of an argument or an idea related to the conference theme.
  • Roundtables. We invite proposals from individuals who would be interested in participating in a roundtable discussion on one of the conference themes.
  • Open stream. To encourage innovative approaches to developing learning, the open stream invites any proposal for an activity that is designed to facilitate critical inquiry addressing the conference theme.

All proposals for panels or workshops should give consideration to gender balance and the promotion of equality and diversity. The standard time for panels and workshops will be 90 minutes.

The deadline for paper and other conference proposals is November 19. You’ll find full submission and registration details at the link above.

Connections 2019 wargaming conference — Call for presentations

AHEC-524.jpg

Connections 2019 will be hosted by the U.S. Army War College at the Army Heritage and Education Center in Carlisle, PA, 13-16 August 2019.

Connections is an interdisciplinary wargaming conference that has been held annually since 1993, with the mission of advancing and preserving the art, science, and application of wargaming.  Connections participants come from all elements of the wargaming discipline, and include those in the military, government, academic, private sector, and commercial hobbyist fields.  By providing a forum for practitioners to share insights and best practices, Connections works to improve gaming as a tool for research, analysis, education, and policy.

Presentations on any aspect of professional wargaming are welcome.  The 2019 conference theme is Futures of Wargaming, and with that in mind, presentations on wargaming future events, advances in wargaming techniques, wargaming to train future leaders, and related topics are especially encouraged.

Please submit your proposal via the Google Form at this link (which contains additional information).

It is by no means necessary to have attended a previous Connections conference to participate as a speaker.  More information about past Connections events and current updates on the status of planning for Connections 2019 can be found at the conference website: https://connections-wargaming.com/

Feel free to pass this along to those who you think might be interested, including posting this in appropriate places online.  For additional information or any questions or concerns, please contact Tim Wilkie (National Defense University).

87th annual MORS symposium

87thSymposium.Header.2019.Final636747772098088248.jpg

The 87th annual symposium of the Military Operations Research Society will be held at the  US Air Force Academy in Colorado Springs, CO from 17-20 June 2019:

This year’s theme, “Advancing Analytics to Support National Security,” emphasizes the Society’s goal of leading the national security analysis community in the development of cutting-edge tools, techniques, and best practices. The 87th Symposium will include hundreds of presentations across 7 Composite Groups, 34 Working Groups, and numerous Distributed Working Groups, Focus Sessions, Special Sessions, Demonstrations, Tutorials, and Continuing Education Unit Courses over the four-day program.  Sessions will be conducted at the classified and unclassified level.

New Working Group: Data Science and Analytics, being led by Mr. Ian Kloo of the U.S. Military Academy.  This working group will pave the way in this very active field of research and applications.

Abstracts are now being accepted through 15 February 2019.

For further information, to submit an abstract, or to register, visit the MORS website.

 

Connections NL 2019 after action report

bijlage 1.jpg

Did you miss Connections Netherlands wargaming conference this year? If so, here’s a chance to read their after action report (pdf).

 

Reminder: Ottawa workshop on serious games for policy analysis (November 22-23)

Here is a reminder that on November 22-23 I will be conducting a two day professional development workshop on serious games for policy analysis and capacity-building in Ottawa. The course will provide an overview of how games might enhance foresight, innovation, and policy-development, and will include an introduction to various game approaches, design, and facilitation techniques.

Notice - NPSIA-PT&D's Practical Certificate in Serious Games for Policy Analysis and Capacity-Building workshop - Nov 2018

You will find further details and registration information at the link here.

Registration is now open for the Serious Games Forum 2018

SGF-advert2_edited-2.pngRegistration is now open for the Serious Games Forum 2018, to be held at the War College in Paris on 3 December 2018.

This free event will bring together military, civil and academic professionals using Serious Games to share their ideas and experience. Debates with our wide range of speakers will give you a better understanding of theses tools.

Designers and users of theses games can take this opportunity to expand their network and share ideas.

Find out more about Serious Games through practice. Experiment by yourself a wide range of Serious Games on many subjects, from security and crisis management to business strategy.

%d bloggers like this: