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Daily Archives: 21/05/2020

How to raise a wargamer

The following article is by Caitlyn Leong, a M.A. candidate and CyberCorps Scholarship for Service Fellow at Georgetown’s Security Studies Program. She currently serves as the President of the Georgetown University Wargaming Society and previously served as Director of Simulations for The George Washington University’s Strategic Crisis Simulations. She specializes in wargaming, emerging technologies, and cybersecurity policy.


As a discipline, wargaming has numerous appeals – the styles and subject matter are varied, there are constant opportunities to learn, and the community of wargamers is largely friendly and engaging. Currently, however, there is no clear pipeline or navigable process for starting a career in wargaming. There is plenty of conventional wisdom on how to get started: design a game, play as many games as one can, and work in defense analysis somewhere that also does wargaming. Many wargamers confess that their careers in wargaming are happy accidents – they started out doing something else, found wargaming, and stayed.

Back in 2016, Dr. Yuna Wong characterized the wargaming field as an inverted pyramid, dominated by an older generation, and is certainly not as diverse as it could be. There has been some progress on this issue, but there is still room for improvement. So, how can the wargaming community establish a career pipeline, ensuring that the next generation of wargamers is as distinguished and robust as those that have come before?

To understand the experience of aspiring wargamers at the base of this inverted pyramid, we must identify what experiences are unnecessary, what experiences are helpful, and how the wargaming community can ensure that future generations of wargamers have the necessary skills and opportunities to develop.  Looking back on my collection of experiences, I identified challenges, helpful opportunities, and ways the wargaming community can further develop the pipeline of talent it desperately needs.

Not All Who Wander Are Lost: Forays into the Wargaming Community

As a freshman International Affairs major at The George Washington University, I joined Strategic Crisis Simulations(SCS), a student organization that designs educational exercises and political-military simulations for NCR students and young professionals. I started out writing scenario injects – simulated tweets, news articles, and think tank reports – as part of our effort to put on four large-scale simulations per academic year. These simulations were designed to place students in the roles of top civilian and military decision-makers across the U.S. government as they played through kinetic and non-kinetic crisis scenarios.

At the end of my freshman year, I was selected for a three-year leadership role, guiding the design process of those simulations as a member of SCS’ Simulations Directorate. This led me to a year-long internship at the National Defense University’s Center for Applied Strategic Learning, which boasts several SCS alumni, where I was able to learn firsthand about designing exercises for JPME and the various types of gaming that were popular within the U.S. government. My time at CASL convinced me that I wanted to be a professional wargamer and that I loved educational games, but I was left looking for additional experiences to make that a reality.

Aside from my extracurricular involvement with SCS, I had no idea where to look for other wargaming opportunities and what my job options might be after graduation. So, for the next two years, I focused on improving SCS and building a cadre of professional mentors who would attend the simulations and advise the control team and participants, hoping that through networking, our membership, including myself, could learn more about professional wargaming opportunities.

Despite my SCS experience and my network, I found myself struggling to move forward. My mentors helped me identify which organizations had wargaming components, but many of those organizations were not hiring undergraduates or civilians. I seemed to hit an educational dead-end as well. At the time, I only knew of wargaming courses at military PME institutions, which I couldn’t attend as a civilian. I knew I wanted to pursue a career in wargaming, but no one seemed to be able to tell me how to go about it. Of course, I am now aware that there are several civilian wargaming courses in addition to those offered at PME institutions, but at the time, I was woefully underinformed about existing educational and professional opportunities.

Then at graduate school, fortune serendipitously intervened. Georgetown’s Security Studies Program (SSP) was offering a first-time “Basics of Wargaming” course taught by Sebastian Bae. I re-arranged my fall course schedule to take the elective. I had never taken a formal wargaming course and I simultaneously debated whether I already had “enough” experience or if I was woefully unprepared to complete the course assignments. Through the course, I was exposed to the best articles, books, and handbooks in wargaming literature. I also led a team of two other SSP students to design an original box-set wargame, Reconquering Rome, which examines the Byzantine reconquest of the Italian peninsula in the 6th century CE.


Final version of Reconquering Rome.

The course opened up the opportunity for me to meet professional wargamers, pitch Reconquering Rome to commercial publishers, and become a founding member of the Georgetown University Wargaming Society (GUWS), of which I am currently president. Working with GUWS has connected me and our membership to a plethora of wargaming resources, established professionals, and organizations in the field that I had never imagined existed before. I acknowledge that my experience is simply one way forward, but I have endeavored to identify lessons learned that the wargaming community can act upon to improve the pipeline for aspiring wargamers.

Logjams in the Wargaming Pipeline

I believe that the current wargaming pipeline has unintentional choke points, where the pipeline narrows and only the very lucky or the incredibly determined manage to squeeze through.

For budding wargamers, student-run wargaming organizations are simultaneously fantastic access points and disappointing dead ends. Membership in a wargaming organization is not mandatory for a wargaming career. However, these organizations often serve as the first introduction to wargaming, both as a tool and as a career option. My time with SCS exposed me to design concepts and built my repertoire of wargaming experiences. Yet, only select undergraduate and graduate programs outside of the National Capital Region have student-run wargaming organizations. Those that do exist are frequently islands unto themselves. They are wonderful, vibrant communities, but there is no clear path forward after graduation. Beyond the occasional individual mentor, the connection between student-run wargaming organizations and the professional wargaming community is infrequent – if not nonexistent.

Beyond the university, there is a scarcity of entry-level opportunities to develop young wargamers. My CASL internship helped me get my feet wet in professional wargaming and I enjoyed my work there immensely, but access to these professional opportunities is severely limited. Within the national security ecosystem, there exists a myriad of internships and fellowships, ranging from regional to domain-specific interests. Wargaming is the unfortunate exception. There are several wargaming institutions that could offer entry-level opportunities if they wanted, such as the Naval War College, Center for Army Analysis (CAA), and federally funded research and development centers (FFRDCs). By creating more access points for young wargamers, wargaming organizations can systematically cultivate talent and develop enthusiasts into professionals. These wargaming opportunities can also build transferrable skills for any analyst – such as research, military analysis, writing, and analytical skills.

Squeezing Through the Wargaming Pipeline

Formal wargaming courses are invaluable resources and experiences. Admittedly, establishing a formal wargaming course or certificate can prove difficult, with as many failed attempts as success stories. However, although limited, there are formal wargaming courses offered by select universities, such Georgetown, McGill University, and King’s College London. I learned more in my one semester in Basics of Wargaming than I did in the previous four years, where I was piecing together on-the-job knowledge in isolation. In the Basics of Wargaming course, I learned about the different styles of wargames, their uses, the strengths and limitations of wargaming, and the wider body of wargaming literature. There is a fundamental difference between simply reading Peter Perla’s The Art of Wargaming, Phil Sabin’s Simulating War , and Graham Longley-Brown’s Successful Professional Wargames: A Practitioner’s Handbook, and using them as guides in creating your own wargame. The opportunity to research, design, and develop an original wargame in fourteen weeks was both a trial by fire and an irreplaceable learning experience. However, formal courses are not the only answer. Professional designers could mentor interested student groups to develop their own wargames, providing experience and structure to their learning.

Professional wargaming organizations and communities offer critical access to nodes of connections, knowledge, and experiences. The MORS Wargaming Community of Practice, PAXsims, and Connections conference are some of the cornerstones of the professional community. These professional organizations offer insight into the career path and a way for young wargamers to identify what skills and experiences they need to get there. The jump from student-run organizations to professional societies is crucial. My path in wargaming began to open up when my various experiences converged to reach that critical point, but taken individually, my experiences would not have been enough to break into the field. Incrementally, however, the transition to professional wargaming communities is proving less precarious. For instance, several wargaming organizations have increasingly sought to engage a wider audience. The diverse audience of the GUWS webinar series, where military officers, students, educators, and hobbyists interact on a global scale, is a strong example of this type of engagement.

Finally, studying and playing different types of wargames – especially commercial games– aids in developing an understanding of the depth and breadth of the field and game design. This provides an encyclopedic base of knowledge to draw upon for future game design and career opportunities, as appropriate. Some professional wargamers may not see the value in commercial games, but aspiring wargamers generally lack access to unclassified and freely available professional wargames. Commercial games offer a way to learn about different game styles, mechanics, and topics, and until an aspiring wargamer joins an organization, commercial games may be all they have. And let’s not forget, many of the giants of the wargaming field learned on SPI and Avalon Hill commercial wargames.


Graduate students from Georgetown and military officers playing Reconquering Rome at the Brute Krulak Center for Innovation and Creativity.

Widening the Pipeline: What the Wargaming Community Can Do

Currently, beginning a career in wargaming is a function of luck – a fortunate sequence of events and experiences, just coherent enough to get that first real wargaming job or opportunity. Expecting aspiring wargamers to navigate this in the hope of identifying and hiring the next generation of wargamers is both foolish and unsustainable. This is not the way to ensure that the next generation will be drawn from a diverse pool of talent – it will simply reproduce the same type of talent.

The wargaming community can change the experience for aspiring wargamers in three major ways:

  1. Eliminate the disconnect between aspiring wargamers and professionals. Aspiring wargamers are out there, if established wargaming professionals look for them. Wargaming professionals must actively participate in eliminating this disconnect – they must seek out and develop rising wargaming talent, instead of just leaving the door open behind them. This can occur on an individual level or by linking professional organizations to student organizations in a formal or informal way. These connections offer an incredible opportunity to identify and mentor the next generation of wargamers.
  2. Improve opportunities for civilian-military interaction in wargaming. There is a gap between civilian and military education, even though the civil-military relationship is foundational for U.S. national security. Robust educational wargaming can serve as the connective tissue between civilian and military student communities at all levels. In all my educational experience, I have only had rare opportunities to wargame side-by-side with the military personnel that I may one day have as colleagues. And yet, my favorite experiences in wargaming are those in which civilians and military personnel have participated in a wargame together. I have facilitated games that pitted midshipmen against undergraduates, colonels against GS-15s, and Marine Corps majors against Georgetown graduate students. More learning and exchange is necessary, both for education and enhancing the value of wargaming for both sides.
  3. Offer more academic wargaming opportunities. Academia should embrace wargaming, both as an educational tool and a skill to be taught. University is typically where students explore their career interests, so if wargaming is not even on the table as an option, how will they know if they are interested? Formal courses at both the undergraduate and graduate levels can help students to build the transferable skills that they will need for a successful career in wargaming. Even when formal design courses are not an option, universities can leverage wargames as educational tools on a wide range of subjects, such as military history, crisis management, strategy, and more. Several courses, both civilian and military, are increasingly utilizing wargames in the classroom and this trend should be encouraged. To do this, universities must provide adequate resources and allow professors to freely include wargames in their curriculum.

The field of wargaming should not rely on happy accidents. For the wargaming community to evolve and grow, it will require a robust system of diverse opportunities and pathways. Producing wargamers should not be left to luck – a whimsical roll of the dice.

Caitlyn Leong 

CNAS: East China Sea Crisis 2030


As part of its 2020 America Competes national security conference, the Center for a New American Security (CNAS) will convene a virtual wargame on July 22: A Deadly Game: East China Sea Crisis 2030.

Additional conference details and registration can be found here. Participants can register separately for various panel discussions and for the game itself.

h/t Aaron Danis 

GUWS: Fielder on the Psychology of Effective Game Design


The Georgetown University Wargames Society will be hosting a virtual presentation by James “Pigeon” Fielder on the psychology of effective game design on June 8.

In this talk, Dr. James “Pigeon” Fielder of Colorado State University will discuss why good games tap the minds and emotions of players. Drawing from interdisciplinary literature, Pigeon will delve into the gaming symbolism from board games to sports and how games transform into rituals inside which play becomes real to the participants.

Zoom information will be sent to participants from our GUWS email no later than 72 hours before the event!

Speaker Bio

Dr. James “Pigeon” Fielder joined Colorado State University in 2019 as an Adjunct Professor after retiring from the U.S. Air Force as a Lieutenant Colonel and Associate Professor of Political Science at the U.S. Air Force Academy. He is also the founder and president of Liminal Operations, LLC, a corporate wargaming consultancy. Pigeon researches interpersonal trust and emergent political processes through tabletop, live-action, and online gaming as natural experiments. He also has over two decades of experience designing, executing, and assessing training exercises and wargames, from small-group tabletop discussions to multi-day exercises engaging 5,000+ participants.

Registration is via Eventbrite.


A video of this presentation can be seen below.

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