PAXsims

Conflict simulation, peacebuilding, and development

Simulation & Gaming (August 2023)

The latest edition of Simulation & Gaming 54, 4 (August 2023) is now available.

Editorial

  • What Does A Game Need to Become A Classic? 
    • Marlies P. Schijven and Toshiko Kikkawa

Research Articles

  • About Gamifying an Emotional Learning Companion to Teach Programming to Primary Education Students 
    • J.M. Ocaña, E.K. Morales-Urrutia, D. Pérez-Marín, and C. Pizarro
  • Using Various Types of Embedded Participants to Enhance Culturally Congruent, Family-Centered Simulation-Based Education 
    • Desiree A. Díaz, Andrew D. Todd, Gregory E. Gilbert, Humberto López Castillo, Mindi Anderson, James P. Jackson, Marlee R. Linnell, Kristen Y. Ng, Alison G. Walker, and Rubén Z. Díaz

Article

  • Maximising Undergraduate Medical Radiation Students’ Learning Experiences Using Cloud-Based Computed Tomography (CT) Software 
    • Minh Chau and Elio Stefan Arruzza

Erratum

  • Erratum to “Digital Games as Media for Teaching and Learning: A Template for Critical Evaluation”

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