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Tag Archives: Simulation & Gaming

Simulation & Gaming (April 2017)

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The latest edition of Simulation & Gaming 48, 2 (April 2017) is now available online.

Editorial

Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments
Timothy C. Clapper

Articles

Oasistan
Martin de Jong, Harald Warmelink

We’re Just Playing
Mike P. Cook, Matthew Gremo, Ryan Morgan

Assessing Gaming Simulation Validity for Training Traffic Controllers
G. van Lankveld, E. Sehic, J. C. Lo, S. A. Meijer  

Construct Development and Validation in Game-Based Research
Michael D. Coovert, Jennifer Winner, Winston Bennett

Governments Should Play Games
Lobna Hassan

Gaming Material Ready to Use

Simulating a Climate Engineering Crisis
Nils Matzner, Robert Herrenbrück

Simulation & Gaming (December 2016)

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The latest issue of Simulation & Gaming 47, 6 (December 2016) is now available.

Editorial
Articles
Gaming Material Ready to Use

 

Simulation & Gaming, October 2016

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The latest issue of Simulation & Gaming 47, 5 (October 2016) is now available. The issue is devoted to the topic of “service design games.”

Editorial
Symposium Articles
Case Example
Articles
News & Notes

Simulation & Gaming (August 2016)

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The latest issue of Simulation & Gaming 47, 4 (August 2016) is now available.

Editorial
Articles
Gaming Material Ready to Use

Simulation & Gaming, July 2015

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The latest issue of Simulation & Gaming 47, 3 (July 2016) is now available.

Articles
Gaming Material Ready to Use

 

Simulation & Gaming, December 2015

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The latest issue of Simulation & Gaming 46, 6 (December 2015) is now available. It is a special symposium issue devoted sustainable development.

  • Edutainment for Sustainable Development: A Survey of Games in the Field
    • Korina Katsaliaki and Navonil Mustafee
  • Ethical Thinking and Sustainability in Role-Play Participants: A Preliminary Study
    • Karen Schrier
  • Clarifying Sustainable Development Concepts Through Role-Play
    • Odile Blanchard and Arnaud Buchs
  • Communicating About Water Issues in Australia: A Simulation/Gaming Approach
    • Sondoss ElSawah, Alan McLucas, and Jason Mazanov
  • LAND RUSH: Simulating Negotiations Over Land Rights – A ready-to-use simulation
    • An Ansoms, Klara Claessens, Okke Bogaerts, and Sara Geenen
  • Managerial Myopia in Mismanaging Renewable Resources: The GONE FISHING Game
    • Federico Barnabè
  • Hybrid Active Learning Situations: Common Pools, Climate Change and Course Purposes
    • David Goetze
  • Possibilities and Limitations of Transferring an Educational Simulation Game to a Digital Platform
    • Ulrike Erb

Other Articles

  • Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation
    • Veli-Matti Karhulahti
  • Synchronous Mobile Audio-Visual Recording Technology (SMART) Cart for Healthcare Simulation Debriefing
    • Don Stephanian, Taylor Sawyer, Jennifer Reid, Kimberly Stone, Joan Roberts, Douglas Thompson, and Tom Pendergrass

Simulation & Gaming, October 2015

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The latest issue of Simulation & Gaming 46, 5 (October 2015) is now available. Much of the issue is devoted to using games to aid in “understanding complexity.”

Guest Editorial

Understanding Complexity: The Use of Simulation Games for Engineering Systems

  • Geertje Bekebrede, Julia Lo, and Heide Lukosch

Symposium Articles

Designing SNAKES AND LADDERS: An Analogy for Asset Management Strategy Development

  • Melinda Hodkiewicz

Model-Based Concept of Operations Development Using Gaming Simulation: Preliminary Findings

  • Peter Korfiatis, Robert Cloutier, and Teresa Zigh

Gaming and Simulation for Railway Innovation: A Case Study of the Dutch Railway System

  • Jop van den Hoogen and Sebastiaan Meijer

The Power of Sponges: Comparing High-Tech and Low-Tech Gaming for Innovation

  • Sebastiaan Meijer

Understanding Complex Systems Through Mental Models and Shared Experiences: A Case Study

  • Geertje Bekebrede, Julia Lo, and Heide Lukosch

Article

Transportation Modeling as a Didactic Tool: Human Settlement and Transport

  • Timo Ohnmacht, Widar von Arx, Norbert Schick, Philipp Wegelin, and Jonas Frölicher

Ready-to-use simulations

CONFIDENTIAL COMMUNICATION: A Corporate Social Responsibility Game

  • Shlomo Sher

PUZZLED? A Hierarchical-Group, Problem-Solving Simulation

  • Kathleen H. Wall and Sandra Morgan

Simulation & Gaming, June-August 2015

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The latest issue of Simulation & Gaming 46, 3-4 (June-August 2015) has now been published. It is a special symposium issue on system dynamics and simulation/gaming.

Simulation & Gaming, April 2015

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The latest issue of Simulation & Gaming 46, 2 (April 2015) is now available. This is a symposium issue devoted to Theory to Practice in Simulation.

Simulation & Gaming (February 2015) now available

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The latest issue of Simulation & Gaming 46, 1 (February 2015) is now available. It includes a tribute to the late Donald Featherstone by John Curry of the History of Wargaming Project.

Tributes

CFP: Temporality in Simulation Gaming

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Timo Lainema (University of Turku) has issued a call for papers for a symposium issue of Simulation & Gaming on “Temporality in Simulation Gaming.”

With this symposium (special issue) of Simulation & Gaming, we call on authors to prepare and contribute original and unpublished articles exploring temporality in simulation gaming. Research on time in gaming is becoming more common, but is still rare. This is surprising considering that the majority of business simulation/games, for example, have a time dimension embedded in their virtual world.

Possible topics of interest (not necessarily limited to these):

  • review of existing literature on simulation gaming time processing and presentation methods, with the most recent developments;
  • the nature of time during a simulation game and how it affects the gaming experience;
  • flow/immersion and time – how they are linked together;
  • what kinds of phenomena can be represented with simulation games that have different ways of dealing with the flow of gaming decisions and tasks;
  • how the time presentation of a simulation game affects the authenticity of the game;
  • problems of condensed and simplified simulation time – does condensation lead to potential problems and misunderstandings ;
  • studies on the relationship between the progression of events within the game internal world time and the progression of real-world time
  • how temporality affects the cognitive processes of the player
  • time in team based games – how temporality affects team processes, communication and collaboration
  • temporal structures for arranging optimal game learning processes: when to motivate, brief, and debrief the game content and outcomes, how the participants change on the temporal continuum during this process (from newcomers to experts in the gaming context)
  • presentation and analysis of simulation games which aim at teaching future-oriented awareness of the players – learning about time, its horizon and future;
  • how various perceptions and notions of time influence the debriefing process.

Unfortunately, I’ve only just seen the CFP, and so the deadline for submission of abstracts is soon—”summer 2015.” For further details, see the link above.

Simulation & Gaming, April 2014

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The latest issue of Simulation & Gaming 45, 2 (April 2014) is now available.

Articles
Christle Grace G. Carabeo, Charisse May M. Dalida, Erica Marla Z. Padilla, and Ma. Mercedes T. Rodrigo
Timothy C. Clapper
Ki-Young Jeong and Ipek Bozkurt
Alice Y. Kolb, David A. Kolb, Angela Passarelli, and Garima Sharma
Jonna Koponen, Eeva Pyörälä, and Pekka Isotalus
Kimmo Oksanen and Raija Hämäläinen
Call for Papers

The call for papers that forms part of the issue is on the topic of “theory to practice in simulation.”

Call for Papers

Theory to Practice in Simulation

Symposium issue of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research.

Guest Editors: Timothy C. Clapper, PhD, University of Colorado at Colorado Springs, TC Curriculum & Instructional Design, LLC, USA and Iris G. Cornell, PhD, RN, Rasmussen College, USA Email: timothy.clapper@gmail.com

With this special issue of Simulation & Gaming, we call on authors to prepare and contribute original and unpublished articles exploring specific learning theories that guide best practices in simulation. Theory guides practice and practice guides theory. Practice theory is descriptive and we have a need to describe the use of the learning theories that support best-practices in active, engaging, and informative simulation-based instruction.

We will use a Conceptual paper design and a structured abstract. For this special issue, we prefer articles to be short communications (1500-2500 words) of one or two specific learning theories applicable to appropriate instructional design and simulation-based instruction.

Process: Before submitting a manuscript, please consult the Guide for S&G Authors http://www.unice.fr/sg/authors/ and the detailed call for papers available on the S&G web site and (LINK). The first step involves sending an abstract and keywords to the guest editors. After the approval of your abstract by the guest editors, you will be invited to submit your full manuscript. Only those articles of the highest quality will move forward for publication.

Schedule

  • Receipt of proposals: summer, 2014.
  • Response to proposals: within in a month.
  •  Submission of manuscripts: fall, 2014
  • First review: to be submitted by end of fall 2014.
  • Revision (maybe 2nd review), editing, proofing, in a month • Online publication: as articles are accepted.
  • Publication of special issue: possibly early/mid 2015

More details at: http://www.unice.fr/sg/resources/cfp_Theory-practice_long_Clapper.pdf

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CFP: Special issue of S&G on sustainability and simulation/gaming

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Levent Yilmaz (Auburn University) and  Tuncer Ören (University of Ottawa) have issued a call for papers for a special issue of Simulation & Gaming that would be devoted to sustainability and simulation/gaming.

As the challenges involving the achievement of a sustainable society become truly global involving complex interdependencies among social, political, and technical dimensions that collectively influence risk, simulation gaming with complex system models is becoming a highly effective strategy to study them. In today’s challenging policy environment, government officials and other decision-makers are confronting difficult sustainability problems whose common feature is their complexity.

Even under optimistic conditions, unexpected disasters and crises will increase severity of conditions for immediate disaster relief and the need to assist large number of refugees. Also, human actions contribute to environmental disasters such as oil spills. These emerging challenges suggest development of adaptive and resilient plans that can be revised under conditions of deep uncertainty. Development of simulation-based predictive displays for a control system or predictive displays based on multisimulation to evaluate several futures and decisions based on the outcomes of several futures will be critical enablers to deal with uncertainty that is pervasive in complex interconnected systems that need to be properly managed. Better data can also drive simulation games, which can help predicting important trends, assessing how well proposed policies and strategies would meet desired system-level objectives, and determining the optimal levels of resource use. Examples include growth, development, and evolution of urban areas, management of critical infrastructures during crisis and disaster, and management of natural environments such as forests or rivers as well as policies for governance such as fiscal and economic policies to assure sustainability and definitely to avoid disasters. However, effectiveness and relevance of simulation games to decision-making require careful consideration of the integration of the simulation gaming solutions with deliberation and political process. Hence, the issues pertaining to transparency, legitimacy, and participation are critical pillars of an integrated strategy.

With this special issue, we aim to provide the opportunity for authors to contribute original and unpublished articles that present the use of simulation/gaming, including debriefing, for exploring social, economic, and environmental sustainability of human and natural systems. Simulation/gaming, with debriefing, can serve as a proactive anticipatory system to examine possibly unintended consequences of course of actions, as their impacts are amplified and are often unforeseeable due to complex interactions and emergence that permeate through the components of a complex interconnected system of systems. Multidisciplinary approaches are particularly welcome to address the problem of complex system sustainability.

  • Topics of interest include, but are not limited to:
  • Integrated economic, social, and environmental simulation games for sustainability
  • Models of human factors and social dynamics in relation to human and organizational enterprises
  • Simulation games for decision support under uncertainty and long-term policy analysis
  • Metrics for proactive anticipation of unsustainable conditions and their solution
  • Tools and techniques for assessing adaptability, resilience, and emergent behaviour in complex adaptive human and social systems
  • Simulation gaming for disaster management and recovery
  • Advanced methods and tools for testing of the resilience of proposed financial regulations
  • New ways of thinking for policy makers for predictability, control, and explanation of complex adaptive phenomena
  • New resource management paradigms investigated by M&S
  • Data needs and validation of sustainability models and simulation games
  • Synergy of software agents and simulation games, including agent-monitored simulation games
  • The use of debriefing, and the integration of debriefing into simulation/games, for sustainability.

Proposals will be accepted through spring/summer 2014. For more information on submissions, click the link above.

Simulation & Gaming (October 2013)

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A new issue of Simulation & Gaming 44, 5 (October 2013) is available:

Autobiographical article

Articles

Simulation & Gaming (August 2013)

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The new issue of Simulation & Gaming 44, 3 (August 2013) is now available:

Autobiography

Articles

Ready-to-use simulation

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