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Conflict simulation, peacebuilding, and development

Category Archives: simulation and gaming journals

Ludogogy: The wargames issue

A special issue of Ludogogy (November 2020) devoted to wargames is now available.

The issue includes articles on “The Personal Benefits of Wargaming” (Martin Domville), “The missing introduction to wargaming experiences” (Natalia Wojtowicz), “The Re-popularization of Commercial Wargames” (Maurice Suckling), “Gamification of Strategic Thinking with a COTS boardgame” (Thorsten Kodalle), “EdUTeam Wargames – Table-top wargames to train business school students” (Philippe Lepinard), “Start on Day 3: Liminality in High-Stress Wargames” (James ‘Pigeon’ Fielder), “Wargaming: The Challenges of Preconceptions “ (Anthony Sharman), “Business Wargaming….for an uncertain world” (Matt Stanton), and “From Battlefield to Boardroom….. and back again!” (Chris Paton).

Simulation & Gaming (December 2020)

The latest issue of Simulation & Gaming 51, 6 (December 2020) is now available (paywall).

Editorial

  • Vigorous writing is concise, research is rigorous 
    • Timothy C. Clapper

Review

  • Assessing the Distinctive Contributions of Simulation & Gaming to the Literature, 1970-2019: A Bibliometric Review 
    • Uyen-Phuong Nguyen and Philip Hallinger

Article

  • Implications of Subject Matter Expertise as a Requirement for Debriefing: A Randomized Control Trial
    • Desiree A. Díaz, Laura Gonzalez, Mindi Anderson, Valorie MacKenna, Erica Hoyt, and Peggy P. Hill
  • Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland 
    • Małgorzata Ćwiland William T. Howe
  • Neurological Assessment Using a Physical-Virtual Patient (PVP) 
    • Laura Gonzalez, Salam Daher, and Greg Welch
  • Gearing Up for the Future of Exercise 
    • Rory McGloin, Kimberly Embacher-Martin, Christine Gilbert, and Jaci VanHeest
  • Simulation Game Outcomes: A Multilevel Examination of Knowledge Sharing Norms, Transactive Memory Systems, and Individual Learning Goal Orientations 
    • Janice Francis Super, Teresa K. Betts, Heath Keller, and Joy Roach Humphreys

Simulation & Gaming (October 2020)

The latest issue of Simulation & Gaming 51, 5 (October 2020) is now available online (paywalled).

Editorial

  • Roles, Plays, and the Roles We Play While Playing Games 
    • J. Tuomas Harviainen

Articles

  • Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games
    • Merijke Coenraad, Anthony Pellicone, Diane Jass Ketelhut, Michel Cukier, Jan Plane, and David Weintrop
  • Professional Wargaming: A Flawed but Useful Tool 
    • John Curry
  • Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication 
    • Kristoffer S. Fjællingsdal and Christian A. Klöckner
  • Exploring the Effects of Violent Video Games on Healthcare Trainees 
    • Karlie A. Krause, Chelsie Smyth, and Kate L. Jansen
  • A Study of Cognitive Results in Marketing and Finance Students 
    • Paola Andrea Ortiz-Rendón, Luz Alexandra Montoya-Restrepo, and Jose-Luis Munuera-Alemán
  • The Influence of Game Character Appearance on Empathy and Immersion: Virtual Non-Robotic Versus Robotic Animals 
    • Alexandra Sierra Rativa, Marie Postma, and Menno Van Zaanen
  • Conscientiousness in Game-Based Learning 
    • Liu Yi, Qiqi Zhou, Tan Xiao, Ge Qing, and Igor Mayer

Simulation & Gaming (August 2020)

The latest issue of Simulation & Gaming 51, 4 (August 2020) is now available.

Editorial

  • Gaming in the Time of COVID-19 
    • Willy C. Kriz


Articles

  • Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research 
    • Rebecca Yvonne Bayeck
  • Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School 
    • Ahmad Syawaluddin, Sidrah Afriani Rachman, and Khaerunnisa
  • Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges 
    • Tara N. Cohen, Andrew C. Griggs, Joseph R. Keebler, Elizabeth H. Lazzara, Shawn M. Doherty, Falisha F. Kanji, and Bruce L. Gewertz
  • Would Chuck Norris Certainly Win the Hunger Games? Simulating the Result Reliability of Battle Royale Games Through Agent-Based Models 
    • Hannes Rosenbusch, Jonas Röttger, and David Rosenbusch
  • The Effects of Situation Variability in a Simulation-Based Training for Implicit Innovation Knowledge 
    • Saar Van Lysebetten, Frederik Anseel, and Diana R. Sanchez
  • Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance 
    • Carlos Capelo and Ana Lorga Silva
  • Practicing CPR: A Qualitative Analysis of Resident Motivation 
    • Ilana Harwayne-Gidansky, Dorene F. Balmer, Cara B. Doughty, Lori L. Scarlatos, Todd Chang, and Joo Lee Song
  • Virtual Gaming Simulation: An Interview Study of Nurse Educators 
    • Margaret Verkuyl, Lynda Atack, Krista Kamstra-Cooper, and Paula Mastrilli
  • Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department 
    • Cindy Luu, Thomas B. Talbot, Cha Chi Fung, Eyal Ben-Isaac, Juan Espinoza, Susan Fischer, Christine S. Cho, Mariam Sargsyan, Sridevi Korand, and Todd P. Chang
  • Telesimulation for COVID-19 Ventilator Management Training With Social-Distancing Restrictions During the Coronavirus Pandemic 
    • Neel Naik, Robert Alan Finkelstein, Joy Howell, Kapil Rajwani, and Kevin Ching

Simulation & Gaming (June 2020)

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The latest issue of Simulation & Gaming 51, 3 (June 2020) is now available.

Editorial

  • Embedded and Guiding Cues: The Role of the Designer and Facilitator in Simulation and Gaming
    • Timothy C. Clapper

Articles

  • Developing a Model of Video Game Play: Motivations, Satisfactions, and Continuance Intentions
    • Brady Patzer, Barbara Chaparro, and Joseph R. Keebler
  • Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning
    • Jewoong Moon and Fengfeng Ke
  • The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles
    • Katherine J. E. Hewett, Guang Zeng, and Bethanie C. Pletcher
  • Side Effects May Include Fun: Pre- and Post-Market Surveillance of the GridlockED Serious Game
    • Stephen J. Hale, Sonja Wakeling, J. Bruce Blain, Alim Pardhan, Shawn Mondoux, and Teresa M. Chan
  • Supporting Dialogue and Analysis on Trade-Offs in Climate Adaptation Research With the Maladaptation Game
    • Tina-Simone Neset, Sirkku Juhola, Lotten Wiréhn, Janina Käyhkö, Carlo Navarra, Therese Asplund, Erik Glaas, Victoria Wibeck, and Björn-Ola Linnér

Simulation & Gaming (December 2019)

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The latest edition of Simulation & Gaming 50, 6 (December 2019) is now available.

Articles

  • Interbank Interest-Rate Model for the Banking Business of a Multi-Industry Game
    • Precha Thavikulwat and Bosco Wing Tong Yu
  • FASim: A 3D Serious Game for the First Aid Emergency
    • Samira Benkhedda and Fatima Bendella
  • Simulation as a Tool to Promote Professional Identity Formation and Patient Ownership in Medical Students
    • Lillie Tien, Tasha R. Wyatt, Matthew Tews, and A. J. Kleinheksel
  • Making Language Real: Developing Communicative and Professional Competences Through Global Simulation
    • Yuddy Perez and Paige Poole
  • PY-RATE ADVENTURES: A 2D Platform Serious Game for Learning the Basic Concepts of Programming With Python
    • Grigorios Sideris and Stelios Xinogalos
  • Being an Educator and Game Developer: The Role of Pedagogical Content Knowledge in Non-Commercial Serious Games Production
    • Jonas Linderoth and Björn Sjöblom
  • Psychometric Testing of a Value-Achievement-Cost Motivation Survey for 12th Grade Health Sciences Students for Use in Simulation-Based-Games
    • Kevin R. Glover and Alec Bodzin
  • Learner-Controlled Practice Difficulty and Task Exploration in an Active-Learning Gaming Environment
    • Joseph Westlin, Eric Anthony Day, and Michael G. Hughes
  • A ‘KAHOOT!’ Approach: The Effectiveness of Game-Based Learning for an Advanced Placement Biology Class
    • Serena M. Jones, Priya Katyal, Xuan Xie, Madeleine P. Nicolas, Eric M. Leung, Damon M. Noland, and Jin Kim Montclare
  • Cross-Cultural Learning in Gameplay: BAFÁ BAFÁ, Persuasive Technology, and the Exploration of Intercultural Sensitivity
    • Jessica Wendorf Muhamad and Fan Yang

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Simulation & Gaming (October 2019)

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The latest edition of Simulation & Gaming 50, 5 (October 2019) is now available. This issue is a Special Symposium on “From then to now: Transformation in Simulation & Gaming in Japan.”

Editorials

  • Contributions of Japanese Gaming and JASAG
    • Willy Christian Kriz
  • From Then to Now: Transformation in Simulation and Gaming in Japan
    • Toshiko Kikkawa and Susumu Ohnuma

Articles

  • QR HUG: A Study on the Development of a Game to Manage a Shelter Using QR Codes
    •  Kenichiro Komori, Manabu Ichikawa, Hiroshi Deguchi, and Kentaro Saito
  • The Detrimental Effects of Punishment and Reward on Cooperation in the Industrial Waste Illegal Dumping Game
    • Yoko Kitakaji and Susumu Ohnuma
  • Persuasion Game: Cross Cultural Comparison
    • Kaori Ando, Junkichi Sugiura, Susumu Ohnuma, Kim-Pong Tam, Gundula Hübner, and Nahoko Adachi
  • Consensus Building Gaming Which Promotes Creative Solutions to Wildlife Management Dilemmas
    • Shin Oyamada and Shinobu Kitani
  • A Prediction Market-Based Gamified Approach to Enhance Knowledge Sharing in Organizations
    • Hajime Mizuyama, Seiyu Yamaguchi, and Mizuho Sato
  • Development of a Social Skills Education Game for Elementary School Students
    • Yoshiko Okada and Toshiki Matsuda
  • A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity
    • Björn-Ole Kamm
  • Influence of Room Condition on Participants in Simulation and Gaming Activities: Analyses of Debriefing Forms
    • M. Nakamura

Simulation & Gaming (June 2019)

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The latest issue of Simulation & Gaming 50, 3 (June 2019) is now available. It is a special symposium issue on human-computer interaction (HCI).

Editorial
Symposium Articles
Articles
Obituary

Simulation & Gaming (April 2019)

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The latest issue of Simulation & Gaming 50, 2 (April 2019) is now available.

Editorial
Articles

Simulation & Gaming (December 2018)

sgbarThe latest edition of Simulation & Gaming 49, 6 (December 2018) is now available.

Editorial
Research Articles

Theoretical Article

Simulation Ready to Use

Simulation & Gaming (October 2018)

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The latest issue of Simulation & Gaming 49, 5 (October 2018) is now available.

Symposium: Research in Health and Healthcare Simulation

Editorial

  • Healthcare Simulation Research in Simulation and Gaming: Past, Present, and Future
    • Taylor Sawyer and Mindi Anderson

Research Articles

  • A Brain-Based Instruction Simulation Approach to Improve Code Team Response in an Internal Medicine Unit
    • Timothy C. Clapper, Kapil Rajwani, Elizabeth Mauer, Linda M. Gerber, Joanna Lee, Kevin Ching, Stephanie Miller, and Kirana Gudi
  • Enhancing Clinical Learning Through an Innovative Instructor Application for ECMO Patient Simulators
    • Abdullah Alsalemi, Mohammed Al Disi, Yahya Alhomsi, Fayçal Bensaali, Abbes Amira, and Guillaume Alinier
  • Customization of Avatars in a HPV Digital Gaming Intervention for College-Age Males: An Experimental Study
    • Gabrielle Darville, Charkarra Anderson – Lewis, Michael Stellefson, Yu-Hao Lee, Jann MacInnes, R. Morgan Pigg, Jr., Juan E. Gilbert, and Sanethia Thomas
  • An Exploratory Study on the Köhler Effect and Flow in Long-term Exergaming
    • Seungmin Lee, Nicholas D. Myers, Taiwoo Park, Christopher R. Hill, and Deborah L. Feltz
  • Zombies vs. Anxiety: An Augmentation Study of Prescribed Video Game Play Compared to Medication in Reducing Anxiety Symptoms
    • Matthew T. Fish, Carmen V. Russoniello, and Kevin O’Brien

Simulation Ready to Use

  • Cells of War: A Serious Game for Familiarizing Players With the Immune System
    • Konstantina Konstantara and Stelios Xinogalos

 

Simulation & Gaming (August 2018)

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The latest issue of Simulation & Gaming 49, 4 (August 2018) is now available:

Editorial
Articles
Ready-To-Use-Simulation

Simulation & Gaming, February 2018

sgbarThe latest edition of Simulation & Gaming 49, 1 (February 2018) is now available.

 

Editorial


 

Articles


 

Gaming Material Ready to Use


 

Notice


Simulation & Gaming (December 2017)

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The latest edition of Simulation & Gaming 48, 6 (December 2017) is now available.

 

Editorial


 

Articles


 

Gaming Material Ready to Use


Simulation & Gaming, August 2017

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The latest issue of Simulation & Gaming 48, 4 (August 2017) is now available.

 

Editorial


Articles


Design Case Study


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