PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 06/05/2020

“Survive COVID-19” browser game

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I’ve seen a few online educational and awareness games about the current COVID-19 pandemic, but Survive COVID-19 is the best so far. Developed by Yein Udaan and XR Labs in India, it presents a series of choices about how to spend dwindling savings to keep your family well, while at the same time minimizing exposure.

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Unlike some less-well designed games of this genre, there are no easy or obvious options. The scenario is all too real for hundreds of millions in South Asia and around the world. The presentation is appropriately minimalist, and the music and sound effects contribute to the appropriate mood without being distracting. As one recent research report has found, keeping things focused and simple can really pay off in educational games.

h/t Sarah Jameel  

GUWS: Wong on wargaming and design thinking

GUWS

The Georgetown University Wargaming Society will be hosting a virtual presentation by Dr. Yuna Wong (RAND) on “Wargaming and design thinking” on 14 July 2020.

RAND Corporation is about to launch its first commercially available boardgame, Hedgemony, a version of the wargame that it developed to support the Pentagon write the 2018 National Defense Strategy. This presentation will go over the design thinking approach we used to develop the game.

Speaker Bio: Yuna Huh Wong is a policy researcher who works on a number of defense and national security topics.

Projects that she has led or co-led includes:

  • A look at the way artificial intelligence and autonomous systems could affect deterrence and escalation. This project used wargamed a future conflict involving the United States, China, Japan, South Korea, and North Korea where all but the latter had widespread AI and autonomous systems.
  • Wargaming methods, tools, best practices, and recommendations for developing U.S. Marine Corps wargaming capabilities.
  • Development of the game that stress tested the first ever NATO Military Strategy in 2019.
  • Development of the wargame that supported the 2018 National Defense Strategy.
    Recommendations for wargaming operations in the information environment.
    Options for human-machine teaming in a littoral environment.
  • She was the co-chair for the 2016 and 2017 Military Operations Research Society (MORS) special meetings on wargaming. She also keynoted at the Connections North wargaming conference in Montreal in February 2020.

She holds a Ph.D. in policy analysis from the Pardee RAND Graduate School, where her dissertation was on non-combatants in urban operations and in military models and simulations. She has a M.A. in political science from Columbia University and a B.S. in economics and a B.S. political science from the Massachusetts Institute of Technology.

Registration is via Eventbrite.

PAXsims welcomes Brianna Proceviat as associate editor

Proceviat2.pngPAXsims is pleased to announce that Brianna Proceviat has joined our team of associate editors.

Brianna is a junior wargame designer and analyst for the Canadian Joint Warfare Centre. She previously worked as a researcher with Lessons Learned Simulations and Training and Imaginetic during their recent study on serious games for humanitarian training (2020). She holds a Bachelors degree in Political Science from McGill University, where she was once nearly assassinated as President of Brynania and served as Prime Minister during a zombie apocalypse. Her fields of interest include conflict, security, and democracy.

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