Conflict simulation, peacebuilding, and development

Simulation & Gaming (February 2022)

Simulation & Gaming 53, 1 (February 2022) is now available.


  • Games We Must Play: Cooperative, Not Competitive 
    • Marlies P. Schijven and Toshiko Kikkawa


  • A Qualitative Exploratory Study of the Effects of Simulation on Nursing Students’ Self-Efficacy Beliefs for Using English for Professional Purposes 
    • Pelin Karaçay, Zuhal Zeybekoğlu, Jacob Chizzo, and Amy K. Middlebrooks
  • Battling With Books: The Gamification of an EFL Extensive Reading Class 
    • Mark R. Freiermuth and Michiyo Ito

Research Article

  • Why Students Should Be Taught Differently: Learner Characteristics, Learning Styles and Simulation Performance 
    • Bindu Kulkarni, Ranjan Banerjee, and Rajasekaran Raghunathan

Theoretical Article

  • Conceptualizing a Quantitative Measurement Suite to Evaluate Healthcare Teams 
    • John T. Paige, Camille L. Rogers, Kathryn E. Kerdolff, Deborah D. Garbee, Laura S. Bonanno, and Qingzhao Yu

3 responses to “Simulation & Gaming (February 2022)

  1. John McKeown 26/01/2022 at 8:55 am

    Thanks Sir!!

  2. Rex Brynen 26/01/2022 at 8:52 am

    Good catch! I forgot the link (now added). Unfortunately I can’t do anything about the paywall!

  3. John McKeown 26/01/2022 at 8:46 am

    Sir, there don’t appear to be links for the articles. Are they available elsewhere?
    Thank you.

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