Conflict simulation, peacebuilding, and development

Daily Archives: 20/01/2023

Simulation & Gaming (February 2023)

Simulation & Gaming 54, 1 (February 2023) has just been published.


  • When do games end? 
    • Marlies P. Schijven and Toshiko Kikkawa

Research Articles

  • DESSRT: A Novel Framework for Empirical Red Teaming at Scale 
    • Brandon Behlendorf and Gary Ackerman
  • How Online Gaming Could Enhance Your Career Prospects 
    • Anna-Stiina Wallinheimo, Anesa Hosein, David Barrie, Andrey Chernyavskiy, Irina Agafonova, and Peter Williams
  • Students as policymakers and policy advocates: Role-playing evidence-based health policies 
    • Sama’a Hamed AlMubarak
  • Guidelines of Serious Game Design for Promoting Reframing 
    • Lanlan Gao, Rupert Ward, and Carlo Fabricatore

Short Research Article

  • Digital Gaming Trends of Middle-Aged and Older Adults: A Sample from Turkey 
    • İlmiye Seçer and Elif Öykü Us

Simulations Read to Use

  • A Playful Approach to Household Sustainability: Results From a Pilot Study on Resource Consumption
    • Datu Buyung Agusdinata, Heide Lukosch, Muhammad Hanif, and David Watkins
  • Med Sim Studio: An Open-Access Simulation Platform for Running and Sharing Dynamic Display of Patient Data in Package Scenarios 
    • Adam Blumenberg and David Kessle

Gaming climate change

Here are two recent items on (war)gaming climate change that may be of interest.

First this:

More than 30 individuals participated in a Climate Change Wargame co-hosted by the Center for Excellence in Disaster Management and Humanitarian Assistance and the Office of the Under Secretary of Defense for Policy Arctic and Global Resilience team. The wargame, “Ho’okele Mua” or “Navigating the Future,” was designed by The Center for Naval Analyses to address various scenarios in which the U.S. Indo-Pacific Command can best prepare for strategic and operational climate change impacts in the region.

Several images from the game can be seen at DIVIDS. UPDATE: As Aaron Danis points out, there’s also a press release for the event here.

Second, there’s this recent GUWS talk by Ed McGrady:

Climate change games are often a welcome break from our natural focus on games of war and destruction. However they present significant challenges to the aspiring designer. These challenges can be divided into those of mechanics, science, and culture. But, wait, a lot of these challenges may not be what you expect! The challenge with mechanics is being able to represent in the game everything you need to represent in order to allow the players to address climate issues. It’s a lot. The challenge with science is not that you do not have it, rather its the large abundance of science you do have, your ability to distill it down into something manageable, and the need to get disparate climate change experts to agree on something. Finally, the culture of climate change advocacy, politics, and processes does have a huge impact on your ability to design the game. But not because of climate deniers, rather the culture of the climate science and response community can itself present challenges. This can even extend to your own workforce. All of these challenges can be overcome, but for those of us seeking to build simulation games, vice “toy” or “educational” games, these challenges can present a big barrier to successful climate change game design. This talk will discuss each of these issues, from the perspective of someone who has had to address them, and overcome them (sometimes surrender to them), in multiple climate simulation games. When possible I will offer solutions, at least solutions I have found useful.

Of course, the Georgetown Wargaming Society has sponsored and is sponsoring many, many wargaming talks of interest, so you should check out their website.

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