The latest issue of Simulation & Gaming 48, 4 (August 2017) is now available.
- Mobile Learning Game Effectiveness in Cognitive Learning by Adults: A Comparative Study
- Marcin Wardaszko, Błażej Podgórski
- Beyond Smell-O-Vision: Possibilities for Smell-Based Digital Media
- Jonas K. Olofsson, Simon Niedenthal, Marie Ehrndal, Marta Zakrzewska, Andreas Wartel, Maria Larsson
- The Native Symbols Engaging Turkish Players to Digital Games in a Playability Perspective
- Alper Aslan, Murat Coban, Turkan Karakus Yilmaz, Yuksel Goktas
- Procedures of Commodification: Case Livestock Welfare
- An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning
- Michael B. Armstrong, Richard N. Landers
- Teaching Conflict Resolution in the Bioecological System: Implementing Winning Colors®
- Timothy C. Clapper, Donna M. Rice
Design Case Study
The latest edition of Simulation & Gaming 48, 2 (April 2017) is now available online.
Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments
Timothy C. Clapper
Martin de Jong, Harald Warmelink
We’re Just Playing
Mike P. Cook, Matthew Gremo, Ryan Morgan
Assessing Gaming Simulation Validity for Training Traffic Controllers
G. van Lankveld, , E. Sehic, J. C. Lo, S. A. Meijer
Construct Development and Validation in Game-Based Research
Michael D. Coovert, Jennifer Winner, Winston Bennett
Governments Should Play Games
Gaming Material Ready to Use
Simulating a Climate Engineering Crisis
Nils Matzner, Robert Herrenbrück
The latest issue of Simulation & Gaming 47, 5 (October 2016) is now available. The issue is devoted to the topic of “service design games.”
The latest issue of Simulation & Gaming 47, 3 (July 2016) is now available.
Gaming Material Ready to Use
The latest issue of Simulation & Gaming 46, 6 (December 2015) is now available. It is a special symposium issue devoted sustainable development.
- Edutainment for Sustainable Development: A Survey of Games in the Field
- Korina Katsaliaki and Navonil Mustafee
- Ethical Thinking and Sustainability in Role-Play Participants: A Preliminary Study
- Clarifying Sustainable Development Concepts Through Role-Play
- Odile Blanchard and Arnaud Buchs
- Communicating About Water Issues in Australia: A Simulation/Gaming Approach
- Sondoss ElSawah, Alan McLucas, and Jason Mazanov
- LAND RUSH: Simulating Negotiations Over Land Rights – A ready-to-use simulation
- An Ansoms, Klara Claessens, Okke Bogaerts, and Sara Geenen
- Managerial Myopia in Mismanaging Renewable Resources: The GONE FISHING Game
- Hybrid Active Learning Situations: Common Pools, Climate Change and Course Purposes
- Possibilities and Limitations of Transferring an Educational Simulation Game to a Digital Platform
- Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation
- Synchronous Mobile Audio-Visual Recording Technology (SMART) Cart for Healthcare Simulation Debriefing
- Don Stephanian, Taylor Sawyer, Jennifer Reid, Kimberly Stone, Joan Roberts, Douglas Thompson, and Tom Pendergrass
The latest issue of Simulation & Gaming 46, 5 (October 2015) is now available. Much of the issue is devoted to using games to aid in “understanding complexity.”
Understanding Complexity: The Use of Simulation Games for Engineering Systems
- Geertje Bekebrede, Julia Lo, and Heide Lukosch
Designing SNAKES AND LADDERS: An Analogy for Asset Management Strategy Development
Model-Based Concept of Operations Development Using Gaming Simulation: Preliminary Findings
- Peter Korfiatis, Robert Cloutier, and Teresa Zigh
Gaming and Simulation for Railway Innovation: A Case Study of the Dutch Railway System
- Jop van den Hoogen and Sebastiaan Meijer
The Power of Sponges: Comparing High-Tech and Low-Tech Gaming for Innovation
Understanding Complex Systems Through Mental Models and Shared Experiences: A Case Study
- Geertje Bekebrede, Julia Lo, and Heide Lukosch
Transportation Modeling as a Didactic Tool: Human Settlement and Transport
- Timo Ohnmacht, Widar von Arx, Norbert Schick, Philipp Wegelin, and Jonas Frölicher
CONFIDENTIAL COMMUNICATION: A Corporate Social Responsibility Game
PUZZLED? A Hierarchical-Group, Problem-Solving Simulation
- Kathleen H. Wall and Sandra Morgan
The latest issue of Simulation & Gaming 46, 3-4 (June-August 2015) has now been published. It is a special symposium issue on system dynamics and simulation/gaming.
- System Dynamics and Simulation/Gaming: Overview
- Stephen Alessi and Birgit Kopainsky
- Performance in Tangible and in Cognitive Stock-Flow Tasks: Closer Than Expected
- Jürgen Strohhecker and Andreas Größler
- Improving Stock-Flow Reasoning With Verbal Formats
- Helen Fischer, Christina Degen, and Joachim Funke
- Improving Learners’ Understanding of Environmental Accumulations through Simulation
- Krystyna A. Stave, Abby Beck, and Chris Galvan
- Effect of Prior Exploration as an Instructional Strategy for System Dynamics
- Birgit Kopainsky, Stephen M. Alessi, Matteo Pedercini, and Pål I. Davidsen
- Simulation-Based Inquiry Learning and Computer Modeling: Pitfalls and Potentials
- Yvonne G. Mulder, Ard W. Lazonder, and Ton de Jong
- WORLD CLIMATE: A Role-Play Simulation of Climate Negotiations
- John Sterman, Travis Franck, Thomas Fiddaman, Andrew Jones, Stephanie McCauley, Philip Rice, Elizabeth Sawin, Lori Siegel, and Juliette N. Rooney-Varga
- Improving Instructional Simulation With Structural Debriefing
- Oleg V. Pavlov, Khalid Saeed, and Lawrence W. Robinson
- WATERSTORY ILE: A Systemic Approach to Solve a Long-Lasting and Far-Reaching Problem
- Andrea M. Bassi, Frank De Rego, John Harrisson, and Niccolò Lombard
- Critical Reflections on System Dynamics and Simulation/Gaming
- Pål I. Davidsen and J. Michael Spector
The latest issue of Simulation & Gaming 46, 2 (April 2015) is now available. This is a symposium issue devoted to Theory to Practice in Simulation.
Timo Lainema (University of Turku) has issued a call for papers for a symposium issue of Simulation & Gaming on “Temporality in Simulation Gaming.”
With this symposium (special issue) of Simulation & Gaming, we call on authors to prepare and contribute original and unpublished articles exploring temporality in simulation gaming. Research on time in gaming is becoming more common, but is still rare. This is surprising considering that the majority of business simulation/games, for example, have a time dimension embedded in their virtual world.
Possible topics of interest (not necessarily limited to these):
- review of existing literature on simulation gaming time processing and presentation methods, with the most recent developments;
- the nature of time during a simulation game and how it affects the gaming experience;
- flow/immersion and time – how they are linked together;
- what kinds of phenomena can be represented with simulation games that have different ways of dealing with the flow of gaming decisions and tasks;
- how the time presentation of a simulation game affects the authenticity of the game;
- problems of condensed and simplified simulation time – does condensation lead to potential problems and misunderstandings ;
- studies on the relationship between the progression of events within the game internal world time and the progression of real-world time
- how temporality affects the cognitive processes of the player
- time in team based games – how temporality affects team processes, communication and collaboration
- temporal structures for arranging optimal game learning processes: when to motivate, brief, and debrief the game content and outcomes, how the participants change on the temporal continuum during this process (from newcomers to experts in the gaming context)
- presentation and analysis of simulation games which aim at teaching future-oriented awareness of the players – learning about time, its horizon and future;
- how various perceptions and notions of time influence the debriefing process.
Unfortunately, I’ve only just seen the CFP, and so the deadline for submission of abstracts is soon—”summer 2015.” For further details, see the link above.
The latest issue of Simulation & Gaming 45, 2 (April 2014) is now available.
The call for papers that forms part of the issue is on the topic of “theory to practice in simulation.”
Call for Papers
Theory to Practice in Simulation
Symposium issue of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research.
Guest Editors: Timothy C. Clapper, PhD, University of Colorado at Colorado Springs, TC Curriculum & Instructional Design, LLC, USA and Iris G. Cornell, PhD, RN, Rasmussen College, USA Email: firstname.lastname@example.org
With this special issue of Simulation & Gaming, we call on authors to prepare and contribute original and unpublished articles exploring specific learning theories that guide best practices in simulation. Theory guides practice and practice guides theory. Practice theory is descriptive and we have a need to describe the use of the learning theories that support best-practices in active, engaging, and informative simulation-based instruction.
We will use a Conceptual paper design and a structured abstract. For this special issue, we prefer articles to be short communications (1500-2500 words) of one or two specific learning theories applicable to appropriate instructional design and simulation-based instruction.
Process: Before submitting a manuscript, please consult the Guide for S&G Authors http://www.unice.fr/sg/authors/ and the detailed call for papers available on the S&G web site and (LINK). The first step involves sending an abstract and keywords to the guest editors. After the approval of your abstract by the guest editors, you will be invited to submit your full manuscript. Only those articles of the highest quality will move forward for publication.
- Receipt of proposals: summer, 2014.
- Response to proposals: within in a month.
- Submission of manuscripts: fall, 2014
- First review: to be submitted by end of fall 2014.
- Revision (maybe 2nd review), editing, proofing, in a month • Online publication: as articles are accepted.
- Publication of special issue: possibly early/mid 2015
More details at: http://www.unice.fr/sg/resources/cfp_Theory-practice_long_Clapper.pdf
A new issue of Simulation & Gaming 44, 5 (October 2013) is available:
- Modeling Tactical Product-Mix Decisions: A Theory-of-Constraints Approach
- James N. Cannon, Hugh M. Cannon, and James T. Low
- An Exploratory Taxonomy of Business Games
- Marco Greco, Nicola Baldissin, and Fabio Nonin
- Collaborative Gaming: Teaching Children About Complex Systems and Collective Behavior
- Kylie Peppler, Joshua A. Danish, and David Phelp
- Mergers and Acquisitions in a Business Game
- Precha Thavikulwat, Jimmy Chang, and Douglas Sanford
- Visual and Auditory Cue Effects on Risk Assessment in a Highway Training Simulation
- Alexander Toet, Joske M. Houtkamp, and Ralph van der Meulen