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Tag Archives: Simulation & Gaming

Simulation & Gaming (October 2021)

The latest issue of Simulation & Gaming 52, 5 (October 2021) is now available (paywalled).

Editorial

  • Plowing Ahead 
    • Marlies P. Schijven and Toshiko Kikkawa


Articles

  • We Are the Champions? Performing whiteness in ASCENSION: DAWN OF CHAMPIONS 
    • Sabine Harrer
  • Effect of Digital Serious Games Related to Patient Care in Pharmacy Education: A Systematic Review
    • Rafaella de Oliveira Santos Silva, André Mascarenhas Pereira, Dyego Carlos Souza Anacleto de Araújo, Kérilin Stancine Santos Rocha, Mairim Russo Serafini, and Divaldo Pereira de Lyra Jr.
  • The Impact of Training on Teamwork and Simulated Debriefings on Real-Life Cardiopulmonary Arrest Events 
    • Tara Mahramus Hunt, Mindi Anderson, Mai Vo, and Daleen Aragon Penoyer
  • Research-Based Game Design for Serious Games 
    • Keith Watt and Tamarah Smith
  • Virtual Reality Technology and Remote Digital Application for Tele-Simulation and Global Medical Education: An Innovative Hybrid System for Clinical Training 
    • Omamah Almousa, Ruby Zhang, Meghan Dimma, Jieming Yao, Arden Allen, Leo Chen, Parastou Heidari, and Karim Qayumi
  • A Human Reliability Assessment of Marine Engineering Students through Engine Room Simulator Technology 
    • Cagatay Kandemir,  and Metin Celik


Short Research Article

  • The Iterative Development and Testing of an Interactive Mobile Application for Skill Retention of Cardiopulmonary Resuscitation Among High School Students: A Pilot Study 
    • Adeel Arif, Amber Arif, Kimberly Anne Fasciglione, and Farrukh Nadeem Jafri


Simulations Read to Use

  • Enabling Players to Develop Theories of Change for Sustainable Development: A Serious Game 
    • Theresa Tribaldos and Flurina Schneider

Simulation & Gaming (August 2021)

The latest issue of Simulation & Gaming 52, 4 (August 2021) is now available.

Research Articles

  • An Examination and Extension of the Theory of Gamified Learning: The Moderating Role of Goal Orientation 
    • Caribay Garcia- Marquez and Kristina N. Bauer
  • A Longitudinal Study of the Skills and Attitudes Conveyed by Two Business Simulation Games in Pécs, Hungary
    • Tibor Kiss and Roland Schmuck

Short Research Article

  • A Pilot Study to Explore Novice Debriefers’ Post-Simulation Debriefing Experiences 
    • Grace Ng and Daniel M. Lugassy

Original Article

  • Do Gaming Simulations Substantiate That We Know More Than We Can Tell? 
    • M. A. van Haaften, I. Lefter, H. Lukosch, O. van Kooten, and F. Brazier

Simulations Read to Use

  • INFLUENZA: A Board Game Design Experiment on Vaccination 
    • Pedro Pinto Neves, Filipe Luz, Eva Vital, and Jorge Oliveira
  • Wargaming as a Methodology: The International Crisis Wargame and Experimental Wargaming 
    • Benjamin Schechter, Jacquelyn Schneider, and Rachael Shaffer

Simulation & Gaming, June 2021

The latest issue of Simulation & Gaming 52, 3 (June 2021) is now available. The issue is devoted to the topic of facilitation in gaming.

Editorial

Why Facilitation? 

Elyssebeth Leigh, Elena Likhacheva, Elizabeth Tipton, Marieke de Wijse-van Heeswijk, and Birgit Zürn

Articles

  • Becoming the Unseen Helmsman – Game facilitator competencies for novice, experienced, and non-game facilitators 
    • Rens Kortmann and Vincent Peters
  • The Multiple Facilitator: Scientists, Sages and Rascals 
    • Rob J. G. Jansen and Marino van Zelst
  • Sight Beyond Sight: A Conceptual Exploration of the ‘Gaze’ in Facilitating Simulations 
    • Anjum Naweed and Elyssebeth Leigh
  • Ethics and the Simulation Facilitator: Taking your Professional Role Seriously 
    • Marieke de Wijse-van Heeswijk
  • Trust in Classroom-as-Organization Simulations: Parallel Experiences of Participants and Facilitators
    • Laurie L. Levesque
  • Complexifying Facilitation by Immersing in Lived Experiences of on-the-fly Facilitation 
    • Joeri van Laere, Jessica Lindblom, and Marieke de Wijse-van Heeswijk
  • Design of an Impulse-Debriefing-Spiral for Simulation Game Facilitation 
    • Sebastian Schwägele, Birgit Zürn, Heide K. Lukosch, and Maria Freese
  • Decreasing Racial Bias Through A Facilitated Game and Workshop: The Case of Fair Play 
    • Christine Maidl Pribbenow, Kyrie Eleison H. Caldwell, Donald Dejon Dantzler, Percy Brown, Jr., and Molly Carnes

Simulation & Gaming, April 2021

The latest issue of Simulation & Gaming 52, 2 (April 2021) is now available.

  • Wired to Exit: Exploring the Effects of Wayfinding Affordances in Underground Facilities Using Virtual Reality
    • Panos Kostakos, Paula Alavesa, Mikko Korkiakoski, Mario Monteiro Marques, Victor Lobo, and Filipe Duarte
  • Challenges in Serious Game Design and Development: Educators’ Experiences 
    • Anastasia Dimitriadou, Naza Djafarova, Ozgur Turetken, Margaret Verkuyl, and Alexander Ferworn
  • Designing Game-Based Writing Projects to Foster Critical Ethical Reasoning in the English Classroom: A Case Study Using Plague Inc: Evolved 
    • Matthew Kelly
  • A multi-site study examining the usability of a virtual reality game designed to improve retention of sterile catheterization skills in nursing students 
    • Karen R. Breitkreuz, Suzan Kardong-Edgren, Gregory E. Gilbert, Connie DeBlieck, Mariam Maske, Christy Hallock, Susan Lanzara, Kathryn Parrish, Kelly Rossler, Carman Turkelson, Anthony Ellertson, Kimberly N. Brown, Taylor Swetavage, Michael Werb, Elizabeth G. Kuchler, Lori S. Saiki, and Shelly R. Noe
  • Distributed Leadership in Collegiate Esports 
    • Evan Falkenthal and Andrew M. Byrne
  • Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research 
    • Özge Kelleci and Nuri Can Aksoy
  • Simulating Peace Operations: New Digital Possibilities for Training and Public Education 
    • A. Walter Dorn and Peter F. Dawson

Simulation & Gaming (February 2021)

The latest issue of Simulation & Gaming 52, 1 (February 2021) is now available. It is a special symposium edition devoted to escape rooms.

  • Editorial
    • Escape Rooms: A Novel Strategy Whose Time has Come Desiree
      • A. Díaz and Timothy C. Clapper
  • Articles
    • Toward Defining Healthcare Simulation Escape Rooms 
      • Mindi Anderson, Lori Lioce, Jamie M. Robertson, Joseph O. Lopreiato, and Desiree A. Díaz
    • Ensuring Educational Escape-Room Success: The Process of Designing, Piloting, Evaluating, Redesigning, and Re-Evaluating Educational Escape Rooms 
      • Heidi Eukel and Briyana Morrell
    • Escape Room Blueprint: Central Orientation Contagion Crisis 
      • Jill L. McLaughlin, Jessica A. Reed, Jody Shiveley, and Stephanie Lee
    • A Community Pediatric Camp Escape Room: An Interactive Approach to Applying Real-Life Critical Thinking Skills 
      • Syretta Spears, Gabriel M. Díaz, and Desiree A. Diaz
    • There is no I in Escape: Using an Escape Room Simulation to Enhance Teamwork and Medication Safety Behaviors in Nursing Students 
      • Dawn Sarage, Barbara J. O’Neill, and Carrie Morgan Eaton
    • The Impact of an Escape Room Simulation to Improve Nursing Teamwork, Leadership and Communication Skills: A Pilot Project 
      • Beatriz Valdes, Mary Mckay, and Jill S. Sanko
    • Escape the Simulation Room Jennifer E. Sanders, Jared Kutzin, and Christopher G. Strother
      Shocking Escape: A Cardiac Escape Room for Undergraduate Nursing Students 
      • Briyana Morrell and Heidi N Eukel
    • Can You Escape? The Pharmacology Review Virtual Escape Room 
      • Miranda Michelle Smith and Rebecca G. Davis
    • Operation Outbreak: A Periop 101 Exam Review Escape Room 
      • Ashley N. Frederick and Jessica A. Reed
    • Escape the Womb: A Maternal Emergency 
      • Lori Hardie, Amanda Gill, Stephanie Lee, and Jody Shiveley

Simulation & Gaming (October 2020)

The latest issue of Simulation & Gaming 51, 5 (October 2020) is now available online (paywalled).

Editorial

  • Roles, Plays, and the Roles We Play While Playing Games 
    • J. Tuomas Harviainen

Articles

  • Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games
    • Merijke Coenraad, Anthony Pellicone, Diane Jass Ketelhut, Michel Cukier, Jan Plane, and David Weintrop
  • Professional Wargaming: A Flawed but Useful Tool 
    • John Curry
  • Green Across the Board: Board Games as Tools for Dialogue and Simplified Environmental Communication 
    • Kristoffer S. Fjællingsdal and Christian A. Klöckner
  • Exploring the Effects of Violent Video Games on Healthcare Trainees 
    • Karlie A. Krause, Chelsie Smyth, and Kate L. Jansen
  • A Study of Cognitive Results in Marketing and Finance Students 
    • Paola Andrea Ortiz-Rendón, Luz Alexandra Montoya-Restrepo, and Jose-Luis Munuera-Alemán
  • The Influence of Game Character Appearance on Empathy and Immersion: Virtual Non-Robotic Versus Robotic Animals 
    • Alexandra Sierra Rativa, Marie Postma, and Menno Van Zaanen
  • Conscientiousness in Game-Based Learning 
    • Liu Yi, Qiqi Zhou, Tan Xiao, Ge Qing, and Igor Mayer

Simulation & Gaming (August 2020)

The latest issue of Simulation & Gaming 51, 4 (August 2020) is now available.

Editorial

  • Gaming in the Time of COVID-19 
    • Willy C. Kriz


Articles

  • Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research 
    • Rebecca Yvonne Bayeck
  • Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School 
    • Ahmad Syawaluddin, Sidrah Afriani Rachman, and Khaerunnisa
  • Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges 
    • Tara N. Cohen, Andrew C. Griggs, Joseph R. Keebler, Elizabeth H. Lazzara, Shawn M. Doherty, Falisha F. Kanji, and Bruce L. Gewertz
  • Would Chuck Norris Certainly Win the Hunger Games? Simulating the Result Reliability of Battle Royale Games Through Agent-Based Models 
    • Hannes Rosenbusch, Jonas Röttger, and David Rosenbusch
  • The Effects of Situation Variability in a Simulation-Based Training for Implicit Innovation Knowledge 
    • Saar Van Lysebetten, Frederik Anseel, and Diana R. Sanchez
  • Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance 
    • Carlos Capelo and Ana Lorga Silva
  • Practicing CPR: A Qualitative Analysis of Resident Motivation 
    • Ilana Harwayne-Gidansky, Dorene F. Balmer, Cara B. Doughty, Lori L. Scarlatos, Todd Chang, and Joo Lee Song
  • Virtual Gaming Simulation: An Interview Study of Nurse Educators 
    • Margaret Verkuyl, Lynda Atack, Krista Kamstra-Cooper, and Paula Mastrilli
  • Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department 
    • Cindy Luu, Thomas B. Talbot, Cha Chi Fung, Eyal Ben-Isaac, Juan Espinoza, Susan Fischer, Christine S. Cho, Mariam Sargsyan, Sridevi Korand, and Todd P. Chang
  • Telesimulation for COVID-19 Ventilator Management Training With Social-Distancing Restrictions During the Coronavirus Pandemic 
    • Neel Naik, Robert Alan Finkelstein, Joy Howell, Kapil Rajwani, and Kevin Ching

Simulation & Gaming (April 2020)

sgbarThe latest edition of Simulation & Gaming 51, 2 (April 2020) is now available.

Editorial

  • Real, Half-Real, Irreal, Unreal
    • J. Tuomas Harviainen

Articles

  • The Climate Action Simulation
    • Juliette N. Rooney-Varga, Florian Kapmeier, John D. Sterman, Andrew P. Jones, Michele Putko, and Kenneth Rath
  • The Role of Epistemic Curiosity in Game-Based Learning: Distinguishing Skill Acquisition From Adaptation
    • Jonathan T. Huck, Eric Anthony Day, Li Lin, Ashley G. Jorgensen, Joseph Westlin, and Jay H. Hardy, III
  • Unlocking Student Engagement: Creation, Adaptation, and Application of an Educational Escape Room Across Three Pharmacy Campuses
    • Heidi Eukel, Jeanne Frenzel, Kyle Frazier, and Micah Miller
  • A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan
    • Yusuke Toyoda
  • Gaming Exercise for Rights-Conversion-Type Urban Redevelopment Project in International Cooperation Context
    • Toshiyuki Kaneda, Mingji Cui, Sofia Sahab, and Ahmad Ramin Sadiq
  • Exploration of Two Different Structures for Debriefing in Simulation: The Influence of the Structure on the Facilitator Role
    • Randi Tosterud, Kristin Kjølberg, Arnhild Vestnes Kongshaug, and Jon Viktor Haugom
  • Pacing in Serious Games: Exploring the Effects of Presentation Speed on Cognitive Load, Engagement and Learning Gains
    • Dominik Petko, Regina Schmid, and Andrea Cantieni

Simulation & Gaming (August 2018)

sgbar

The latest issue of Simulation & Gaming 49, 4 (August 2018) is now available:

Editorial
Articles
Ready-To-Use-Simulation

Simulation & Gaming (April 2018)

sgbar

The latest issue of Simulation & Gaming 49, 2 (April 2018) is now available.

Editorial
Articles

 

Simulation & Gaming, February 2018

sgbarThe latest edition of Simulation & Gaming 49, 1 (February 2018) is now available.

 

Editorial


 

Articles


 

Gaming Material Ready to Use


 

Notice


Simulation & Gaming, August 2017

sgbar

The latest issue of Simulation & Gaming 48, 4 (August 2017) is now available.

 

Editorial


Articles


Design Case Study


Simulation & Gaming (April 2017)

sgbar

The latest edition of Simulation & Gaming 48, 2 (April 2017) is now available online.

Editorial

Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments
Timothy C. Clapper

Articles

Oasistan
Martin de Jong, Harald Warmelink

We’re Just Playing
Mike P. Cook, Matthew Gremo, Ryan Morgan

Assessing Gaming Simulation Validity for Training Traffic Controllers
G. van Lankveld, E. Sehic, J. C. Lo, S. A. Meijer  

Construct Development and Validation in Game-Based Research
Michael D. Coovert, Jennifer Winner, Winston Bennett

Governments Should Play Games
Lobna Hassan

Gaming Material Ready to Use

Simulating a Climate Engineering Crisis
Nils Matzner, Robert Herrenbrück

Simulation & Gaming (December 2016)

sgbar

The latest issue of Simulation & Gaming 47, 6 (December 2016) is now available.

Editorial
Articles
Gaming Material Ready to Use

 

Simulation & Gaming, October 2016

sgbar

The latest issue of Simulation & Gaming 47, 5 (October 2016) is now available. The issue is devoted to the topic of “service design games.”

Editorial
Symposium Articles
Case Example
Articles
News & Notes
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