In order to assist the designers of pandemic response serious games, I have compiled and prepared a set of 68 COVID-19 themed game icons. These are available in zipped folders in three graphic formats: jpgs, pngs, and transparent pngs.
We typically use these in conjunction with 25mm or 37mm disks, the latter being the size included in the Matrix Game Construction Kit. These can be formatted for 3/4″ and 1″ Avery labels respectively using Avery’s excellent online design application and label templates. However, you can use them in any way you wish for the purposes of education and scenario analysis relating to the Covid-19 pandemic.
For further resources, see PAXsim’s COVID-19 serious gaming resources page.
This post is intended to aid those who might be developing or facilitating serious games about COVID-19 pandemic response for policy development or educational reasons. It will be updated as we come across new resources.
If you know of any resources, please drop us a note. Note that we are not interested in hobby/entertainment games at this point (although if someone wants to do a review essay on several of these for PAXsims, we would be happy to consider it).
Simulation Resources: PAXsims
Simulation Resources: Others
- Active Learning in Political Science
- Centre for Health Security, Johns Hopkins University
- Operation Outbreak
- US Naval War College
- Benjamin Davies, Heath Brightman, Jacob Brostuen, David Polatty, Brittany Card, Urban Outbreak 2019 Pre-Analytic “Quick Look” (US Naval War College, 2019).
- Benjamin Davies, Kaitlin Rainwater Lovett, Brittany Card, David Polatty, Urban Outbreak 2019 Pandemic Response: Select Research & Game Findings (US Naval War College, 2019).
- “The Naval War College Ran a Pandemic War Game in 2019. The Conclusions Were Eerie,” Military.com, 1 April 2020.
- Wilson Center
- World Economic Forum
- World Health Organization
- “Can wargaming strengthen government response to catastrophic events?” War Room, 28 May 2020.
- Hanna Allam, “War-Gamed Pandemic Disaster Unfolds In Real Time,” NPR, 19 May 2020.
- Tara O’Toole, Mair Michael, Thomas V. Inglesby, “Shining Light on “Dark Winter”,” Clinical Infectious Diseases 34, 7, 1 (April 2002).
- Sebastian Funk, Marcel Salathé and Vincent A. A. Jansen, “Modelling the influence of human behaviour on the spread of infectious diseases: a review,” Interface, 26 May 2010.
- Emily K. Brunson et al, “The SPARS Pandemic 2025–2028: A Futuristic Scenario to Facilitate Medical Countermeasure Communication,” Journal of International Crisis and Risk Communications Research, 3, 1 (2020).
- Uri Friedman, “We Were Warned,” The Atlantic, March 2020.
- Before Trump’s inauguration, a warning: ‘The worst influenza pandemic since 1918′, Politico, 16 March 2020.
- Matteo Menapace, “What does Pandemic (the game) teach us about the COVID-19 pandemic?” There Will Be Games, 17 March 2020.
- “Before Virus Outbreak, a Cascade of Warnings Went Unheeded,” New York Times, 19 March 2020.
- Mark Perry, “America’s Pandemic Wargames Don’t End Well,” Foreign Policy, 1 April 2020.
- Victoria Gibson, “How Ontario planned for a crisis before COVID-19 hit,” iPolitics, 9 April 2020.
COVID-19 Data Resources
Ivanka Barzashka, Director of the Wargaming Network at King’s College London, has announced a programme of grants to support serious gaming on the current COVID-19 global pandemic:
King’s has an important opportunity and responsibility to use our research expertise in support of the international response to the COVID-19 (novel coronavirus) outbreak. This goes beyond efforts to find treatments – for example into the effects of the outbreak on mental health (including through isolation), broader social and economic questions for society, the functioning of healthcare systems (including in developing countries). How can wargaming contribute to these questions?
King’s College London is offering pilot funding for King’s Wargaming Network research teams to engage with strategic partners on rapid research on this topic. Through the King’s Together programme, we will offer grants of up to £20k for groups of researchers to start work, across all disciplines.
Proposals are due 18 March and decisions will be announced on 20 March. Please contact me as soon as possible if you have an idea for a project.
Director, Wargaming Network
School of Security Studies
King’s College London
The PAXsims team stands ready to assist applicants—email us if we can be of help. Please note that this is a time for client-driven, needs-driven serious gaming: it isn’t useful to propose projects that do not meet identified needs, which distract attention from more urgent tasks, or which consume human resources (such as subject matter expertise) better used in other ways.