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Connections UK 2024

An update from Graham Longley-Brown and the Connections UK team.


The Connections UK 2024 conference for wargaming professionals will take place Tuesday 10 to Thursday 12 September 2024 at Brunel University in Uxbridge, just to the west of London and five miles from Heathrow airport. Tickets will go live in mid-June and are likely to be in high demand. We’ll send more content details presently, but the main themes and sessions are outlined below.

The Connections UK mission remains ‘to advance and preserve the art, science and application of wargaming’. The two main themes this year are: engaging academia; and helping to improve methods, models and tools that contribute to better wargaming.

Connections UK 2024 will feature:

  • An Introduction to Wargaming course on Day 1.
  • A half-day icebreaker on the morning of Day 1.
  • A stream on wargaming in academia.
  • Practitioner-level workshops and seminars to improve methods, models and tools that contribute to better wargaming.
  • A stream on wargaming deterrence, escalation and de-escalation.
  • A stream on wargaming deception.
  • A stream on gaming social complexity, which will include the use of artificial intelligence to support wargaming.
  • Games Fairs on the afternoons of Days 2 and 3. See note below regarding entries.
  • The inaugural Peter Perla Commemorative talk, featuring Phil Sabin and David Banks talking respectively to the growth and future of wargaming.
  • Social gaming on the evenings of Days 1 and 2.
  • Semi-organised networking events during the evening social gaming.
  • Sessions designed to help the next generation of wargamers.
  • Hands-on workshops exploring topics such as microgames, a ‘game jam’ and a designers’ clinic.
  • And lots more!

Games Fairs entries. We are introducing criteria for showing a game. Please click the link at https://www.professionalwargaming.co.uk/GamesFair.html for these criteria and entry submission form.

Connections UK follows the week after the Wargaming in NATO (WIN) conference 2 – 4 September at the University of the German Armed Forces in Hamburg, Germany.

Connections (US) is 25 – 27 June at the Army Heritage and Education Center (AHEC) in Carlisle, Pennsylvania.

We look forward to seeing you in September!

Save the date: Connections UK, 10-12 September 2024

As the headline above suggests, the next Connections UK interdisciplinary wargaming conference will take place on 10-12 September 2024.

The location will be Brunel University in Uxbridge, just to the west of London on the underground and five miles from Heathrow airport. Connections UK is delighted to be helping Brunel to launch a new Masters of Arts course in wargaming.

Detailed conference themes and content will follow in due course, as will information regarding ticketing. For now, please just save the date and note the location.

Connections UK follows the week after the Wargaming in NATO (WIN) conference 2 – 4 September at the University of the German Armed Forces in Hamburg, Germany. Connections (US) is 25 – 27 June at the Army Heritage and Education Center (AHEC) in Carlisle, Pennsylvania.

Connections UK 2023 update

A Connections UK update from Graham Longley-Brown:

Following a visit to Sandhurst’s Old College last week, the Connections UK programme is near to being finalised.

One outcome from the recce was the date by which we must confirm numbers for catering purposes and the facilities we require. The deadline is Friday 18 August. Hence, that is the date by which you must have registered. Please do so now at the link below or using the attached QR code.

Some updates:

  1. The Army Wargaming Symposium and Influence Wargaming Conferences were held last week, both coincidentally also at Sandhurst. These were high profile and excellent. We’ll pass on fuller reports presently (but see the links below). Connections UK attracts a substantively different audience and, hence, is complementary to both events.
  2. There are three further additions to the Connections UK programme outlined in the previous email, below:
    1. An expert panel considering AI in Wargaming on Wednesday 6 September. This will include a presentation of their recent paper by the Alan Turing Institute, plus two other equally notable speakers.
    2. A NATO speaker will talk to Allied Command Transformation developing their wargaming capability and capacity on Thursday 7 September as part of the morning plenary on that topic.
    3. The Sandhurst Trust have kindly offered to lead guided tours around Sandhurst on Tuesday 5 and Wednesday 6 September. These will take place shortly after the conference ends on each day. They will be on foot, last about 60 minutes – and are highly recommended!

For a quick report on the Influence Wargaming Conference, follow this link.

You can download the new Influence Wargaming Handbook at this linkEveryone attending Connections UK will receive a free physical copy from a limited and one-off print run.  You will not get this anywhere else! There will also be free copies of the ‘PoP!’ game mentioned in the press release above.

We have a limited number of reduced-cost student places, so please let us know if you qualify for one of those.

Connections UK 2023 registration open

Registration is open for the Connections UK conference for wargaming professionals. This will take place at the prestigious Royal Military Academy Sandhurst (RMAS) Old College, from Tuesday 5th – Thursday 7th September 2023.

Our mission remains to advance and sustain the art, science and application of wargaming. In line with that, the purpose of this year’s conference is to bring on the next generation of professionals and help practitioners cross the ‘practitioner desert’. Hence, the conference will be primarily aimed at practitioners and users of wargames and serious games. However,  enthusiastic newcomers are always welcome! Connections UK offers a safe-to-fail (and fun!) environment where you, your games and gaming concepts can develop in the company of some of the best gamers from around the world.

Conference content includes:

  1. ‘This is not a game’. A massive meta game developed by the Connections UK team about the challenges and opportunities in the professional wargaming industry. This will bring people together to play, learn and network.
  2. The traditional hands-on Games Fair, which will provide an opportunity to practise your art and develop and playtest games.
  3. Plenaries addressing the development of the wargaming capability and capacity.
  4. Continuing professional development sessions featuring, for example:
    1. The skills required for effective facilitation.
    2. The relationship between wargaming and red teaming.
    3. Wargames without war.
    4. The Connections Next Generation team considering diversity of design and rulebook evolution.
    5. Designing to a purpose.
  5. Deep dives featuring, for example, wargaming influence, wargaming urban operations and how industry can support UK gaming.

And much more! Plus, of course, plenty of time for networking!

Connections UK 2023 dovetails with the initiative by the Secretary of State for Defence to embed wargaming throughout the Ministry of Defence and increase the wargaming capacity and capability. This reflects the increasing adoption of wargaming and serious gaming techniques across governments around the world, in NATO and in non-defence contexts. You, the Connections community, have a significant role to play in these initiatives by informing and influencing ongoing activities at the conference and beyond.

Cost. The conference will cost £299 for all three days. This will include a hot lunch and afternoon tea each day.

Registration. Venue capacity is limited. Please register as soon as you can via Eventbrite  or use the QR code on the poster.

RMAS. RMAS does not offer accommodation, but there are plenty of reasonably priced hotels nearby. The RMAS postcode is GU15 3PL, and you will find an interactive map on the registration page. The grounds of RMAS are large, so a car is recommended. Find out more about RMAS and Old College at Royal Military Academy Sandhurst – Wikipedia

Connections UK. More details about Connections UK, including a comprehensive record of previous conferences, is at https://professionalwargaming.co.uk/

Connections UK Wargaming Conference 2023!

After two years of scaled-down remote events, Connections UK returns with a face-to-face conference at the prestigious Royal Military Academy Sandhurst (RMAS) Old College, from Tuesday 5th – Thursday 7th September 2023.

Those who have attended previous Connections UK conferences will recognise the proven format:

  • A large plenary icebreaker game, designed to bring wargamers together to play, interact and network.
  • A hands-on Games Fair, which will provide an opportunity to develop games and practise your art.
  • Workshops, deep dives and continuing professional development sessions that support the conference theme and inform ongoing wargaming initiatives both in the UK and globally.
  • A portion of the conference will be hosted and facilitated by Connections Next Generation.
  • Plenaries delivered by many of the best wargamers from around the world.
  • Plus, plenty of time for networking!

Click here for full details and to track when registration opens.

Registration now open for Connections UK 2022

Registration is now open for the Connections UK conference for wargaming professionals on Wednesday 6 and Thursday 7 September 2022. This will again be remote but will help set the conditions for a return to a face-to-face conference in 2023.

The theme of this year’s conference will be ‘Becoming a seasoned wargaming practitioner’. We will offer a safe-to-fail environment where practitioners at all levels of experience can discuss and practise their art. ‘Grognard’ contributions will focus on practical top tips, including a session on the many mistakes and lessons we have painfully learned over the years. The Introduction to Wargaming Course remains available online, but will not be delivered during the 2022 conference. Following a successful hybrid seminar experiment in April, there will be at least one hybrid session.

Plenaries will use Zoom as the core medium, while parallel sessions will be delivered on the presenter’s platform of choice. Discord will take a back seat, but will be used for conference coordination and be available for private chat and networking.

Registration is via Eventbrite. The standard cost is £25, but there is a £10 ‘supported’ option for those who can’t stretch to £25. There is a cap of 120 places, and registration will close on Friday 2 September, so book your ticket now!

For more general information on Connections UK (including presentations from previous conferences), consult the Connections UK website. Connections Uk is a sponsor of the Derby House Principles on diversity and inclusion in professional wargaming.

Connections UK at DSET 2022

In conjunction with UK Fight Club, Connections UK is supporting the UK MOD’s Defence Simulation, Education and Training (DSET) conference in June 2022. The conference runs from 7 – 10 June, but the day featuring Connections UK is Wednesday 8 June. This will be face-to-face at Ashton Gate Stadium, Bristol, UK, and akin to a Games Fair at a Connections UK. The purpose is explained below:

Wargaming is recognised as a valuable tool for commanders, leaders and managers, both within and outside the Ministry of Defence. The Connections professional wargaming community, through hands-on gameplay, will demonstrate to DSET attendees the utility of manual simulation as a complementary approach to computer simulation (which will be demonstrated by UK Fight Club). The aim is to do this by hands-on “learning by doing”, so direct participation is strongly encouraged.

The wargames shown by Connections UK will demonstrate manual simulation approaches that encompass all domains: air, land, maritime, cyber and space, plus the logistics and ‘jointery’ necessary to glue these together. The following registration options are available:

You can find out more details on the DSET conference at https://dset.co.uk/ 

Connections UK 2021 report

This report on the recent Connections UK 2021 professional wargaming conference has been written by PAXsims research associate Benjamin Gaches.


I got to participate in Connections UK last week and wanted to share some impressions of the event as a newcomer to professional wargaming. 

First, the facts: the event ran for two days online using a mix of Discord as a foyer and Zoom meetings for specific sessions, of which there were many to pick from. I was able to participate in all of the plenary sessions, covering topics from bringing in the next generation of wargamers to diverse thinking and problem solving. I also got to participate in the sessions on whole of society wargaming with Anja van der Hulst, model-based pandemic response games with Ben Taylor, an academic panel on wargaming for education in academia, an improvised adjudication master class, and finally a run of Combined Arms with Philip Sabin.

My first impression was of how welcoming and accessible everyone was during the event. Getting to meet big names is usually a fleeting experience in any industry but here I got to chat and participate in small party wargames with the authors of my wargaming bibles. I have only ever run a wargame for my university students but never gotten to participate in one, let alone on ran by an experienced game master. After the game with Philip Sabin I now feel a lot more confident now in my future endeavors: I have a yardstick, a point of reference of what a good, well run and facilitated wargame looks like. On a sidenote I also got to practice some combined arms tactics I thought I knew from hobby gaming and reading, only to fail miserably in practice: I advanced multiple infantry units without suppressing the enemy… At the time I blamed my mistake on my limited understanding of the rules, but later realized I would have likely made that same mistake in reality because I hadn’t stopped to consider the situation, focusing instead only on the objective. I was ultimately saved by some lucky dice rolling, but I learnt my lesson, and am even more convinced of the great potential of wargaming as an educational tool for it.

The second impression I got from the conference was one of feeling much more tapped into the pulse of wargaming as an industry and as an ever-developing discipline, how it is being used and what its limitations are. I originally wanted to participate because I am hoping to use wargames and simulations as part of my PhD research, but though few of the sessions were directly relevant to my topic, I did pick up a lot of learning points and tangential information ranging from adjudication tips to strategies for better inclusivity. Several sessions touched on points I wholeheartedly agreed with, such as the importance of bringing in the next generation or making wargaming inclusive, and yet I hadn’t actively considered how to practice them in my own work. I feel better equipped to do so now.

My third and final impression is also my only gripe with the conference: networking. I really appreciated the effort the organizing team put into creating spaces for meeting and connecting with others, which I tried my best to take advantage of, but I feel they didn’t consider the time required to do so. The two days of the conference were chock full of sessions, with 15-minute breaks between them which more often than not ended up being 3 minutes due to inevitable overruns. As someone who wanted to participate in as many sessions as possible, the only times I really could chat with others were after the sessions, at which point 9 hours in front of a screen took its toll and what I really wanted to do was to go and have a drink outside. Here lies the main downside to online conferences for me: in person I would have hoped to grab that drink with other participants, share lunch and chat between sessions, but as much as I tried the energy isn’t the same online. I did meet some great people I hope to continue connecting with, but I also hope we will be able to have these conferences in person again sooner rather than later. My only suggestion to improve the conference then, which will be online again next year, would be to have it over more days with more time between sessions to debrief, chat and connect.

Overall, I had a blast participating in this year’s Connections UK. I got invaluable experience learning from the masters, learned a lot about wargaming as an industry and an art, connected with some brilliant people and overall feel much more engaged with wargaming overall. I can wholeheartedly recommend it to other professional newbies like me as well as anyone else with an interest in professional wargaming.

Benjamin Gaches

Connections UK 2021 registration now open

Registration for the Connections UK 2021 professional wargaming conference (14-15 September 2021) is now open.

Some key points to note about this year, courtesy of Graham Longley-Brown:

Learning by doing remains the focus, with maximum participatory content.

The overarching theme is building the community. There will be central plenaries and associated workshops on ‘Bringing on the next generation’ and ‘Diversity & Inclusion’. Day 1 will feature significant educational content: awareness ‘101’ sessions (as is traditional at Connections UK), but also practitioner and expert seminars, enlivened and illustrated by educational gaming.

The conference is experimental in all respects. The environment is 100% safe to fail, with contributors encouraged to bring innovative and developmental activities to the – virtual – table. Indeed, the conference itself is an experiment: we are trying to generate a genuine conference feel where, albeit in a virtual environment, everyone can get involved, interact and network. And the best way to do that, as we all know, is by playing games! Dedicated chat and voice channels will be available for every session, and there will be ‘hangout’ areas and small-group activities that give everyone the chance to contribute. Outcomes will be captured and back-briefed in plenary and/or via informal reporting.

While the central platform will be Discord (as with Connections US), gaming platforms or applications will be at the discretion of the presenter. Links to these will appear on the Discord server and a Google Sheets Master Programme.

An outline programme is attached and pasted below the signature block. Details of games, speakers etc will follow in mid-August.

Purchase a ticket via EventbriteTickets are live; book yours now! Note that the email you provide at signup will be used to provide you details of how to join the conference and register for various sessions and games in mid-August.

Connections UK will primarily be hosted on Discord. This will be our community hub. Before purchasing a ticket, please ensure you have a Discord account (free to set up) and the software installed on a personal device. The software can be used on both a free-to-download desktop application and via a browser, but the device will need a microphone and camera. A beginners guide to Discord can be found here, and we will send a Connections UK-specific guide in August.

Other applications such as Zoom, Teams, VASSAL or Spatial might also be required to take part in certain games. We will disseminate a list of games with their required programmes in August.

The conference will run over two days, 14th – 15th September.

The daily start time will be 1000 BST (GMT+1 in September), running through to evening sessions to enable international content.

There is a small charge of £25. As a not-for-profit, Connections UK receives no financial sponsorship and is run by volunteers. Although the organisers will be co-located in a control hub kindly hosted by NSC/QinetiQ, we must buy-in technical and other support functions. The small charge is to cover costs and ensure we remain financially viable going forward.

Please share widely.

Connections UK 2021 update

Graham Longley-Brown has shared with us some information on the next Connections UK professional wargaming conference, which will be held virtually on 14 – 16 September 2021:

  • Learning by doing. We will run three days of hands-on virtual gaming, for all levels and numbers, and on a multitude of online platforms. Think our traditional ½-day Games Fair over three days! You will be able to run, play or just observe games. All will be ‘safe to fail’ environments, where you can experiment with different gaming approaches and formats, develop gaming ideas, see what others’ are doing – or just play to meet people and have fun!
  • Community building. This will include:
    • Occasional central plenaries designed to strengthen the community. Topics will include ‘bringing on the next generation’ and ‘diversity and inclusion’. These will be participative sessions.
    • Educational events.
    • Multiple, often intimate, break-out rooms where anyone can talk to anyone. Some will be pre-programmed; many will be spontaneous.
  • Deep dive workshops. Breakout rooms will be available to explore topics in depth.

There will be a small charge to cover administration and technical support, but also to encourage commitment.

Details will follow presently, but please save the dates 14 – 16 September.

Connections UK 2020 Cancelled

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It is with great regret that the Connections UK 2020 conference scheduled for 8-10th September in Nottingham has been cancelled due to the coronavirus Covid-19.” — The Connections UK Organisers

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See http://www.professionalwargaming.co.uk/ for full details.

 

Connections UK 2020

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Feedback from the Connections UK 2019 interdisciplinary wargaming conference included:

“I didn’t think it was possible, but the conference again improved.”

“A very well organised professional event.”

“It was a great conference.  As I’m new to the community, the speakers and attendees made me feel very welcome.”

“Really interesting and useful for first-timers.”

“This was awesome!’

“👍 See you at Connections UK 2020!”

“A better venue, please, and structured networking events.”

Connections UK is evolving, with some significant changes ahead.

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Date and venue. Connections UK 2020 will be hosted between 8th to 10th September at the University of Nottingham, in their brand-new Teaching and Learning Building. See the Connections UK website  for an overview. The Teaching and Learning Building comprises a plethora of co-located meeting spaces, including a 300-seat auditorium and multiple breakout areas for networking and game play. The building is within easy reach of a range of accommodation options, and it has free car parking. Nottingham is a fantastic location, with excellent national and international transport links and a wealth of culture to explore and leverage, including being an ‘industry cluster’ for gaming companies, traditional and hi-tech.

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Purpose and approach. The purpose of Connections UK is to advance and sustain the art, science and application of wargaming. We do this by bringing together wargamers – and those who are keen to learn about wargaming – from across the whole world. As a community, we share best practices, showcase relevant emerging technologies – and we network.

We have carefully examined your feedback from the 2019 conference, which has prompted us to focus on the following at the 2020 event:

  • Learning-by-doing, with games and ‘deep dives’ that cater for wargaming newcomers and provide opportunities for practitioners to practise their art.
  • Community-building, by explicitly addressing issues such as diversity and inclusion and next-generation planning.
  • Governance in Defence and across government.
  • Social events and networking opportunities, making the most of the centralised venue and nearby accommodation.

Programme. We have also drawn on the feedback from our 2019 conference to shape the programme for Connections UK 2020. A detailed programme will follow once speakers start to fall into place, but key events and topics will include:

  • Educational activities for both beginners and mid-career practitioners.
  • Technology stands, demonstrating the latest relevant technologies.
  • A panel comprising individuals from academia who are using wargaming.
  • Deep dives on topics such as:
    • Wargaming the future.
    • Wargaming the past.
    • Non-Defence-related wargaming.
    • Analysing wargame findings.
    • Recreational game design.
    • The RAND perspective on current and future US wargaming initiatives.
  • A Games Fair.
  • Social events and informal gaming sessions.

Programme updates will be posted on the Connections UK website.

Cost. The cost of a 3-day ticket will be around £225. This includes lunch (served in the Technology and Learning Building) and refreshments each day.

Accommodation. This is not included in the ticket price, but there are excellent options:

  • Student en-suite accommodation (£60 per night bed and breakfast), which is a three-minute stroll from the Technology and Learning Building.
  • The De Vere Orchard Hotel, equally close to the main venue.
  • The De Vere Jubilee Conference Centre, located on the Jubilee Campus about three-quarters of a mile from the venue.
  • The Travelodge Nottingham Wollaton Park, located about a mile from the venue.

Evening meals and socialising. We have booked a central dining hall, which is suitable for both eating and gaming, and has a bar. The price of an evening meal is £20.

Registration and booking. We will let you know how to register, and when, in due course. We will also tell you how to book accommodation.

Points of contact and further information. See the Connections UK website for updates . Please send general questions to graham@lbsconsultancy.co.uk and administrative queries to kierabentley@hotmail.com

Privacy. Connections UK is GDPR compliant. Please see further details on the website.

We look forward to welcoming you at Connections UK in Nottingham. Save the date 8th – 10th September 2020 and note the location.

Connections UK 2019 report

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Picture credit: King’s Wargaming Network.

This year’s Connections UK professional wargaming conference was held at King’s College London on 3-5 September. Participants from almost two dozen countries countries took part, making it one of the most international Connections conferences ever. Of the 285 who registered for the event, about 13% were women. A very large proportion were also younger and first-time participants, underscoring the success of the conference in growing the wargaming community and reaching out to a new generation of serious gamers.

UPDATE: audio and/or slides from all of the conference presentations are now available from the Connections UK website.

Day 1

The first day of Connections UK was divided into several streams.

Some participants took part in a full day introduction to wargaming course, taught by Major Tom Mouat (Defence Academy of the UK) together with Jerry Elsmore. According to Tom:

The “Introduction to Wargaming” course was attended by over 60 people. The course included presentations on “Why Wargame”, “Types of Wargame”, Wargaming Effects, Hybrid Warfare and Influence”, “Wargame Design, Dice and Adjudication” and “Wargaming Pitfalls and Dangers”. I also demonstrated a simple Kriegsspiel based on counter IED operation in Afghanistan, a modified commercial-off-the-shelf game Air Strike (based on IAF Leader by Dan Verssen Games) and a matrix game Kazdyy Gorod about an Eastern European city on the border with Russia, faced with internal dissent and “little green men”. After the session, I also gave an additional lecture on “Game Components and Map Making”.

Jim Wallman (Stone Paper Scissors) ran a full day megagame, Super Soldiers & Killer Robots 2035, which looked at the impact of technological innovation on warfare.

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Super Soldiers & Killer Robots 2035 underway.

Finally, there was an array of types of shorter games that participants could play.

  • Map and counter: Ukraine Crisis– Rik Stolk and Graeme Goldsworthy
  • Map and counter: Afghanistan Provincial Reconstruction Team(PRT) Game – Roger Mason
  • Map and counter plus negotiation: 2nd Punic War– Phil Sabin
  • Map & counter computer-assisted wargame: RCAT Full-Spectrum Adjudication– Graham Longley-Brown, Jeremy Smith, Dstl, NSC and Slitherine
  • Card-driven game: Cyber resilience game – LTC Thorsten Kodalle
  • ‘Euro-style’ board game: AFTERSHOCK Humanitarian Crisis Game–Rex Brynen
  • Board game:  Integrity: Conflict Sensitivity and Corruption– Paul Howarth
  • Matrix game: Hybrid campaign game– Anja van der Hulst

I ran two games of AFTERSHOCK, both of which saw the players do a quite good job of bringing much-needed humanitarian assistance to the earthquake-affected people of Carana.

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Your scribe, about to start a game of AFTERSHOCK.

Impressively, Day 1 also saw a visit by the UK Secretary of State for Defence, Ben Wallace, who toured some of the games in progress.

 

 

 

Day 2

The first plenary, chaired by Dr. Aggie Hirst (KCL), addressed the psychology of wargaming.

Captain Philip Matlary (Norwegian Army) addressed the psychology of teaching tactics. He stressed that understanding tactics is a cognitive skill, involving judgment, speed and guile. Since students construct their own understanding, teachers must attend to what students are thinking. Teaching tactics is intended to transform tactics from cognitive, “system 2” analytical thinking to more intuitive “system 1” thinking. However, system 1 thinking—although faster— is also prone to bias and systematic errors, such as confirmation bias and cognitive ease. He emphasized the importance of developing guile. Left somewhat open was how good wargaming was at developing these skills (compared to other methods), how we know this, and what best practices might be. Dr. Neil Verrall, a psychologist with Dstl, addressed the psychology of wargaming. He usefully broke down the internal dynamics of the game (intrapersonal/player characteristics interpersonal/the psychology of individual interaction, and group dynamics) and external dynamics (the context of the game). He stressed the importance of addressing these (confounding) variables, adopting an experimental mindset in game design and execution. He concluded with some food for thought, including cross-cultural gaming, organizational cultures, the role of information, understanding and deception, and responses to future threats. He also underscored the importance of interdisciplinary (or transdisciplinary) approaches to improve wargame design. Finally, Dr. Yuna Wong (RAND) addressed the importance of bringing psychological insights into wargaming. She argued that a lot of political science/international relations training was at the wrong level of analysis to address small group wargame dynamics. She also identified several barriers to bringing psychology more fully into wargaming. These included disciplinary barriers; the excessive quantitative focus of (US) social science and a corresponding atrophying of qualitative analytical skills (“some social scientists could no longer pass the Turing Test”); the lack of senior wargame mentors in psychology; and the failure to recognize psychology and an important area of subject matter expertise in games (as opposed to domain, geographic area or technological knowledge).

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A packed audience listens to presentations on the psychology of wargaming.

Aggie suggested a series of question to start off the discussion period, and then threw it open to the audience to raise additional points. I raised two: first, the issue of how we can psychologically manipulate wargame participants to behave in certain desired ways, and second the psychology of wargame promotion. Regarding the later, I warned of our l own vulnerability to confirmation bias—I think, as a community, we are sometimes prone to oversell our favoured approaches.

Following the coffee break, we broke into four simultaneous “deep dive” sessions:

  1. Quantitative vs qualitative gaming (Phil Sabin)
  2. Answering “so what” questions (Jim Wallman)
  3. Successful playtesting (Graham Longley-Brown and James Bennett)
  4. Data capture and analysis (Colin Marston)

I attended the latter, although I’ll admit that my arrival in the session was delayed by extended discussions with colleagues over coffee that ran late.

The first keynote of the conference was delivered by Dr. Lynette Nusbacher (Nusbacher Associates). Entitled “There’s No Pro like an Old Pro:  Professionalism and Wargaming,” she addressed how games can more effectively shape policy processes. She discussed the value of gaming as a forming of inoculation against strategic surprise and shock. When senior leaders encounter cognitive dissonance and ideas for which they are not prepared for they may stop thinking. Challenge may be unwelcome. At its base, she stressed, simulation and gaming should introduce disruption. In the UK, she suggested, government does not really develop strategy to implement policy, but tends to reverse the direction. Strategy is just presumed to exist. There is typically no structured process to marshal ways and means to deliver ends. The US benefits from a more robust think-tank community (partly as a home for former or aspiring political appointees) that are more receptive to critical analysis.

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Keynote address by Lynette Nusbacher.

The wargaming and simulation community needs to continue to sell gaming to think tanks and universities. Wargaming is still too dependent on creative and ambitious individuals adopting the technique. Gaming needs to be a fundamental part of procurement. Gaming needs to be sold not only on the internal merits of the game, but as a general antidote to some of the endemic pathologies of UK policymaking.

After lunch, there was yet more wargaming available for participants to sample.

  1. Anti-Submarine Warfare: a game for understanding the basics – Ed Oates
  2. Crisis in Zefra: An analytical matrix game – US Naval Postgraduate School
  3. The Camberley Kriegsspiel– Ivor Gardiner
  4. Signal– Sandia Labs and Berkeley
  5. Sweeping Satellites–Mike Sheehan and Mark Flanagan
  6. FITNA: The global war in the Middle East– Pierre Razoux
  7. Dogfight– Phil Sabin
  8. Decisions and Disruptions cyber game – Dr Ben Shreeve
  9. Rosenstrasse – Graham Longley-Brown
  10. Fire and Movement– Mark Flanagan
  11. Next War: Poland – Callum Nicholson
  12. Confrontation Analysis: Wargaming the US/China trade war – Dstl
  13. We Are Coming, Nineveh! –Rex Brynen
  14. A Reckoning of Vultures (Matrix Game Construction Kit) –Rex Brynen
  15. The Al Asqa Intifada – Stella Guesnet
  16. Beggars in Red: The Battle of Waterloo – James Bridgman
  17. Cyber card game– Dstl
  18. Combat Mission tactical computer wargame – Dstl
  19. STRIKE! – Dstl
  20. Strategic Wargame Verden Crisis – Dstl
  21. Canvas Aces –Phil Sabin
  22. Kursk to Kamenets: The battle for the Ukraine 1943-1944 – James Halstead

 

Our game of We Are Coming, Nineveh! saw Iraqi security forces liberate west Mosul after six months of heavy fighting—but at the cost of massive collateral damage. Because of this it was judged to be a Daesh victory.

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We Are Coming, Nineveh!

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Coup plotting underway in Matrixia—the “Reckoning of Vultures” scenario from the Matrix Game Construction Kit.

 

Day 3

Day 3 started off with the usual housekeeping announcements, then a short presentation on the future of Connections UK. Registrations have increased year to year, although it might soon be running up against space limitations at KCL. Moving ahead there will be some institutionalization of the organizational structures have made it all possible.

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The first plenary session was on gaming hybrid warfare, chaired by John Curry (History of Wargaming Project).

Dr. Ben Shreeve (University of Bristol) delivered an outstanding presentation on “decisions and disruptions.” He first introduced a simple card game (with awesome Lego illustrations) that he uses to educate about cyber vulnerabilities and mitigation. He then discussed a study of how different groups played the game, finding that security experts actually played slightly worse than IT managers or computer scientists. Security experts tended to underinvest in basic cyber defences (such as antivirus and basic security training) and instead emphasized more sophisticated capabilities. They also analyzed the kinds of arguments used to support decisions. A full paper on their findings (by Sylvain Frey, Awais Rashid, Pauline Anthonysamy, Maria Pinto-Albuquerque, and Syed Asad Naqvi) can be found here. Next, Dr. Anja van der Hulst(TNO) examined wargaming the hybrid threat. In it she reviewed the various approaches, such as matrix games, scripted connect-the-dots games, and others. Usefully she highlighted the strengths and weaknesses of each approach. Finally, Dr. Roger Mason looked at wargaming hybrid warfare cyber operations. After a review of the role of cyber in hybrid and conventional operations, he introduced The Battle of Voru, a wargame exploring the employment of cyber in a fictional Russian attack on Estonia.

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Ben Shreeve on gaming cyber security.

John led off discussion by noting that one needs to match wargaming tools to the sort of hybrid warfare issue or question that one is examining. One of the audience expressed some concern about “hybrid” warfare in that all warfare is hybrid, and that combining the terms might obscure that some “hybrid” activities might actually seek to avoid kinetic warfare. (This is rather a hobbyhorse of mine, so I was happy to hear someone raise it.) There was also discussion of the role of non-state actors. I asked about the risk that sponsors want games with exaggerated (cutting-edge, trendy hybrid and cyber threats)—especially there is some evidence from Ukraine and Syria that tactical and strategic cyberattacks have actually had fairly limited effects.

The conference again broke into “deep dive” groups, before and/or after lunch:

  • Wargaming the Future
  • Space Games
  • Technology to Support Wargaming
  • On Wargaming
  • Data Capture and Aanlysis

Once again, I found myself in side discussions and saw less of these than I wished. However, Stephen Aguilar-Millan was kind enough to provide a summary of the first of these sessions, which he cochaired and led.

The session orignated in some thinking about wargaming the future that was undertaken for Connections US. The whole point of thought is to lead to some purposeful action, so we decided to hold a session at Connections UK that would start to act out this process. We decided to examine ‘The European Battlespace 2050’ as the topic of invetstigation and we aimed at unearthing the critical strategic uncertainties that a wargame would be concerned with. The session attracted about 60 participants, with a wide variety of national, organisational, and occupational responsibilities. They were divided into ten groups of six participants and tasked with defining the Blue Team in the European Battlespace in 2050. A set of strategic assumptions were given to the participants, along with a map and a set of crayons. Their output was an annotated strategic map of Europe in 2050, which was presented to the group in the second half of the session. The plan is for the session curators to take the maps after the conference, synthesise the information contained on the maps, and to look for the key strategic uncertainties facing Europe in 2050. This output has the potential to then feed into the next stage of the process – to build a set of scenarios from which the game dynamics can be created.

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In the afternoon, the next plenary session, chair by Colin Marston, addressed the selection and use of commercial off the shelf and modified off the shelf (COTS/MOTS) Games. Jim Wallman (and an absent Jeremy Smith from Cranfield University) offered an air COTS review, in which they examined 17 COTS tactical air combat wargames. Each was assessed against 32 criteria. They also asked, more generally, if the games addressed future technology insight, whether the game was useful for training or development, whether it was useful for capability, how easily it was modifiable, and the game’s learning curve (how quick and easy it was to learn to play).

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Paul Beaves then discussed a land COTS review, which examined existing commercial manual urban warfare games for the purpose of supporting future Dstl wargame development. They focused on games that addressed battlegroup-level operations. They evaluated the extent to which the games addressed a variety of Ministry of Defence requirements—for example, did it address line-of-sight, varying terrain types, and command control. Among those assessed was We Are Coming, Nineveh! Not surprisingly, each of the games had strengths and weaknesses, none fully covered all UK requirements, and many had useful approaches and features.

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LtCol Ranald Shepherd (British Army) addressed COTS wargames and professional development, largely focussing on A Distant Plain. When running games in Afghanistan, participants found themespecially useful in highlighting the divergent interests of the key parties. He suggested that more could be done to use COTS games to support professional development.

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Finally, Wilf Owen raised someconcerns about professional wargames. He stressed at the outset that wargames were extremely valuable tools when well executed by skilled and knowledgeable personnel. However, not all wargames are good. COTS games too often use hexes, too rarely have single player/level of command issues. Digital COTS games run into blackboxing problems. Wargames are too often too different from actual military procedures, and real-world military experience should count for more than skill with the game system. Wilf noted that there was little systematic evidence of the value-added of wargaming. He suggested combat resolution models are less important than people think, and that games need to focus more on the consequences of decisions. He stressed using real maps of real terrain using real planning processes and procedures. It was an excellent presentation, although on some issues he may have underestimated the extent to which his critical views are actually quite widely held in the community.

The second keynote address of the conference was provided by Maj Gen Mitch Mitchell (Development, Concepts and Doctrine Centre), who spoke about the importance of “thinking differently.” Given a changing international system, how could horizon scanning and gaming help us be better prepared? Wargaming needs to become both routine (something regularly done) and experimental (in that it examines new threats and responses).

 

 

The last plenary presentation was offered by me, on gaming peace and stabilization operations. The slides for my presentation can be found here (pdf).

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This was Phil Sabin’s last Connections UK as a faculty member at KCL, since he is now embarking on a well-deserved retirement. During the conference several of us spoke to his contributions to teaching and research on wargames and military history, to wargame design, and to building a professional community. Indeed, his conflict simulation course in the Department of War Studies was the orignal inspiration for my own course at McGill university, where we use his book Simulating War as the course text.

All in all it was an excellent conference. Special thanks are due to everyone who made it happen—the organizers, the student volunteers (without whom there would have been chaos), and the Department of War Studies at King’s College London.

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Connections UK 2019 registration open

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The Connections UK 2019 conference for wargaming professionals will be held at King’s College London on 3 – 5 September.

Registration is open. Go to the KCL estore web site at and register now!

Purpose and approach. The purpose of Connections UK is to advance and sustain the art, science and application of wargaming. We do this by bringing together the wargaming community to share best practices formally and network informally.

This year’s conference is based entirely on your feedback and suggestions from the 2018 event. Key changes are: there will be more hands-on gaming opportunities, showing more diverse gaming approaches; we will run parallel ‘deep dives’, examining subjects you have suggested in greater depth; ‘automation’ will feature as a main-stream element of the conference; and, to keep costs down, we will not provide food other than drinks and snacks on arrival each day and during breaks. This last change has reduced the conference fees to £90, which covers the entire conference.

The Conference will last three days. Tuesday 3 September will be a concurrent series of large-scale games (which will still include a megagame) and an Introduction to Wargaming Course. As well as plenaries and deep dives, Wednesday 4 September will feature the usual Games Fair, which remains very popular.

Activities sign-up. Due to the number of concurrent activities this year, we will ask you to sign up for the Introduction to Wargaming Course, all games and deep dives in advance of the conference. We will ask you to do this later in the summer. Failing to book does not preclude you from taking part in something, but those who have signed up will get preference as some activities are limited in number. The KCL Wargaming Network are organising two evening events during the conference. Details of these, and how to sign up for them, will be promulgated separately.

Outline programme. Updates to the programme will be made available on the Connections UK web site at http://professionalwargaming.co.uk/ Key events and topics include:

  • Two keynote addresses, from Dr Lynette Nusbacher and a senior British Army officer.
  • Large-scale games on Day 1, featuring (but not limited to!) a megagame, matrix games, a workshop on ‘full-spectrum adjudication’, cyber games, various computerised simulations, an anti-corruption game, a Ukraine crisis game, a hybrid campaign game and much more.
  • Introduction to Wargaming Course.
  • Plenaries on:
    • The psychology of wargaming.
    • Wargaming hybrid operations (including cyber).
    • The selection and use of Commercial off the Shelf and Modified off the Shelf games.
    • Gaming Peace and Stabilisation Operations.
  • Deep Dives on:
    • Quantitative vs qualitative gaming.
    • Answering ‘So what?’ questions.
    • Technology to support wargaming.
    • Successful playtesting.
    • On Wargaming: Matt Caffrey’s recent tour de force on how wargames have shaped history and how they may shape the future.
    • Wargaming the future (in conjunction with a US Connections working group).
    • Data capture & analysis.
    • Space games.
  • Games Fair: two sessions on Wednesday 4 September, as usual. Games will cover anti-submarine warfare, cyber games, hybrid warfare, computerised games (including the same games in parallel manual and computerised formats), role-play, an analytical matrix game, a Commercial off the Shelf space game and many others.
  • KCL Wargaming Network events: two sessions are planned, in the evenings of Day 1 and Day 2. Details to follow.

Cost. The cost is £90 for a single ticket that covers all three days. This includes refreshments and snacks on arrival each day, but no main meals.

Location. The Connections UK 2019 location will be Kings College London Strand Campus.

Accommodation. Finding accommodation is an individual’s responsibility. One cheap approach is to use a Travelodge in the suburbs and commute on the excellent bus and tube system.

Points of Contact and further information. Consult the Connections UK website at the address block for updates, further instructions and the contents of former conferences. Please send general questions to graham@lbsconsultancy.co.uk and detailed queries concerning administration to James Halstead at james.halstead@kcl.ac.uk

Privacy. As a non-profit, the General Data Protection Regulation does not affect us that much. There is a privacy statement on the home page of the Connections UK web site.

Diversity and inclusion. Advice to all presenters can be found on the Connections UK web site.

We hope to see you in September!

Connections UK 2019 update

PAXsims is pleased to provide Connections UK update, via Graham Longley-Brown. The 2019 Connections UK conference will be held on 3-5 September 2019 at King’s College London. Registration will open in early summer.

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Many thanks to all of you who completed the Connections UK 2018 feedback survey. This is a fantastic 61% response rate; we have analysed feedback from 132 attendees out of the 216 that attended Connections UK 2018 and, as ever, based the 2019 conference on your suggestions. The resulting conference outline is below. Please note the dates Tuesday 3 – Thursday 5 September 2019 in your diary. I will send you registration details presently. More details of Connections UK, including all previous presentations, can be found at http://professionalwargaming.co.uk/index.html If you do not wish to be on this email distribution list, please let me know and your name will be removed from further announcements relating to Connections UK.

 

Connections UK 2019

While the purpose of the conference remains the same (advance and preserve the art, science and application of wargaming), there are some necessary and significant administrative changes, and we are altering the format slightly in line with your suggestions. Notable survey results that have led to this include:

  • 98% of respondents found the 2018 conference very valuable or valuable. If it ain’t broke, don’t fix it; the general structure and approach of the conference are sound.
  • 56% of respondents had not attended Connections UK previously. We are attracting many new people.
  • 60% of respondents would like more parallel sessions offering differing levels of discussion. This is a key result that will shape the 2019 conference.
  • 91% of respondents found the conference length just right. We will again run a three-day event.
  • The most frequently occurring requests were for:
    • An extended Introduction to Wargaming course, interleaved with other conference activities.
    • More hands-on gaming, show-casing a wide variety of wargame types. This as well as the usual Games Fair, which rated very well.
    • A shorter megagame, and this as one of several alternative games played on Day 1.
    • Plenary sessions on the topics shown in the table below.
    • Concurrent ‘Deep Dive’ masterclasses into the topics shown in the table below.
    • Separate ‘streams’ on automation, and analysis & data capture.

 

Changes

The main changes will be:

  • Cost and food. In order to avoid a substantial catering and facilities surcharge that would push up the conference cost to well over £300, we will:
    • Provide no meals. Rather, the KCL cafeteria will operate on a pay-as-you-dine basis. You can, of course, bring your own packed meals or pop out to the many local eateries. Drinks during breaks will be provided.
    • Charge for one ticket, which will cover all three days. The cost will be as low as we can make it to cover the basic administrative and facilities charges. We do not know the final price yet, but expect it to be under £100 – but please note this is TBC.
  • The Introduction to Wargaming Course will be run by Tom Mouat on Days 1 and 2 of the conference.
  • Day 1 will include a smaller megagame as one of a number of games and formats, all running in parallel.
  • Simultaneous Deep Dives and streams, so you will have to choose which to attend. There will still be central plenaries, which everyone attends, and lots of time for coffee-fuelled networking.

 

Ideas, please

The scope of Connections UK is expanding. We would appreciate your suggestions for the following – but please note that, as a paying conference, we must maintain a reasonable level of quality. It would also help if you could suggest definitive ideas, rather than vague (“Why don’t you think about…”) notions that need a lot of work to flesh out.

  • Automated methods, models and tools that support wargames, especially data capture & analysis.
  • Games for Day 1 that involve 15 – 20 (+) players that you can bring and run. We have four (including the megagame), and probably need another eight.
  • Games for the Day 2 Games Fair that involve approximately 6 – 12 players. Prof Phil Sabin will coordinate this, as usual, but please start thinking about games that demonstrate the breadth of types of wargame, including computer-assisted and computerised games.
  • Gaming beyond Defence. This will be a Day 3 plenary session. Please suggest good speakers who can talk to the ‘gaming’ in ‘wargaming’ beyond a Defence context.
  • Space games.

 

Conference details

  • Connections UK purpose. Advance and preserve the art, science and application of wargaming.
  • Dates. Tuesday 3 – Thursday 5 September 2019.
  • Venue. Kings College London, The Strand, London, UK.
  • Cost: TBC but as low as possible, and one ticket for all three days.
  • Key note speakers: Dr Lynette Nusbacher and the Head of the UK MOD Development, Concepts and Doctrine Centre (DCDC).
    • Dr Lynette Nusbacher (Nusbacher Associates) is an expert on horizon scanning and strategy. She served as an officer in the British and Canadian Armies, and was part of the team that created two of the UK’s National Security Strategies and set up Britain’s National Security Council. She has been Senior Lecturer in War Studies, Royal Military Academy Sandhurst, Head of the Strategic Horizons Unit in the UK Cabinet Office and the Devil’s Advocate in Britain’s Joint Intelligence Organisation. She has a background in red teaming, devil’s advocacy and structured methods of analysis. Web: http://nusbacher.com  Twitter: @Nusbacher
    • Head DCDC oversaw the publication of the 2017 MOD Wargaming Handbook. Other responsibilities include concept development, capability planning, Training Requirements Authority, senior responsible officer of a large equipment programme and programme leadership to deliver future capability change for over 23% of the British Army, including interfaces with Industry. Twitter: https://mobile.twitter.com/Director
  • Outline. Details remain TBC, but the conference structure should look like that shown below.

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