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Category Archives: simulation and gaming journals

Simulation & Gaming (June 2022)

The latest issue of Simulation & Gaming 53, 3 (June 2022) is now available.

Editorial 

  • Games for Peace and Welfare 
    • Marlies P. Schijven and Toshiko Kikkawa

Research Articles

  • Proximal Processes and Problem Solving: Gamers vs. Students 
    • Lorraine A. Jacques
  • Understanding the Effects of Mixed Reality on Video Game Satisfaction, Enjoyment, and Performance
    • Weerachet Sinlapanuntakul, Jessyca L. Derby, and Barbara S. Chaparro

Short Research Article

  • A Serious Game Employed to Introduce Principles of Interprofessional Collaboration to Students of Multiple Health Professions 
    • Nicholas M. Fusco, Lisa Jane Jacobsen, Nicole Klem, Ryan Krzyzanowicz, and Patricia J. Ohtake

Article

  • Ghosts of the Titanomachy: Structure, Commitment, Economics, and Risk as Causal Mechanisms in an Online Battle 
    • James D. Fielder

Review

  • Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review 
    • Daniel Luccas Arenas, Anna Viduani, and Renata Brasil Araujo

Simulation & Gaming (April 2022)

The latest edition of Simulation & Gaming 53, 2 (April 2022) is now available.

Editorial

  • Diversity Games 
    • Marlies P. Schijven and Toshiko Kikkawa

Articles

  • The Serious Game and Integrated Simulator for Cardiopulmonary Resuscitation Training in Nursing Students 
    • Ayla Demirtas, Tulay Basak, Gul Sahin, and Murat Çagatay Sonkaya
  • Virtual Reality Instructional Design in Orthopedic Physical Therapy Education: A Mixed-Methods Usability Test 
    • Aaron J. Hartstein, Margaret Verkuyl, Kory Zimney, Jean Yockey, and Patti Berg-Poppe
  • Modern Technologies and Gamification in Historical Education 
    • Marina Moseikina, Saken Toktamysov, and Svetlana Danshina

Research Articles

  • To Triumph or to Socialize? The Role of Gaming Motivations in Multiplayer Online Battle Arena Gameplay Preferences 
    • Justin W. Bonny and Lisa M. Castaneda
  • Fast Serious Analogue Games in Planning: The Role of Non-Player Participants 
    • Micael Sousa, António Pais Antunes, Nuno Pinto, and Nelson Zagalo
  • Fostering Students’ Understanding in Mangrove Ecosystem: A Case Study Using the Mangrove Survivor Board Game 
    • Lalipat Gitgeatpong and Watcharee Ketpichainarong

Simulation & Gaming (February 2022)

Simulation & Gaming 53, 1 (February 2022) is now available.

Editorial

  • Games We Must Play: Cooperative, Not Competitive 
    • Marlies P. Schijven and Toshiko Kikkawa

Articles

  • A Qualitative Exploratory Study of the Effects of Simulation on Nursing Students’ Self-Efficacy Beliefs for Using English for Professional Purposes 
    • Pelin Karaçay, Zuhal Zeybekoğlu, Jacob Chizzo, and Amy K. Middlebrooks
  • Battling With Books: The Gamification of an EFL Extensive Reading Class 
    • Mark R. Freiermuth and Michiyo Ito

Research Article

  • Why Students Should Be Taught Differently: Learner Characteristics, Learning Styles and Simulation Performance 
    • Bindu Kulkarni, Ranjan Banerjee, and Rajasekaran Raghunathan

Theoretical Article

  • Conceptualizing a Quantitative Measurement Suite to Evaluate Healthcare Teams 
    • John T. Paige, Camille L. Rogers, Kathryn E. Kerdolff, Deborah D. Garbee, Laura S. Bonanno, and Qingzhao Yu

Simulation & Gaming, December 2021

The latest edition of Simulation & Gaming 52, 6 (December 2021) is now available (paywalled).

  • Editorial
    • What we can learn from the Olympic Games 
      • Marlies P. Schijven and Toshiko Kikkawa
  • Reviews
    • Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature 
      • Lucy R. Zheng, Catherine M. Oberle, W. A. Hawkes-Robinson, and Stéphane Daniau
    • The Impact of Gamification and Individual Differences on Second Language Learning Among First-Year Female University Students in Saudi Arabia 
      • Maram Almufareh
  • Research Articles
    • Development and Validity of a Serious Game (VirtualTer) for Postural Balance Rehabilitation in Older Adults 
      • Candice Simões Pimenta de Medeiros, Thaiana Barbosa Ferreira Pacheco, Rummenigge Rudson Dantas, and Fabrícia Azevêdo da Costa Cavalcanti
    • Learning Through Redesigning a Game in the STEM Classroom 
      • Farzan Baradaran Rahimi and Beaumie Kim
    • The Learning Process in Live-Action Simulation Games: The Impact of Personality, Motivation, Immersion, and Flow on Learning Outcome in a Simulation Game. 
      • Anna K. Preuß
  • Theoretical Article
    • Transitioning Escape Rooms to a Virtual Environment 
      • Jared M. Kutzin, Jenny E. Sanders, and Christopher G. Strother

Simulation & Gaming (October 2021)

The latest issue of Simulation & Gaming 52, 5 (October 2021) is now available (paywalled).

Editorial

  • Plowing Ahead 
    • Marlies P. Schijven and Toshiko Kikkawa


Articles

  • We Are the Champions? Performing whiteness in ASCENSION: DAWN OF CHAMPIONS 
    • Sabine Harrer
  • Effect of Digital Serious Games Related to Patient Care in Pharmacy Education: A Systematic Review
    • Rafaella de Oliveira Santos Silva, André Mascarenhas Pereira, Dyego Carlos Souza Anacleto de Araújo, Kérilin Stancine Santos Rocha, Mairim Russo Serafini, and Divaldo Pereira de Lyra Jr.
  • The Impact of Training on Teamwork and Simulated Debriefings on Real-Life Cardiopulmonary Arrest Events 
    • Tara Mahramus Hunt, Mindi Anderson, Mai Vo, and Daleen Aragon Penoyer
  • Research-Based Game Design for Serious Games 
    • Keith Watt and Tamarah Smith
  • Virtual Reality Technology and Remote Digital Application for Tele-Simulation and Global Medical Education: An Innovative Hybrid System for Clinical Training 
    • Omamah Almousa, Ruby Zhang, Meghan Dimma, Jieming Yao, Arden Allen, Leo Chen, Parastou Heidari, and Karim Qayumi
  • A Human Reliability Assessment of Marine Engineering Students through Engine Room Simulator Technology 
    • Cagatay Kandemir,  and Metin Celik


Short Research Article

  • The Iterative Development and Testing of an Interactive Mobile Application for Skill Retention of Cardiopulmonary Resuscitation Among High School Students: A Pilot Study 
    • Adeel Arif, Amber Arif, Kimberly Anne Fasciglione, and Farrukh Nadeem Jafri


Simulations Read to Use

  • Enabling Players to Develop Theories of Change for Sustainable Development: A Serious Game 
    • Theresa Tribaldos and Flurina Schneider

Simulation & Gaming (August 2021)

The latest issue of Simulation & Gaming 52, 4 (August 2021) is now available.

Research Articles

  • An Examination and Extension of the Theory of Gamified Learning: The Moderating Role of Goal Orientation 
    • Caribay Garcia- Marquez and Kristina N. Bauer
  • A Longitudinal Study of the Skills and Attitudes Conveyed by Two Business Simulation Games in Pécs, Hungary
    • Tibor Kiss and Roland Schmuck

Short Research Article

  • A Pilot Study to Explore Novice Debriefers’ Post-Simulation Debriefing Experiences 
    • Grace Ng and Daniel M. Lugassy

Original Article

  • Do Gaming Simulations Substantiate That We Know More Than We Can Tell? 
    • M. A. van Haaften, I. Lefter, H. Lukosch, O. van Kooten, and F. Brazier

Simulations Read to Use

  • INFLUENZA: A Board Game Design Experiment on Vaccination 
    • Pedro Pinto Neves, Filipe Luz, Eva Vital, and Jorge Oliveira
  • Wargaming as a Methodology: The International Crisis Wargame and Experimental Wargaming 
    • Benjamin Schechter, Jacquelyn Schneider, and Rachael Shaffer

Simulation & Gaming, June 2021

The latest issue of Simulation & Gaming 52, 3 (June 2021) is now available. The issue is devoted to the topic of facilitation in gaming.

Editorial

Why Facilitation? 

Elyssebeth Leigh, Elena Likhacheva, Elizabeth Tipton, Marieke de Wijse-van Heeswijk, and Birgit Zürn

Articles

  • Becoming the Unseen Helmsman – Game facilitator competencies for novice, experienced, and non-game facilitators 
    • Rens Kortmann and Vincent Peters
  • The Multiple Facilitator: Scientists, Sages and Rascals 
    • Rob J. G. Jansen and Marino van Zelst
  • Sight Beyond Sight: A Conceptual Exploration of the ‘Gaze’ in Facilitating Simulations 
    • Anjum Naweed and Elyssebeth Leigh
  • Ethics and the Simulation Facilitator: Taking your Professional Role Seriously 
    • Marieke de Wijse-van Heeswijk
  • Trust in Classroom-as-Organization Simulations: Parallel Experiences of Participants and Facilitators
    • Laurie L. Levesque
  • Complexifying Facilitation by Immersing in Lived Experiences of on-the-fly Facilitation 
    • Joeri van Laere, Jessica Lindblom, and Marieke de Wijse-van Heeswijk
  • Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation 
    • Sebastian Schwägele, Birgit Zürn, Heide K. Lukosch, and Maria Freese
  • Decreasing Racial Bias Through A Facilitated Game and Workshop: The Case of Fair Play 
    • Christine Maidl Pribbenow, Kyrie Eleison H. Caldwell, Donald Dejon Dantzler, Percy Brown, Jr., and Molly Carnes

Simulation & Gaming, April 2021

The latest issue of Simulation & Gaming 52, 2 (April 2021) is now available.

  • Wired to Exit: Exploring the Effects of Wayfinding Affordances in Underground Facilities Using Virtual Reality
    • Panos Kostakos, Paula Alavesa, Mikko Korkiakoski, Mario Monteiro Marques, Victor Lobo, and Filipe Duarte
  • Challenges in Serious Game Design and Development: Educators’ Experiences 
    • Anastasia Dimitriadou, Naza Djafarova, Ozgur Turetken, Margaret Verkuyl, and Alexander Ferworn
  • Designing Game-Based Writing Projects to Foster Critical Ethical Reasoning in the English Classroom: A Case Study Using Plague Inc: Evolved 
    • Matthew Kelly
  • A multi-site study examining the usability of a virtual reality game designed to improve retention of sterile catheterization skills in nursing students 
    • Karen R. Breitkreuz, Suzan Kardong-Edgren, Gregory E. Gilbert, Connie DeBlieck, Mariam Maske, Christy Hallock, Susan Lanzara, Kathryn Parrish, Kelly Rossler, Carman Turkelson, Anthony Ellertson, Kimberly N. Brown, Taylor Swetavage, Michael Werb, Elizabeth G. Kuchler, Lori S. Saiki, and Shelly R. Noe
  • Distributed Leadership in Collegiate Esports 
    • Evan Falkenthal and Andrew M. Byrne
  • Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research 
    • Özge Kelleci and Nuri Can Aksoy
  • Simulating Peace Operations: New Digital Possibilities for Training and Public Education 
    • A. Walter Dorn and Peter F. Dawson

Simulation & Gaming (February 2021)

The latest issue of Simulation & Gaming 52, 1 (February 2021) is now available. It is a special symposium edition devoted to escape rooms.

  • Editorial
    • Escape Rooms: A Novel Strategy Whose Time has Come Desiree
      • A. Díaz and Timothy C. Clapper
  • Articles
    • Toward Defining Healthcare Simulation Escape Rooms 
      • Mindi Anderson, Lori Lioce, Jamie M. Robertson, Joseph O. Lopreiato, and Desiree A. Díaz
    • Ensuring Educational Escape-Room Success: The Process of Designing, Piloting, Evaluating, Redesigning, and Re-Evaluating Educational Escape Rooms 
      • Heidi Eukel and Briyana Morrell
    • Escape Room Blueprint: Central Orientation Contagion Crisis 
      • Jill L. McLaughlin, Jessica A. Reed, Jody Shiveley, and Stephanie Lee
    • A Community Pediatric Camp Escape Room: An Interactive Approach to Applying Real-Life Critical Thinking Skills 
      • Syretta Spears, Gabriel M. Díaz, and Desiree A. Diaz
    • There is no I in Escape: Using an Escape Room Simulation to Enhance Teamwork and Medication Safety Behaviors in Nursing Students 
      • Dawn Sarage, Barbara J. O’Neill, and Carrie Morgan Eaton
    • The Impact of an Escape Room Simulation to Improve Nursing Teamwork, Leadership and Communication Skills: A Pilot Project 
      • Beatriz Valdes, Mary Mckay, and Jill S. Sanko
    • Escape the Simulation Room Jennifer E. Sanders, Jared Kutzin, and Christopher G. Strother
      Shocking Escape: A Cardiac Escape Room for Undergraduate Nursing Students 
      • Briyana Morrell and Heidi N Eukel
    • Can You Escape? The Pharmacology Review Virtual Escape Room 
      • Miranda Michelle Smith and Rebecca G. Davis
    • Operation Outbreak: A Periop 101 Exam Review Escape Room 
      • Ashley N. Frederick and Jessica A. Reed
    • Escape the Womb: A Maternal Emergency 
      • Lori Hardie, Amanda Gill, Stephanie Lee, and Jody Shiveley

Ludogogy: The wargames issue

A special issue of Ludogogy (November 2020) devoted to wargames is now available.

The issue includes articles on “The Personal Benefits of Wargaming” (Martin Domville), “The missing introduction to wargaming experiences” (Natalia Wojtowicz), “The Re-popularization of Commercial Wargames” (Maurice Suckling), “Gamification of Strategic Thinking with a COTS boardgame” (Thorsten Kodalle), “EdUTeam Wargames – Table-top wargames to train business school students” (Philippe Lepinard), “Start on Day 3: Liminality in High-Stress Wargames” (James ‘Pigeon’ Fielder), “Wargaming: The Challenges of Preconceptions “ (Anthony Sharman), “Business Wargaming….for an uncertain world” (Matt Stanton), and “From Battlefield to Boardroom….. and back again!” (Chris Paton).

Simulation & Gaming (December 2020)

The latest issue of Simulation & Gaming 51, 6 (December 2020) is now available (paywall).

Editorial

  • Vigorous writing is concise, research is rigorous 
    • Timothy C. Clapper

Review

  • Assessing the Distinctive Contributions of Simulation & Gaming to the Literature, 1970-2019: A Bibliometric Review 
    • Uyen-Phuong Nguyen and Philip Hallinger

Article

  • Implications of Subject Matter Expertise as a Requirement for Debriefing: A Randomized Control Trial
    • Desiree A. Díaz, Laura Gonzalez, Mindi Anderson, Valorie MacKenna, Erica Hoyt, and Peggy P. Hill
  • Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland 
    • Małgorzata Ćwiland William T. Howe
  • Neurological Assessment Using a Physical-Virtual Patient (PVP) 
    • Laura Gonzalez, Salam Daher, and Greg Welch
  • Gearing Up for the Future of Exercise 
    • Rory McGloin, Kimberly Embacher-Martin, Christine Gilbert, and Jaci VanHeest
  • Simulation Game Outcomes: A Multilevel Examination of Knowledge Sharing Norms, Transactive Memory Systems, and Individual Learning Goal Orientations 
    • Janice Francis Super, Teresa K. Betts, Heath Keller, and Joy Roach Humphreys

Simulation & Gaming (October 2020)

The latest issue of Simulation & Gaming 51, 5 (October 2020) is now available online (paywalled).

Editorial

  • Roles, Plays, and the Roles We Play While Playing Games 
    • J. Tuomas Harviainen

Articles

  • Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games
    • Merijke Coenraad, Anthony Pellicone, Diane Jass Ketelhut, Michel Cukier, Jan Plane, and David Weintrop
  • Professional Wargaming: A Flawed but Useful Tool 
    • John Curry
  • Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication 
    • Kristoffer S. Fjællingsdal and Christian A. Klöckner
  • Exploring the Effects of Violent Video Games on Healthcare Trainees 
    • Karlie A. Krause, Chelsie Smyth, and Kate L. Jansen
  • A Study of Cognitive Results in Marketing and Finance Students 
    • Paola Andrea Ortiz-Rendón, Luz Alexandra Montoya-Restrepo, and Jose-Luis Munuera-Alemán
  • The Influence of Game Character Appearance on Empathy and Immersion: Virtual Non-Robotic Versus Robotic Animals 
    • Alexandra Sierra Rativa, Marie Postma, and Menno Van Zaanen
  • Conscientiousness in Game-Based Learning 
    • Liu Yi, Qiqi Zhou, Tan Xiao, Ge Qing, and Igor Mayer

Simulation & Gaming (August 2020)

The latest issue of Simulation & Gaming 51, 4 (August 2020) is now available.

Editorial

  • Gaming in the Time of COVID-19 
    • Willy C. Kriz


Articles

  • Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research 
    • Rebecca Yvonne Bayeck
  • Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School 
    • Ahmad Syawaluddin, Sidrah Afriani Rachman, and Khaerunnisa
  • Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges 
    • Tara N. Cohen, Andrew C. Griggs, Joseph R. Keebler, Elizabeth H. Lazzara, Shawn M. Doherty, Falisha F. Kanji, and Bruce L. Gewertz
  • Would Chuck Norris Certainly Win the Hunger Games? Simulating the Result Reliability of Battle Royale Games Through Agent-Based Models 
    • Hannes Rosenbusch, Jonas Röttger, and David Rosenbusch
  • The Effects of Situation Variability in a Simulation-Based Training for Implicit Innovation Knowledge 
    • Saar Van Lysebetten, Frederik Anseel, and Diana R. Sanchez
  • Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance 
    • Carlos Capelo and Ana Lorga Silva
  • Practicing CPR: A Qualitative Analysis of Resident Motivation 
    • Ilana Harwayne-Gidansky, Dorene F. Balmer, Cara B. Doughty, Lori L. Scarlatos, Todd Chang, and Joo Lee Song
  • Virtual Gaming Simulation: An Interview Study of Nurse Educators 
    • Margaret Verkuyl, Lynda Atack, Krista Kamstra-Cooper, and Paula Mastrilli
  • Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department 
    • Cindy Luu, Thomas B. Talbot, Cha Chi Fung, Eyal Ben-Isaac, Juan Espinoza, Susan Fischer, Christine S. Cho, Mariam Sargsyan, Sridevi Korand, and Todd P. Chang
  • Telesimulation for COVID-19 Ventilator Management Training With Social-Distancing Restrictions During the Coronavirus Pandemic 
    • Neel Naik, Robert Alan Finkelstein, Joy Howell, Kapil Rajwani, and Kevin Ching

Simulation & Gaming (June 2020)

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The latest issue of Simulation & Gaming 51, 3 (June 2020) is now available.

Editorial

  • Embedded and Guiding Cues: The Role of the Designer and Facilitator in Simulation and Gaming
    • Timothy C. Clapper

Articles

  • Developing a Model of Video Game Play: Motivations, Satisfactions, and Continuance Intentions
    • Brady Patzer, Barbara Chaparro, and Joseph R. Keebler
  • Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning
    • Jewoong Moon and Fengfeng Ke
  • The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles
    • Katherine J. E. Hewett, Guang Zeng, and Bethanie C. Pletcher
  • Side Effects May Include Fun: Pre- and Post-Market Surveillance of the GridlockED Serious Game
    • Stephen J. Hale, Sonja Wakeling, J. Bruce Blain, Alim Pardhan, Shawn Mondoux, and Teresa M. Chan
  • Supporting Dialogue and Analysis on Trade-Offs in Climate Adaptation Research With the Maladaptation Game
    • Tina-Simone Neset, Sirkku Juhola, Lotten Wiréhn, Janina Käyhkö, Carlo Navarra, Therese Asplund, Erik Glaas, Victoria Wibeck, and Björn-Ola Linnér

Simulation & Gaming (December 2019)

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The latest edition of Simulation & Gaming 50, 6 (December 2019) is now available.

Articles

  • Interbank Interest-Rate Model for the Banking Business of a Multi-Industry Game
    • Precha Thavikulwat and Bosco Wing Tong Yu
  • FASim: A 3D Serious Game for the First Aid Emergency
    • Samira Benkhedda and Fatima Bendella
  • Simulation as a Tool to Promote Professional Identity Formation and Patient Ownership in Medical Students
    • Lillie Tien, Tasha R. Wyatt, Matthew Tews, and A. J. Kleinheksel
  • Making Language Real: Developing Communicative and Professional Competences Through Global Simulation
    • Yuddy Perez and Paige Poole
  • PY-RATE ADVENTURES: A 2D Platform Serious Game for Learning the Basic Concepts of Programming With Python
    • Grigorios Sideris and Stelios Xinogalos
  • Being an Educator and Game Developer: The Role of Pedagogical Content Knowledge in Non-Commercial Serious Games Production
    • Jonas Linderoth and Björn Sjöblom
  • Psychometric Testing of a Value-Achievement-Cost Motivation Survey for 12th Grade Health Sciences Students for Use in Simulation-Based-Games
    • Kevin R. Glover and Alec Bodzin
  • Learner-Controlled Practice Difficulty and Task Exploration in an Active-Learning Gaming Environment
    • Joseph Westlin, Eric Anthony Day, and Michael G. Hughes
  • A ‘KAHOOT!’ Approach: The Effectiveness of Game-Based Learning for an Advanced Placement Biology Class
    • Serena M. Jones, Priya Katyal, Xuan Xie, Madeleine P. Nicolas, Eric M. Leung, Damon M. Noland, and Jin Kim Montclare
  • Cross-Cultural Learning in Gameplay: BAFÁ BAFÁ, Persuasive Technology, and the Exploration of Intercultural Sensitivity
    • Jessica Wendorf Muhamad and Fan Yang

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