PAXsims

Conflict simulation, peacebuilding, and development

Simulation & Gaming (October 2023)

Simulation & Gaming 54, 5 (October 2023) is now available (paywalled).

Editorial

  • Improving resilience through gaming
    • Marlies P. Schijven and Toshiko Kikkawa

Article

  • “The Synaptic Board Game” Improves Health Sciences Students’ Learning on Synaptic Transmission
    • Guilherme Salgado Carrazoni, Amanda Dalla’Corte Chaves, Lucas Gazzani Araujo Silva, Claudio Felipe Kolling da Rocha, and Pâmela Billig Mello-Carpes

Research Articles

  • Communication Challenges in Social Board Games 
    • Michael Crabb and Michael Heron
  • Typologies and Features of Play in Mobile Games for Mental Wellbeing 
    • Emma Reay, Minhua Ma, Tanya Krzywinska, Gabriela Pavarini, Siobhan Hugh-Jones, Anna Mankee-Williams, Anton Belinskiy, and Kamaldeep Bhuie
  • Sports: Digital Games and Its Future From the Traditional Athletes’ and eSports Players’ Perspectives
    • Tuğçe Örsoğlu, Betül Yüzbaşıoğlu, and Hacı Ahmet Pekel
  • Your Move: An Open Access Dataset of Over 1500 Board Gamer’s Demographics, Preferences and Motivations 
    • Liam Cross, Andrea Piovesan, Micael Sousa, Peter Wright, and Gray Atherton

Short Research Article

  • Assessing the Impact of Immersion on Learning in Medical Students: A Pilot Study Comparing Two-Dimensional and Three-Dimensional Virtual Simulation 
    • Lucy Bray, Sebastian Spencer, Emma Pearson, Katerina Meznikova, and David Hepburn

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