PAXsims

Conflict simulation, peacebuilding, and development

Active Learning in Policy Studies in Pandemic Times: The Promise of Digital Games

————– Forwarded ————
From: Bruno Oscar Dente <bruno.dente@polimi.it>
Date: Tue, Nov 24, 2020 at 5:17 AM
Subject: Panel at ICPP5 – Barcelona July 2021

Dear colleagues,

Attached you will find the announcement and the call for papers for a panel I will be chairing together with Ixcel Perez Duran and Claudio Radaelli at the 5th International Conference in Public Policy that will be held (in person, blended or online) in Barcelona 6-8 July 2021.

If you are interested in participating either as commentators or paper givers do not hesitate to contact us. We will also be grateful if you will circulate the announcement to your colleagues who might be interested.

Thank you for your attention.

Best wishes

Bruno Dente

Honorary Professor
Politecnico di Milano
Department of Management Engineering
Via Lambruschini 4/B
20156 MILANO (Italy)

Distributed Wargaming Working Group

You are invited to join the Distributed Wargaming Working Group. If interested, read on …

Covid-19 made distributed wargaming a requirement for both safety and economic reasons. By working together the modeling, simulation and professional wargaming communities can satisfy this requirement.

The Simulation and Wargaming Standing Study Group of the Simulation Interoperability Standards Organization has started a Working Group on “Distributed Wargaming”, the focus of which is to:

“examine how technical, social and design processes can exploit the advantages and overcome the disadvantages of wargaming for professional purposes in a distributed environment”

Note that by “wargaming” we mean:
“A warfare model or simulation, using rules, data, and procedures, not involving actual military forces, and in which the flow of events is affected by, and in turn affects, decisions made during the course of those events by players representing the opposing sides”
Perla, P. The Art of Wargaming, Naval Institute Press, 1990, p.274

We are looking for experts in the following areas to apply their expertise to distributed professional wargaming:

  • Wargame design and execution
  • Modeling and simulation
  • Human/machine interfaces
  • Online collaboration systems
  • Human in the loop simulations
  • Distributed simulation
  • Game psychology
  • Distributed decision making and negotiation

If you decide to join you may participate in any of the following ways:

  • Engage in online discussions on any topic that surface within the focus area of the group.
  • Write a working paper for inclusion in the final report. Your paper can be on any topic you choose so long as it fits within the group focus.
  • Comment and discuss other members’ papers and respond to comments on your own (if you write one).
  • Participate in any of several wargaming and simulation conferences.
  • Lurk and learn, and contribute when you feel comfortable doing so.

The Working Group will produce a product consisting of an Executive Summary, the refined working papers, discussion about each paper and other topics, and an integrated bibliography. The objective is to produce a useful resource for the simulation and wargaming community. All contributors retain intellectual property rights to their contributions but grant the Working Group unrestricted rights to post their material as part of the Working Group product online and distribute it widely. For an example of the kind of report we will produce see: https://paxsims.files.wordpress.com/2019/11/2019-wargaming-the-far-future-final-20191105.pdf

If you wish to join, please email me including either a link to your online bio or a copy of your bio, and let me know your general area of interest in the working group focus. Thank you.

Respectfully
Stephen Downes-Martin
stephen.downesmartin@gmail.com

Introducing the Gaming Lab at CNAS

CNAS PRESS RELEASE
Contact: Cole Stevens, 202-695-8166, cstevens@cnas.org

Washington, October 14, 2020—The Center for a New American Security today launched The Gaming Lab at CNAS, a new major initiative led by the CNAS Defense Program. CNAS experts and adjuncts at The Gaming Lab will lead innovative, unclassified games and exercises to help policymakers and military strategists gain critical insights into key national security problems. …

info@cnas.org

Ten Wargaming Vacancies at Fort Belvoir VA (USA)

Welcome to Fort Belvoir

This is an Open Continuous job opportunity announcement, which is used to fill vacancies as they become available.

Note the separate announcements and details for US Government employee applicants and general public applicants. US citizenship or Nationality required. First cut off date is 20 Oct, final cut off date is 17th Nov.

https://www.usajobs.gov/GetJob/ViewDetails/580354900
Internal – Government employees

https://www.usajobs.gov/GetJob/ViewDetails/580355300
External – Non-Government employees

Thanks to Anne Johnson for spotting this and sending it to me.

Decisive Action Goes Digital

The Command and General Staff School’s (CGSS) resident elective A350, Decisive Action Tactical Application Course, transitioned to a distributed learning (DL) modality as part of the school’s response to the COVID-19 pandemic. For the first time in its seven-year history, the A350 faculty delivered a course designed for in-person, student tactical staff and faculty collaboration in a DL model without sacrificing learning outcomes. The students and faculty encountered and overcame numerous challenges during planning, preparation, and execution of the elective. In the final analysis, students and faculty assessed that the course effectively delivered the curriculum while meeting the desired course objectives.

https://www.armyupress.army.mil/Journals/Military-Review/Online-Exclusive/2020-OLE/Perkins-Decisive-Action/
Maj. Matt Hill briefs Decisive Action Tactical Application Course instructors and fellow student brigade staff members during a decision briefing exercise 19 April 2017 at Fort Leavenworth, Kansas.
Maj. Matt Hill briefs Decisive Action Tactical Application Course instructors and fellow student brigade staff members during a decision briefing exercise 19 April 2017 at Fort Leavenworth, Kansas. The global outbreak of the COVID-19 virus in early 2020 virtually eliminated all such in-person classroom contact, which required faculty and students to exercise initiative and creativity in the development of a distributed learning interactive method that would replicate the essential elements of the curriculum in virtual scenarios, including map briefs, conducted through networked computer systems linking students and faculty. (Photo by M. Shane Perkins)

Getting War (Gaming) Back into the War College

By Christopher Hossfeld and Ken Gilliam September 11, 2020

Photo Description: A resident seminar in the AY20 Class at the U.S. Army War College works its way through a round of Joint Overmatch: Euro-Atlantic applying lessons learned throughout the year.
Photo Credit: Ken Gilliam

Today at the US Army War College’s War Room blog:

Thinking is a critical part of warfighting, especially in the planning and execution of globally integrated campaigns. Don’t believe us, the Chairman of the Joint Chief’s of Staff says so. So how does a professional military education institution go about developing creative and critical thinking skills in military leaders? Well one tool in the kit is wargaming. Specially designed wargames that allow students to take academic content and apply it in a low risk, competitive environment are a proven and effective tool to accomplish this. WAR ROOM welcomes Chris Hossfeld and Ken Gilliam to examine how the U.S. Army War College incorporates the Joint Overmatch: Euro-Atlantic wargame into its core curriculum.

MORS Certificate in Cyber Wargaming 21 – 25 September

This course will examine the challenges of gaming cyber through a combination of lectures and practical exercises. Lectures will focus on games and game design, along with the application of game design to cyber issues. Practical exercises will give students the chance to experience different types of cyber gaming, with the expectation that students will research, design, and present their own cyber game as part of the course.

Successful students will learn how game design can be used to address challenges of cyber operations and policy and they will build an understanding of how to represent cyber capabilities in games, as well as build games directly addressing cyber operations.  The goal is for students to become aware of the gaming tools available for cyber, and to begin to associate specific game techniques with various cyber gaming requirements.

Instructors:
Mr. Ed McGrady
Mr. Paul Vebber

For more information and to Register go to
https://www.mors.org/Events/Certificates/Certificate-in-Cyber-Wargaming

Unethical Wargaming Working Group

The US Command and General Staff College is hosting the Connections US 2021 Wargaming Conference. They have set the Theme for the conference as “Ethics and Wargaming”.

I invite you to join the “Unethical Wargaming” Working Group of the Connections US Wargaming Conference 2021.

The focus of this Connections US Working Group is the thought experiment that examines

“how to use unethical practices to make your wargame say what you want it to say.”

By deliberately assuming malign intent, we identify and avoid additional unethical practices to those that might be identified assuming benign intent.

If you decide to join you may participate in at least four ways

  • Write a paper for inclusion in the final report. Your paper can be on any topic you choose so long as it fits within the above focus.
  • Comment and discuss other members’ papers and respond to comments on your own (if you write one).
  • Engage in online discussions on any topic that surface within the focus area of the group.
  • Lurk and learn, and contribute when you feel comfortable doing so.

The Group will collaborate on-line starting in October 2020. During the Conference in 2021 we will run a Workshop to obtain inputs from the broader community. After the Conference we will produce a final report and post it online for public dissemination as a resource for the community. Contributors retain intellectual property rights for their materials. For an example of the kind of report we will produce see:
https://paxsims.files.wordpress.com/2019/11/2019-wargaming-the-far-future-final-20191105.pdf

If you wish to join, please email me at
stephen.downesmartin@gmail.com
and please include a link to your online bio. Thanks.

Online Game Design Classes from MORS

Military Operations Research Society Logo

MORS is offering several game design classed in September and October:

8-10 Sept:  Gaming Disease Response will be a three day class with a full day on gaming pandemics:
https://www.mors.org/Events/Courses/Gaming-Emergency-Response-to-Disease-Course

21-25 Sept:  The Certificate in Cyber Wargaming is a certificate class offered with Virginia Tech and covers cyber gaming at all levels:
 https://www.mors.org/Events/Certificates/Certificate-in-Cyber-Wargaming

19-23 Oct:  The Certificate in Wargaming focuses on game design and building wargames:
https://www.mors.org/Events/Certificates/Certificate-in-Wargaming

Russian documents from Russo-Japanese war sought

Does anyone have access (or a reference librarian who does) to the following? I have tried our own reference librarian but to no avail so widening the call:

  1. “сборник тактических указаний данных начальниками в войну 1904-05 гг.”  собрано по генералъ квартирмейстера при главнокомандующем. Ст. Петерсбург, 1906
    Or in English:
    “A collection of tactical instructions given by the commanders in the war of 1904-05” collected by the quartermaster general under the commander-in-chief. St. Petersburg, 1906
  2. сборник систематических сообщении по истории Русской-Японской войны. 2 Tom.  Вильнюс, 1908.
    Or, in English:
    “A collection of systematic reports on the history of the Russian-Japanese War.” 2nd Vol. Vilnius, 1908

Many thanks.

USAWC War Room: What Strategic Decisions on the Horizon for the Department of Defense can best be Shaped through Wargaming?

This is the second in the series of short articles on wargaming presented by the US Army War College web journal War Room. The prompt this time is “What Strategic Decisions in the Horizon for the Department of Defense can best be Shaped through Wargaming?”. Six scholars and practitioners offer a response:

  • Sebastian Bae (RAND)
  • Ellie Bartels (RAND)
  • Stephen Downes-Martin (US Naval War College & PAXsims)
  • Jim Lacey (Marine Corps University)
  • Krisjand Rothweiler (US Forces Korea)
  • Natalia Wojtowicz (Hague University

Please add any thoughts of your own in the comments section here on PAXsims or over in the War Room.

Japanese to English Translators wanted for Russo Japanese War Documents

In 1907 the Japanese Military translated into Japanese a number of captured Russian Staff Documents dealing with the 1904-05 Russo-Japanese War. The belief is that parts of these documents deal with Russian wargaming pre-, during-, and lessons learned post-, the war.

I’m looking for interested volunteers to translate one or more 20 page blocks of text — or as many pages as they can tolerate.

This is asking a lot, I know, but hopefully the result will be interesting to the wargaming community.

Simulation and Wargaming Study Group of SISO endorses the Derby House Principles on diversity and inclusion

Recently, the S&W Study Group voted overwhelmingly to affirm their support for, and adherence to the Derby House Principles on diversity and inclusion in wargaming.

The Simulation and Wargaming Study Group of SISO (Simulation Interoperability Standards Organization) is an open study group, looking at a variety of different research areas related to wargaming.  We are an international organization, open to members of academia, government, industry, and other individuals interested in the art and science of wargaming, and how to make it better.  Those interested in participating can write to Charles Turnitsa (cturnitsa@gmail.com) to find out more about regular meetings, and how to get involved.

Current art and science of wargaming as it is practiced – Survey

The Simulation and Wargaming Study Group of SISO (Simulation Interoperability Standards Organization) has initiated a survey to find out more about the current art and science of wargaming as it is practiced.  They are investigating a broad look into wargaming, across many institutions (military, academia, industry, government, etc.) to find out what current practices are – especially in the areas of where and when it makes sense to introduce digital tools, computer simulators, visualization techniques, and other technology methods. Results will be publicly available, and will be the focus of a future SISO report.

Here is the link for the survey.  You will be asked for your email address, but it will not be used for anything other than to distribute results of the survey.

German Wargaming

The history of German Wargaming in the 20th Century is one of how an armed force can systematically develop successful military concepts, provide training and practice operations despite debilitating resource constraints (as dictated by the Treaty of Versailles). The best article on this history is by Milan Vego, “German War Gaming“, Naval War College Review, Autumn 2012, Vol. 65, No. 4.

In that article Professor Vego references “War Gaming”, by General der Infanterie a.D. Rudolf M. Hofmann (and colleagues), 1952 (document P-094) writing for the US Army Foreign Military Studies Branch as prisoners of war. The link here is to a cleaned up OCR’d fully text-searchable version of the original poor photocopy. Hard page breaks ensure the page numbers correspond to the original, so references to page numbers made in other documents remain accurate.

The most recent wargaming handbook from Germany, specifically the Bundeswehr Command and Staff College is their 2004 “Wargaming – A Guide to Preparation and Execution“. If anyone knows of a more recent one please let us know using the Comments section, thanks.

%d bloggers like this: