Conflict simulation, peacebuilding, and development

Category Archives: call for papers

CFP: Innovations in negotiation pedagogy through experiential learning and simulations

The journal International Negotiation: A Journal of Theory and Practice has issued a call for papers for an issue devoted to “innovations in negotiation pedagogy through experiential learning and simulations.”

International Negotiation: A Journal of Theory and Practice is pleased to announce a call for papers for a special issue focusing on experiential learning in negotiation pedagogy, including but not limited to, the use of simulations and role-plays as instructional methods. We invite educators, researchers, and practitioners to contribute original, high-quality papers that will broaden our understanding of experiential learning approaches in negotiation education and enhance the effectiveness of negotiation pedagogy across various disciplines.

Potential topics for this special issue include, but are not limited to:

  • Theoretical bases for implementing experiential learning activities in negotiation pedagogy;
  • Experiential learning activities (ELAs) in negotiation pedagogy and training. ELAs can take various forms, including simulations, role-plays, group exercises, case studies, problem-solving activities, field trips, and reflective discussions;
  • Integrating artificial intelligence, technology, and multimedia into negotiation instruction;
  • Case studies of successful experiential learning-based negotiation courses or workshops, including examples of actual simulations or exercises that educators can adopt in their teaching.

We encourage submissions that explore the application of negotiation teaching across various disciplines, as well as in interdisciplinary and multidisciplinary settings. Papers that extend beyond experiential learning and simulations, encompassing other methods of teaching negotiation such as reflective practice and active learning more broadly, are also welcome.

Submission Process and Guidelines:

Authors interested in contributing to this special issue should submit a tentative title and abstract by July 25, 2023 to the Special Issue Editor at <>. Abstracts should be 300-400 words and include the purpose of the study, the methodology used, the relevance and implications of the study in relation to the theme of the special issue. Authors should clearly demonstrate how their paper contributes to experiential learning in negotiation pedagogy. 

Following an initial review, authors of selected abstracts will be invited to submit full manuscripts. Please note that all full manuscripts will undergo a peer review process, and acceptance for publication is not guaranteed. Should you have any questions, please do not hesitate to contact the special issue guest editor or the editorial team.

We look forward to receiving your valuable contributions to this special issue on advancing negotiation pedagogy through experiential learning. Authors may find it helpful to consult a  previous issue of the Journal focusing on negotiation pedagogy and to consider connections to existing scholarship on simulation design and experiential learning

CfP: Connections Online professional wargaming conference

The Connections Online team are looking for presentation and panel proposals:

We are excited to announce the Connections Online professional wargaming conference will take place April 18-20, 2023. Extended events (including both games and workshops) will run from the weekend before to the weekend after. Connections Online is a great opportunity to bring together the world’s experts in professional wargaming to discuss the latest trends and developments in our profession.

We are seeking proposals for presentations and panels that will make this year’s Connections Online a success. Whether you are a seasoned expert or just starting out in the field, we encourage you to submit your ideas that will make a meaningful contribution to the conference.

The title of this year’s conference is: The Enemy Gets a Vote. We are looking for proposals that cover the topic of Red Teaming or anything you think will be interesting or helpful.

If you have a proposal for a presentation or panel, please send submissions to Chris Weuve, ( or Merle Robinson, ( by March 17, 2023. The selected presenters will be notified by March 24, 2023.

We are committed to fostering a diverse and inclusive conference, and we encourage submissions from individuals of all backgrounds and experiences. We look forward to your submissions and to seeing you at the Connections Online Professional Wargaming Conference!

Connections US 2023 call for papers

Connections US 2023 will be held at the National Defense University (NDU) in Washington, DC on 21-23 June.

In order to provide the widest possible range of panelists and topics to Connections 2023 attendees, the Connections interdisciplinary wargaming conference is seeking proposals for presentations from all interested parties.  Our conference theme for 2023 is “Next Generation Wargaming Tools and Methods” and we would especially welcome any presentations that touch on some aspect of this topic.  However, relevance to the conference theme is in no way a requirement and we will fully consider any presentation relevant to other dimensions of wargaming.

You’ll find full details here. The deadline for submissions is March 3, 2023.

MORS Journal of Wargaming

The Military Operations Research Society has launched a new MORS Journal of Wargaming, edited by Dr. Ed McGrady (Adjunct Senior Fellow at the Center for New American Security) and Dr. John Curry (Senior Lecturer in games development and cybersecurity, Bath Spa University).

The MORS Journal of Wargaming is the premier research publication for articles on the art, practice, and science of professional gaming and related fields. It is peer-reviewed and broad-based. Our goal is to advance the field of professional games, which we define as games played by those with a professional stake in the subject of the game.

While the title of the Journal is “wargaming”, we do not limit discussion of professional games by either their type or purpose. Topics can range from education to analyses, and games can range from board games to conference-scale policy games. Articles do not have to involve a defense or military subject. The Journal seeks any and all articles that develop the art and science of professional games, to include articles on the design, development, production, play and analysis of games. We welcome articles on how a game integrates narrative into its design as well as articles analyzing the statistical outcomes of a series of educational games. Submissions that describe the play and results of a particular game are also welcome; we refer to these as Game Reports.

Submissions should be clear and in plain English, logical and well argued, with supporting references and specifics on game design, outcome, or analysis. Articles can include suggestions for further reading.

The Journal will be published online bi-annually but may expand depending on demand and numbers of submissions.

Further details can be found at the link above.

91st MORS Symposium

The 91st annual symposium of the Military Operations Research Society will take place on 12-15 June 2023 at the US Military Academy in West Point, NY.

Full details can be found here.

Call for Papers:  MORS special session on  Wargaming with Pacific Partners

MORS will be holding a special session dedicated to professional gaming (including wargaming) in the Pacific theater.  The focus of this conference will be on gaming by, with, and for partners and allies in the region.  But other topics may be covered, such as cyber or space gaming, as will introductory and basic topics in the design and execution of professional games.  The conference will be held 27 February – 1 March 2023 in rooms at the Ala Moana Hotel (group rates forthcoming – see the MORS website) and be limited to 100 people.  The meeting will be a three-day event, and include lectures, discussions, and active wargames.   

The meeting has several opportunities for presentations and panels.  During the first day of the meeting there will be two tracks.  An introductory track for less advanced practitioners, and a special topics track for advanced practitioners. 

We are seeking papers, either on the theme of the meeting or other relevant topics, for both of those tracks. 

On the second day of the conference there will be panel discussions on a variety of topics, including those presented on the first day.  We are seeking proposals from panel chairs on topics, and possible participants.  In addition, participants at the conference will get a chance to run their own panels through an afternoon “Game Lab” or topical based discussions initiated by the participants.  Submissions of topics for small group discussion are encouraged.  

The third day of the conference will involve presentation and participation in games.  These games will focus primarily on humanitarian, organizational, business, and disaster response topics.  Topics may involve conflict, but games involving direct conflict with China are discouraged.   We are seeking people willing to describe, discuss the design of, and run games for this day. 

Papers or panels on the theme of the conference, wargaming with partners, are especially welcome.   Examples of topics might include:  experiences gaming with partners or allies, scenario design for multi-lateral games, and gaming in Pacific region countries.  

Please submit abstracts or brief descriptions of your proposed presentations, panels, game labs, or games to Liz Marriott c/o MORS (    

For additional information, including registration, see the MORS website.  Note this session will be UNCLASSIFIED and open to foreign nationals.  

PlaySecure 2022

The 2022 PlaySecure conference will take place online on 15-18 June.

Play Secure explores the overlaps between play and security. Finding and looking at ways that games can be used in modelling real life scenarios to help in decision-making, anticipating upcoming issues, or in discovering new ways that systems of all types can be manipulated.

From D&D-styled incident response exercises to sessions on the psychology of play in creativity. Four interactive days of talks, games, and workshop sessions devoted to play and security.

Global and online-first, community focused, with a wealth of content on security, gaming, and the areas in between; you won’t find anything else like this.

Non-exhaustive examples are: * Tabletop incident pre-enactments as attacker, defender, and stakeholder teams * CTFs * Threat modelling card games * How to find the fun in Security by Design * Security Poker * What can MMORPGs can teach us about security and business crisis management? * How a board game can teach network security and DDoS mitigations? * How can gamification be made to work, and how can it fail? * Anything that brings together play and security… we’d love to see what you come up with…

The conference website and call for papers can be found here. The deadline for proposals is May 13.

Connections Oz 2021

Connections Oz professional wargaming conference will be held online on 14-16 December 2021. For more details, see the Connections Oz website.

If you wish to propose a presentation for the conference, contact the organizers at

Conference registration is via Eventbrite.

GlobState 2021: The security environment in the (post) pandemic world

The Doctrine and Training Centre of the Polish Armed Forces will be holding its annual GlobState conference on 30 November – 2 December 2021. The theme for the conference is “Security Environment in the (Post) Pandemic World and Its Implications for the Conduct of Military Operations.”

The aim of the 4th Annual International Research Conference GlobState is to enhance discussion on new developments in the security environment in the (post) pandemic, both from the global and the regional (Central and East European) perspective, and their implications for the conduct of military operations. The conference will be held under the umbrella of the NUP 2X35 campaign of future security environment analysis, led by the Doctrine and Training Centre of the Polish Armed Forces of behalf of the Chief of the General Staff of the Polish Armed Forces.

In 2021, due to the still existing challenges of the pandemic, the conference will be run in a virtual or hybrid (i.e. virtual and in-person) form. The final decision will be announced by the Organizing Committee in mid-2021.

We hope that the conference will be a source of valuable knowledge and inspiring discussions for all the participants. We encourage all who are interested in to familiarize with the 2020 edition conference report and/or the GlobState III pre-conference proceedings.


future security and operational environments;

forecasting and simulation of changes in the security and operational environments;

space and cyber as new domains of military operations;

new concepts and approaches to the conduct of military operations;

multi-domain operation/battle vs. joint operation;

lessons from contemporary military operations;

strategic analysis and military operations research methodology;

future military leadership.

The conference welcomes paper proposals that use serious games as a research method to examine these issues.

Further details are available at the link above.

Connections US 2021 call for papers

Tim Wilkie (National Defense University) has passed on a call for papers for Connections US 2021:

Happy New Year from the Connections US interdisciplinary wargaming conference!

The call for presentations for Connections US 2021 can be found here.

Connections US 2021 is expected to be conducted in person at Fort Leavenworth, Kansas, June 22-25.  There is, of course, a great deal of uncertainty about what the public health situation will be in June.  We will be reassessing our plans as more information becomes available.  Updates to the planning for this year’s conference will be found at:

Since 1993, Connections has brought together practitioners from every segment of the wargaming community to share best practices and advance professional dialogue in the field.  Connections is open to all wargaming practitioners and we welcome international participation.

Please feel free to further distribute this call for presentations.

Don’t forget either that registration is now open for Connections North, which will be held virtually on 19-21 February 2021.

EWC wargaming challenge

The Educational Wargaming Cooperative (EWC) “works to advance the teaching and application of wargaming within university and professional military curricula by fostering collaboration between educators.” As part of that mission it has announced a wargame design competition aimed at portable and adaptable wargames suitable for educational purposes:

Wargames/games of conflict are often extraordinarily complex. They require massive learning curves and armies of facilitators to run. As educators, you struggle with serious tradeoffs, such as player engagement, resources, and time constraints. It can also be difficult to find games that fit the learning objectives of your course, whether it is a specific theme or conflict.

This year’s competition challenge takes aim at this specific problem. How easy is it to play your game? We want you to tell us about games you’ve adapted or created that are easily bootstrapped and/or portable. Bootstrapped games = Easy to set up, easy to learn, and fast to play. Portable games = playable anywhere, in many different courses, distributed/remote, adaptable across different concepts. We are looking for originally designed or unique new twists on already-existing games.

You’ll find further details and the submission process at the EWC website. The deadline for submission is 30 January 2021.

Connections Netherlands 2020

The Connections NL professional wargaming conference will will take place on 7 December 2020. Part of it may be streamed. This year’s conference is focused on the defence wargaming community.

For further details as they are announced, consult the Connections Netherlands website.

Connections NL is a cosponsor of the Derby House Principles and diversity and inclusion in wargaming.

CFP: The history, state and future of professional and public (war)gaming in Europe

Riccardo Masini, Frédéric Serval, Jan Heinemann have issued a call for articles for a edited book project on The history, state and future of professional and public (war)gaming in Europe.

The perception of wargaming as a professional part of military training and scenario analysis on one hand, and the board and tabletop wargaming hobby on the other hand, are dominated by US-American approaches and communities of players and designers. Despite being crammed in a relatively small part of the world, European wargaming spheres and communities seem to have stayed somewhat isolated on a national basis due to language barriers and other reasons and little is known about the state of the profession and hobby from country to country.

This volume aims for closing this gap and provide a comprehensive overview of the history of the multiple dimensions of wargaming all over Europe. Thus, we want to encourage contribution of articles focussed on the history of wargaming (military conflict simulations, as well as hobby board, miniature tabletop and role playing games), the perception of wargaming as part of the national, trans-, and international gaming culture(s), the relations of wargaming and eurogaming in regard to perception, gaming communities, inter-European exchange, as well as to the history and future of approaches to wargame design.

You will find additional details, submission, and guidelines here.


The following item was written by Sarah Le-Fevre, editor of Ludogogy.

Ludogogy is a monthly online magazine that looks at theory and practice in games-based learning, gamification, and gameful and playful design in general.  Our writers and readers are the same people, and we welcome submissions from anyone who has an interest in the magazine’s topic area, as a creator or consumer. Ludogogy aspires to open a conversation between those who design and make playful experiences and those who utilise them to effect change, personally or in their organisations. The magazine offers inspiration, practical how-tos and exposure to new ideas, helping our readers to create and achieve value from gameful design and delivery.

We publish work from recognised experts in the field, but equally welcome submissions from those early in their careers, or from those who simply want to find out more. Ludogogy is definitely a magazine and not a journal, so although we do publish writing from academics, please aim more for a style that is accessible to the general reader.

Currently we do not offer payment for submissions, but this may change in the future. Contributors may however promote their own work or products, so long as this does not occur within the article itself. For details see ‘Promotion’ below.

The editor reserves the right to make changes to submissions before publication, but will share the amended copy with authors for approval before publishing.

Acceptable content

We can accept:

  1. Text articles with images (between 300 -2000 words)
  2. Video files (less than 10 minutes in length)
  3. Audio files (less than 10 minutes in length)
  4. PDFs for items such as downloadable game materials

We accept pitches and drafts for articles.  Video and audio files can be submitted to be embedded in the magazine site (preferred), or via a link to YouTube etc.


Although content needs to be kept promotion-free, you have two places where you can talk about yourself and your work.

  • Author Bio: at the end of each article there is space for a short bio. Please note, that unless you indicate otherwise, your by-line will be your name. You may include any or all of the following for inclusion
    • Author photo – portrait 3:4 aspect ratio e.g 300px x 400px
    • Details of qualifications
    • Brief details of current employment (and up to two previous)
    • Brief details of current business (and up to two previous)
    • Achievements e.g awards
  • Contributors page:  A longer piece where you can include details of and links to your work and products and services. You may include any or all of the following for inclusion
    • Company logo
    • Text – up to 250 words containing….
    • Links to products, services, projects or similar you want to promote
    • One testimonial quote or similar

Both pitches and completed articles can be sent to

Please note that this is a short summary of the submission guidelines and you should read those carefully as the contain important details about formats, inclusion of images and so on.

The following are upcoming themes for which we are currently accepting submissions, along with some suggestions for article ideas:

  • Issue 7 (September) ‘For the Players’ – deadline 23 Aug – Inspiration gained as a player / how it informs practice etc. You might want to look at how you have used a particular mechanic from a favourite commercial game, the game that made you want to be a designer, your first experience of a serious game etc.
  • Issue 8 (October) ‘The Wargames Issue’ – deadline 27 Sep – In the broadest sense, how wargames (or their design principles) can be used both for defense applications, and for civilian / business applications too.
  • Issue 9 (November) ‘Systems Thinking’ – deadline 25 October – How can games be used for systems learning? In what ways can games be seen, and designed, as systems? What does systems thinking bring to the practice of learning, and games, design? etc.
  • Issue 10 (December) ‘Futurism’ – deadline 22 November – Designing games to look to the future? What does the future of games-based learning hold? How can games help us to practise foresight? etc.
  • Issue 11 (January) ‘Changes’ – deadline 20 December – How can games help to drive behaviour change? The ethics of using gamification to influence the actions of others? Games used for self-help or self-improvement? etc.

Connections US 2020 Wargaming Conference – Call for Presentations

Connections 2020 will be hosted by the Wargaming Division of the Marine Corps Warfighting Laboratory in Quantico, VA, August 4-7.

Connections is an interdisciplinary wargaming conference that has been held annually since 1993, with the mission of advancing and preserving the art, science, and application of wargaming. Connections participants come from all elements of the wargaming discipline, and include those in the military, government, academic, private sector, and commercial hobbyist fields. By providing a forum for practitioners to share insights and best practices, Connections works to improve gaming as a tool for research, analysis, education, and policy.

Presentations on any aspect of professional wargaming are welcome. The 2020 conference theme is Artificial Intelligence and Machine Learning in Wargaming, and with that in mind, presentations on applying current and emerging AI/ML capabilities to increase the value of wargaming (or using wargaming to better understand the implications of advances in AI/ML) are especially encouraged.

However, any presentations related to wargaming will receive full consideration. The Connections agenda is a mix of content related to the year’s theme and other topics of interest to wargaming practitioners.

Please submit your proposal via the Google Form at the following link (which contains additional information):

It is by no means necessary to have attended a previous Connections conference to participate as a speaker. More information about past Connections events and current updates on the status of planning for Connections 2020 can be found at the conference website:

For additional information or any questions or concerns, please contact Timothy Wilkie at

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