PAXsims

Conflict simulation, peacebuilding, and development

Category Archives: simulation and gaming journals

Simulation & Gaming, February 2018

sgbarThe latest edition of Simulation & Gaming 49, 1 (February 2018) is now available.

 

Editorial


 

Articles


 

Gaming Material Ready to Use


 

Notice


Simulation & Gaming (December 2017)

sgbar

The latest edition of Simulation & Gaming 48, 6 (December 2017) is now available.

 

Editorial


 

Articles


 

Gaming Material Ready to Use


Simulation & Gaming, August 2017

sgbar

The latest issue of Simulation & Gaming 48, 4 (August 2017) is now available.

 

Editorial


Articles


Design Case Study


Gaming articles in International Studies Perspectives

isp.gifThe latest issue of International Studies Perspectives 18, 2 (May 2017) has a several articles on game-related topics that might be of interest to PAXsims readers.

The first, by Nicolas de Zamaróczy, is entitled “Are We What We Play? Global Politics in Historical Strategy Computer Games.”

Building upon current interest in studies of how popular culture relates to global politics, this article examines one hitherto overlooked aspect of popular culture: computer games. Although not prominent in the field of International Relations (IR), historical strategy computer games should be of particular interest to the discipline since they are explicitly designed to allow players to simulate global politics. This article highlights five major IR-related assumptions built into most single-player historical strategy games (the assumption of perfect information, the assumption of perfect control, the assumption of radical otherness, the assumption of perpetual conflict, and the assumption of environmental stasis) and contrasts them with IR scholarship about how these assumptions manifest themselves in the “real world.” This article concludes by making two arguments: first, we can use computer games as a mirror to critically reflect on the nature of contemporary global politics, and second, these games have important constitutive effects on understandings of global politics, effects that deserve to be examined empirically in a deeper manner.

The second, by Craig Hayden, looks at “The Procedural Rhetorics of Mass Effect: Video Games as Argumentation in International Relations.”

Popular culture is a significant interest for scholars of International Relations and world politics. This article explores the capacity of video games to articulate, represent, and simulate the practice of international politics in both narrative and procedural capacities through a study of the highly popular Mass Effect science fiction series of video games. The introduction of procedural rhetoric as a means of textual criticism is argued to address existing concerns within the study of International Relations to articulate the significance of representation with cultural texts and to extend the implications of claims about science fiction as a compelling set of contingent arguments about the broader sphere of social life that constitutes International Relations.

The third, by Tina Zappile, Daniel J. Beers, and Chad Raymond, addresses “Promoting Global Empathy and Engagement through Real-Time Problem-Based Simulations.”

We introduce a real-time problem-based simulation in which students are tasked with drafting policy to address the challenge of internally displaced persons in post-earthquake Haiti from a variety of stakeholder perspectives. Students who participated in the simulation completed a quantitative survey as a pre-/post-test on global empathy, political awareness, and civic engagement and provided qualitative data through post-simulation focus groups. The simulation was run in four courses across three campuses in a variety of instructional settings from 2013 to 2015. An analysis of the data reveals that scores on several survey items measuring global empathy and political/civic engagement increased significantly after the simulation, while qualitative student comments corroborated the results. This format of a real-time problem-based policy-making simulation is readily adaptable to other ongoing and future global crises using the framework provided in this paper.

Simulation & Gaming (June 2017)

sgbar

The latest issue of Simulation & Gaming 48, 3 (June 2017) is now available. The piece by John Curry, Dana Ruggiero, Phil Sabin, Michael Young on modelling international crises using confrontation analysis is likely to be of particular interest to PAXsims readers.

Editorial


Articles


Simulation & Gaming (April 2017)

sgbar

The latest edition of Simulation & Gaming 48, 2 (April 2017) is now available online.

Editorial

Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments
Timothy C. Clapper

Articles

Oasistan
Martin de Jong, Harald Warmelink

We’re Just Playing
Mike P. Cook, Matthew Gremo, Ryan Morgan

Assessing Gaming Simulation Validity for Training Traffic Controllers
G. van Lankveld, E. Sehic, J. C. Lo, S. A. Meijer  

Construct Development and Validation in Game-Based Research
Michael D. Coovert, Jennifer Winner, Winston Bennett

Governments Should Play Games
Lobna Hassan

Gaming Material Ready to Use

Simulating a Climate Engineering Crisis
Nils Matzner, Robert Herrenbrück

Simulation & Gaming (December 2016)

sgbar

The latest issue of Simulation & Gaming 47, 6 (December 2016) is now available.

Editorial
Articles
Gaming Material Ready to Use

 

Simulation & Gaming, October 2016

sgbar

The latest issue of Simulation & Gaming 47, 5 (October 2016) is now available. The issue is devoted to the topic of “service design games.”

Editorial
Symposium Articles
Case Example
Articles
News & Notes

Simulation & Gaming (August 2016)

sgbar

The latest issue of Simulation & Gaming 47, 4 (August 2016) is now available.

Editorial
Articles
Gaming Material Ready to Use

Simulation & Gaming, July 2015

sgbar

The latest issue of Simulation & Gaming 47, 3 (July 2016) is now available.

Articles
Gaming Material Ready to Use

 

Simulation & Gaming, April 2016

sgbar

The latest issue of Simulation & Gaming 47, 2 (April 2016) is now available. This issue features a selection of papers first delivered at the International Simulation and Gaming Association’s (ISAGA) 2014 conference.


Symposium issue:
45th ISAGA Conference, July 2014, Dornbirn, Austria (Part 1)
Editorial
Articles

 

Simulation & Gaming, December 2015

sgbar

The latest issue of Simulation & Gaming 46, 6 (December 2015) is now available. It is a special symposium issue devoted sustainable development.

  • Edutainment for Sustainable Development: A Survey of Games in the Field
    • Korina Katsaliaki and Navonil Mustafee
  • Ethical Thinking and Sustainability in Role-Play Participants: A Preliminary Study
    • Karen Schrier
  • Clarifying Sustainable Development Concepts Through Role-Play
    • Odile Blanchard and Arnaud Buchs
  • Communicating About Water Issues in Australia: A Simulation/Gaming Approach
    • Sondoss ElSawah, Alan McLucas, and Jason Mazanov
  • LAND RUSH: Simulating Negotiations Over Land Rights – A ready-to-use simulation
    • An Ansoms, Klara Claessens, Okke Bogaerts, and Sara Geenen
  • Managerial Myopia in Mismanaging Renewable Resources: The GONE FISHING Game
    • Federico Barnabè
  • Hybrid Active Learning Situations: Common Pools, Climate Change and Course Purposes
    • David Goetze
  • Possibilities and Limitations of Transferring an Educational Simulation Game to a Digital Platform
    • Ulrike Erb

Other Articles

  • Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation
    • Veli-Matti Karhulahti
  • Synchronous Mobile Audio-Visual Recording Technology (SMART) Cart for Healthcare Simulation Debriefing
    • Don Stephanian, Taylor Sawyer, Jennifer Reid, Kimberly Stone, Joan Roberts, Douglas Thompson, and Tom Pendergrass

Connections UK in MS&T

MST.png

The latest issue of Military Simulation & Training magazine has an extended article on the Connections UK interdisciplinary wargaming conference held at King’s College London in September. You’ll find it here.

Simulation & Gaming, June-August 2015

sgbar

The latest issue of Simulation & Gaming 46, 3-4 (June-August 2015) has now been published. It is a special symposium issue on system dynamics and simulation/gaming.

Simulation & Gaming, April 2015

sgbar

The latest issue of Simulation & Gaming 46, 2 (April 2015) is now available. This is a symposium issue devoted to Theory to Practice in Simulation.

%d bloggers like this: