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I’ve removed the link—if Walter has a newer one, will update the piece with that.
This is very useful, thank you. A quick note – http://www.peacekeepersgame.com now appears to go to a porn site. You may wish to update that link. That aside, thanks again – we’re looking at options for useful wargaming simulations in respect of a course (called ‘Law, Force and Legitimacy’) for cadets at the Australian Defence Force Academy. This is useful.
I just finished playing my first (and the first) peacekeeping game: “Gaming for Peace” (https://gap-project.eu/). You make dialogue choices for a UN peacekeeper: first, a Finnish CIMIC officer; and, second, a Portuguese police officer. The game is rather basic: pretty linear gameplay through dialogue only; a 2D, static environment, where the only sounds are background chatter; and there is little on the roles and options of peacekeepers (beyond dialogue). You choose the dialogue responses from a menu (typically three choices) that makes you think about cultural, gender, and human sensitivity. All the characters that behave badly are males and the game plays on stereotypes. The game does make you read a couple of UN-type mission documents that are needed for a few responses so there is an additional learning opportunity there. The evaluation of your responses is through reports, with a neat link to the internet to compare your game answers to others before you and the correct (i.e., politically correct) answers. The game offers useful insights into inter-personal communication while in the field, not just for peacekeeping. An important step in the evolution of peacekeeping gaming!
Precisely because peacekeepers need special training, beyond that of regular soldiering, simulations are particularly important to develop.To be successful, peacekeepers need specialized skills, going beyond (but including) the appropriate use of force. Simulations can help this.
Again, for a look at peacekeeping success/failure, which shows more success than failure in UN peacekeeping history, see this recent paper pdf: https://www.walterdorn.net/pdf/Peacekeeping-Works_Dorn-Collins_IJ_DOI0020702020917167_15May2020.pdf.
Walter very kindly gave me access to a demo of the game in development. Once upon a time when developing an exhibition about the Cyprus conflict I had hoped to include an interactive element that would help visitors understand what sort of choices could be made to respond to ceasefire violations, but could not proceed due to development costs. The interactive here helps to present problems, offer possible courses of action, and may help to model appropriate responses to provocation, use of force escalation, and atrocity. The playthrough left me wanting more, in any event, so I look forward to its future iterations.
More up-to-date and in-depth studies of UN peacekeeping show a higher success rate than 50/50. I just published a paper on peacekeeping success/failure at
(pdf: https://www.walterdorn.net/pdf/Peacekeeping-Works_Dorn-Collins_IJ_DOI0020702020917167_15May2020.pdf). But even some of those considered “disasters” have saved many lives. The UN Assistance Mission for Rwanda – led by Canadian general Roméo Dallaire – saved over 20,000 people during the genocide, despite peacekeeper numbers being reduced to fewer than 300 personnel on the ground.
The challenge is not to accept/reject peacekeeping but to find ways to make it work BETTER so it save more people and alleviate human suffering. On this PAXsims website and comments page, it would be good to explore how simulations & games can help that cause.
I agree with DR’s concluding paragraph, and think this is an important reason why many PKOs do fail. Not all fail, of course, and ones where they succeed are cases where the military deployed was professional, trained, prepared, had a clear mission and the support of its contributing governments. The same goes for PKOs that deploy police forces instead of standing military units.
Another important factor is whether the antagonists themselves want to carry on fighting earnestly; when they don’t you get Cyprus or the Golan Heights and when they decide they want to have a go at it again you get Rwanda or Croatia.
Perhaps a passable PKO game would teach its players what things are and are not under their control, and what to do when things do go wrong. There’s a great variety of moral and ethical dilemmas that could be injected into such games, which would give it some individual training value as well as allowing subunits to at least verbally rehearse some situations.
Does Peacekeeping Keep Peace? International Intervention and the Duration of Peace after Civil War
Virginia Page Fortna
International Studies Quarterly
Vol. 48, No. 2 (Jun., 2004)
Best count up I had read when doing some research back in the day for the MOD, she did the research and found it was at best 50 /50, but it was changing even as she did it, usual messy places that never really stabilized Israel, Africa ..still a problem for any military unit sent there, ,”walk quietly with a big stick …”
I think you are underestimating the effectiveness of peacekeeping. Certainly there are failures (Rwanda) and cases where the outcome is imperfect, but the research suggests that PKOs are associated with a higher probability of peace. In Africa alone, PKOs have contributed to the cessation of major violence in Namibia, Mozambique, Sierra Leone, Liberia, and the DRC. Even in cases where stable peace has not been achieved (CAR, Mali, Somalia, South Sudan), peacekeepers have arguably stopped things from getting worse. Since most militaries are more likely to deploy on PKOs than conventional military operations, it makes sense to train for them.
I think the real problem is that Peacekeeping as a military mission has actually not historically been very successful across the globe. This may be useful to game or not…. most Peacekeeping missions have either been superseded by events so that the providers pull out because it becomes untenable – Somalia, Libya, almost everywhere in Africa, and that for most military officers the problem is not during the Peacekeeping mission, but when it actually breaks down – Bosnia, Rwanda, Mali. Then the problem is more a game of either evacuation, hunting of insurgents (much like any COIN scenario) or a game of survival if you simply cannot shoot or bomb enough of the ‘baddies’, who of course can change within a time frame from one faction to another….
I applaud the attempt to tackle this, and I anticipate that students will be looking for a game that represents this dichotomy, and would do well to refer to Rupert Smith as a starter – see (https://en.wikipedia.org/wiki/The_Utility_of_Force) who states it well enough.
I suspect any really good peacekeeping game will come to his conclusion: don’t use your military for police activities, as it is not really what they are either trained, armed or paid to do… and if you do, make sure they are prepared, authorised and have the political backing to kill the enemy and deal with the consequences.