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Conflict simulation, peacebuilding, and development

Tag Archives: Simulation & Gaming

Simulation & Gaming (October 2020)

The latest issue of Simulation & Gaming 51, 5 (October 2020) is now available online (paywalled).

Editorial

  • Roles, Plays, and the Roles We Play While Playing Games 
    • J. Tuomas Harviainen

Articles

  • Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games
    • Merijke Coenraad, Anthony Pellicone, Diane Jass Ketelhut, Michel Cukier, Jan Plane, and David Weintrop
  • Professional Wargaming: A Flawed but Useful Tool 
    • John Curry
  • Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication 
    • Kristoffer S. Fjællingsdal and Christian A. Klöckner
  • Exploring the Effects of Violent Video Games on Healthcare Trainees 
    • Karlie A. Krause, Chelsie Smyth, and Kate L. Jansen
  • A Study of Cognitive Results in Marketing and Finance Students 
    • Paola Andrea Ortiz-Rendón, Luz Alexandra Montoya-Restrepo, and Jose-Luis Munuera-Alemán
  • The Influence of Game Character Appearance on Empathy and Immersion: Virtual Non-Robotic Versus Robotic Animals 
    • Alexandra Sierra Rativa, Marie Postma, and Menno Van Zaanen
  • Conscientiousness in Game-Based Learning 
    • Liu Yi, Qiqi Zhou, Tan Xiao, Ge Qing, and Igor Mayer

Simulation & Gaming (August 2020)

The latest issue of Simulation & Gaming 51, 4 (August 2020) is now available.

Editorial

  • Gaming in the Time of COVID-19 
    • Willy C. Kriz


Articles

  • Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research 
    • Rebecca Yvonne Bayeck
  • Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School 
    • Ahmad Syawaluddin, Sidrah Afriani Rachman, and Khaerunnisa
  • Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges 
    • Tara N. Cohen, Andrew C. Griggs, Joseph R. Keebler, Elizabeth H. Lazzara, Shawn M. Doherty, Falisha F. Kanji, and Bruce L. Gewertz
  • Would Chuck Norris Certainly Win the Hunger Games? Simulating the Result Reliability of Battle Royale Games Through Agent-Based Models 
    • Hannes Rosenbusch, Jonas Röttger, and David Rosenbusch
  • The Effects of Situation Variability in a Simulation-Based Training for Implicit Innovation Knowledge 
    • Saar Van Lysebetten, Frederik Anseel, and Diana R. Sanchez
  • Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance 
    • Carlos Capelo and Ana Lorga Silva
  • Practicing CPR: A Qualitative Analysis of Resident Motivation 
    • Ilana Harwayne-Gidansky, Dorene F. Balmer, Cara B. Doughty, Lori L. Scarlatos, Todd Chang, and Joo Lee Song
  • Virtual Gaming Simulation: An Interview Study of Nurse Educators 
    • Margaret Verkuyl, Lynda Atack, Krista Kamstra-Cooper, and Paula Mastrilli
  • Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department 
    • Cindy Luu, Thomas B. Talbot, Cha Chi Fung, Eyal Ben-Isaac, Juan Espinoza, Susan Fischer, Christine S. Cho, Mariam Sargsyan, Sridevi Korand, and Todd P. Chang
  • Telesimulation for COVID-19 Ventilator Management Training With Social-Distancing Restrictions During the Coronavirus Pandemic 
    • Neel Naik, Robert Alan Finkelstein, Joy Howell, Kapil Rajwani, and Kevin Ching

Simulation & Gaming (April 2020)

sgbarThe latest edition of Simulation & Gaming 51, 2 (April 2020) is now available.

Editorial

  • Real, Half-Real, Irreal, Unreal
    • J. Tuomas Harviainen

Articles

  • The Climate Action Simulation
    • Juliette N. Rooney-Varga, Florian Kapmeier, John D. Sterman, Andrew P. Jones, Michele Putko, and Kenneth Rath
  • The Role of Epistemic Curiosity in Game-Based Learning: Distinguishing Skill Acquisition From Adaptation
    • Jonathan T. Huck, Eric Anthony Day, Li Lin, Ashley G. Jorgensen, Joseph Westlin, and Jay H. Hardy, III
  • Unlocking Student Engagement: Creation, Adaptation, and Application of an Educational Escape Room Across Three Pharmacy Campuses
    • Heidi Eukel, Jeanne Frenzel, Kyle Frazier, and Micah Miller
  • A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan
    • Yusuke Toyoda
  • Gaming Exercise for Rights-Conversion-Type Urban Redevelopment Project in International Cooperation Context
    • Toshiyuki Kaneda, Mingji Cui, Sofia Sahab, and Ahmad Ramin Sadiq
  • Exploration of Two Different Structures for Debriefing in Simulation: The Influence of the Structure on the Facilitator Role
    • Randi Tosterud, Kristin Kjølberg, Arnhild Vestnes Kongshaug, and Jon Viktor Haugom
  • Pacing in Serious Games: Exploring the Effects of Presentation Speed on Cognitive Load, Engagement and Learning Gains
    • Dominik Petko, Regina Schmid, and Andrea Cantieni

Simulation & Gaming (August 2018)

sgbar

The latest issue of Simulation & Gaming 49, 4 (August 2018) is now available:

Editorial
Articles
Ready-To-Use-Simulation

Simulation & Gaming (April 2018)

sgbar

The latest issue of Simulation & Gaming 49, 2 (April 2018) is now available.

Editorial
Articles

 

Simulation & Gaming, February 2018

sgbarThe latest edition of Simulation & Gaming 49, 1 (February 2018) is now available.

 

Editorial


 

Articles


 

Gaming Material Ready to Use


 

Notice


Simulation & Gaming, August 2017

sgbar

The latest issue of Simulation & Gaming 48, 4 (August 2017) is now available.

 

Editorial


Articles


Design Case Study


Simulation & Gaming (April 2017)

sgbar

The latest edition of Simulation & Gaming 48, 2 (April 2017) is now available online.

Editorial

Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments
Timothy C. Clapper

Articles

Oasistan
Martin de Jong, Harald Warmelink

We’re Just Playing
Mike P. Cook, Matthew Gremo, Ryan Morgan

Assessing Gaming Simulation Validity for Training Traffic Controllers
G. van Lankveld, E. Sehic, J. C. Lo, S. A. Meijer  

Construct Development and Validation in Game-Based Research
Michael D. Coovert, Jennifer Winner, Winston Bennett

Governments Should Play Games
Lobna Hassan

Gaming Material Ready to Use

Simulating a Climate Engineering Crisis
Nils Matzner, Robert Herrenbrück

Simulation & Gaming (December 2016)

sgbar

The latest issue of Simulation & Gaming 47, 6 (December 2016) is now available.

Editorial
Articles
Gaming Material Ready to Use

 

Simulation & Gaming, October 2016

sgbar

The latest issue of Simulation & Gaming 47, 5 (October 2016) is now available. The issue is devoted to the topic of “service design games.”

Editorial
Symposium Articles
Case Example
Articles
News & Notes

Simulation & Gaming (August 2016)

sgbar

The latest issue of Simulation & Gaming 47, 4 (August 2016) is now available.

Editorial
Articles
Gaming Material Ready to Use

Simulation & Gaming, July 2015

sgbar

The latest issue of Simulation & Gaming 47, 3 (July 2016) is now available.

Articles
Gaming Material Ready to Use

 

Simulation & Gaming, December 2015

sgbar

The latest issue of Simulation & Gaming 46, 6 (December 2015) is now available. It is a special symposium issue devoted sustainable development.

  • Edutainment for Sustainable Development: A Survey of Games in the Field
    • Korina Katsaliaki and Navonil Mustafee
  • Ethical Thinking and Sustainability in Role-Play Participants: A Preliminary Study
    • Karen Schrier
  • Clarifying Sustainable Development Concepts Through Role-Play
    • Odile Blanchard and Arnaud Buchs
  • Communicating About Water Issues in Australia: A Simulation/Gaming Approach
    • Sondoss ElSawah, Alan McLucas, and Jason Mazanov
  • LAND RUSH: Simulating Negotiations Over Land Rights – A ready-to-use simulation
    • An Ansoms, Klara Claessens, Okke Bogaerts, and Sara Geenen
  • Managerial Myopia in Mismanaging Renewable Resources: The GONE FISHING Game
    • Federico Barnabè
  • Hybrid Active Learning Situations: Common Pools, Climate Change and Course Purposes
    • David Goetze
  • Possibilities and Limitations of Transferring an Educational Simulation Game to a Digital Platform
    • Ulrike Erb

Other Articles

  • Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation
    • Veli-Matti Karhulahti
  • Synchronous Mobile Audio-Visual Recording Technology (SMART) Cart for Healthcare Simulation Debriefing
    • Don Stephanian, Taylor Sawyer, Jennifer Reid, Kimberly Stone, Joan Roberts, Douglas Thompson, and Tom Pendergrass

Simulation & Gaming, October 2015

sgbar

The latest issue of Simulation & Gaming 46, 5 (October 2015) is now available. Much of the issue is devoted to using games to aid in “understanding complexity.”

Guest Editorial

Understanding Complexity: The Use of Simulation Games for Engineering Systems

  • Geertje Bekebrede, Julia Lo, and Heide Lukosch

Symposium Articles

Designing SNAKES AND LADDERS: An Analogy for Asset Management Strategy Development

  • Melinda Hodkiewicz

Model-Based Concept of Operations Development Using Gaming Simulation: Preliminary Findings

  • Peter Korfiatis, Robert Cloutier, and Teresa Zigh

Gaming and Simulation for Railway Innovation: A Case Study of the Dutch Railway System

  • Jop van den Hoogen and Sebastiaan Meijer

The Power of Sponges: Comparing High-Tech and Low-Tech Gaming for Innovation

  • Sebastiaan Meijer

Understanding Complex Systems Through Mental Models and Shared Experiences: A Case Study

  • Geertje Bekebrede, Julia Lo, and Heide Lukosch

Article

Transportation Modeling as a Didactic Tool: Human Settlement and Transport

  • Timo Ohnmacht, Widar von Arx, Norbert Schick, Philipp Wegelin, and Jonas Frölicher

Ready-to-use simulations

CONFIDENTIAL COMMUNICATION: A Corporate Social Responsibility Game

  • Shlomo Sher

PUZZLED? A Hierarchical-Group, Problem-Solving Simulation

  • Kathleen H. Wall and Sandra Morgan

Simulation & Gaming, June-August 2015

sgbar

The latest issue of Simulation & Gaming 46, 3-4 (June-August 2015) has now been published. It is a special symposium issue on system dynamics and simulation/gaming.

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