PAXsims

Conflict simulation, peacebuilding, and development

Simulation & Gaming (February 2023)

Simulation & Gaming 54, 1 (February 2023) has just been published.

Editorial

  • When do games end? 
    • Marlies P. Schijven and Toshiko Kikkawa

Research Articles

  • DESSRT: A Novel Framework for Empirical Red Teaming at Scale 
    • Brandon Behlendorf and Gary Ackerman
  • How Online Gaming Could Enhance Your Career Prospects 
    • Anna-Stiina Wallinheimo, Anesa Hosein, David Barrie, Andrey Chernyavskiy, Irina Agafonova, and Peter Williams
  • Students as policymakers and policy advocates: Role-playing evidence-based health policies 
    • Sama’a Hamed AlMubarak
  • Guidelines of Serious Game Design for Promoting Reframing 
    • Lanlan Gao, Rupert Ward, and Carlo Fabricatore

Short Research Article

  • Digital Gaming Trends of Middle-Aged and Older Adults: A Sample from Turkey 
    • İlmiye Seçer and Elif Öykü Us

Simulations Read to Use

  • A Playful Approach to Household Sustainability: Results From a Pilot Study on Resource Consumption
    • Datu Buyung Agusdinata, Heide Lukosch, Muhammad Hanif, and David Watkins
  • Med Sim Studio: An Open-Access Simulation Platform for Running and Sharing Dynamic Display of Patient Data in Package Scenarios 
    • Adam Blumenberg and David Kessle

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