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Recent Posts
- Simulation & Gaming (June 2024)
- Fight Club International: The Readiness Micro-Game
- Scholarship opportunity for women interested in wargaming
- Using digital outbreak simulations in academic settings
- GPPI: Gaming the Political Economy of Conflict
- Wargamer Job at NDU
- Registration for Connections US 2024 now open
- Connections UK 2024
- All that’s left is the grading…
- Wargaming the effects of a Trump presidency on NATO
Top Posts
- Wargaming the effects of a Trump presidency on NATO
- Gaming wildfires
- Fight Club International: The Readiness Micro-Game
- Ace of Aces: or, why you should Do Maths as a game designer
- About PAXsims
- Augmented reality sand tables
- High North matrix game
- Glory to the Heroes - a simple grand strategic simulation of the Russo-Ukrainian War
- Brooks: What’s the worst that could happen?
- Simulation & Gaming (June 2024)
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Archives
Associations
- Australian Defence Force Wargaming Group
- Connections Netherlands
- Connections North (Canada)
- Connections Oz (Australiasia)
- Connections UK
- Connections US
- Georgetown University Wargaming Society
- International Game Developers Association
- International Simulation and Gaming Association
- MORS Wargaming Community of Practice
- North American Simulation and Gaming Association
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- Serious Games Network – France
- Simulations Interoperability Standards Organization
- UK Fight Club
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- Women's Wargaming Network
- Zenobia Award
Institutions (public and commercial)
- Advanced Disaster, Emergency and Rapid Response Simulation
- Booz Allen Hamilton—experiential analytics
- BreakAway—serious games
- Brian Train-game designs
- Civic Mirror
- CNAS Gaming Lab
- ConSimWorld
- Decisive Point
- Fabulsi—online roleplay simulations
- Fiery Dragon Productions
- Fletcher School/Tufts University—SIMULEX
- Fort Circle Games
- GamePolitics
- History of Wargaming Project
- Imaginetic
- Kings College London—Kings Wargaming Network
- LBS – Professional Wargaming
- LECMgt
- McGill Model UN
- MCS Group
- MegaGame Makers
- MODSIM World conference
- Naval Postgraduate School—MOVES Institute
- NDU—Center for Applied Strategic Learning
- Nusbacher & Associates
- Nuts! Publishing
- Peacemaker Game
- Persuasive Games
- PlanPolitik
- RAND Center for Gaming
- Serious Games Interactive
- Slitherine Software
- Statecraft
- Stone Paper Scissors
- Strategy and Tactics Press
- Track4
- Utrecht Institute for Crisis and Conflict Simulation
- Valens Global
- Wargaming Connection
- Wikistrat blog
- World Peace Game Foundation
Journals and Publications
- Battles Magazine
- C3i Magazine
- Eludamos: Journal of Computer Game Culture
- GAME: The Italian Journal of Game Studies
- International Journal of Gaming and Computer-Mediated Simulations
- International Journal of Role-Playing
- Military Training & Simulation
- Sciences du jeu
- Simulation & Gaming
- The Journal of Defense Modeling and Simulation
- Training & Simulation Journal
- Virtual Training & Simulation News
Simulations and Games
- Active Learning in Political Science
- Barnard College—Reacting to the Past
- Best Delegate
- Beyond Intractability—Exercises and Simulations
- BoardGameGeek
- Class Wargames
- Columbia American History Online—classroom simulations
- Community Organizing Toolkit—game
- ConSimWorld
- CRISP: Crisis Simulation for Peace
- CUNY Games Network
- Darfur is Dying—game
- Economics Network—classroom experiments and games
- Emergency Capacity Building project — simulation resources
- EuroWarGames
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- Game Theory .net
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- Ian Bogost
- ICT for Peacebuilding
- Journal of Virtual Worlds Research
- Little Wars
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- Mike Cosgrove—wargame design class
- MIT-Harvard Public Disputes Program—simulation materials
- MSSV
- National Center for Simulation
- National Security Decision-Making game
- No Game Survives…
- North American Simulation and Gaming Association
- Oil Shockwave Simulation
- Pax Warrior
- Pervasive Games: Theory and Design
- Play the Past
- Play Think Learn
- Purple Pawn
- Serious Games at Work
- Serious Games Network France
- Strategikon (French)
- Technoculture, Art, and Games
- Terra Nova (Simulation + Society + Play)
- The Cove: Wargaming
- The Forge Wargaming Series
- The Ludologist
- The Open-Ended Machine
- Tiltfactor
- Tom Mouat's wargames page
- Trans-Atlantic Consortium for European Union Studies & Simulations
- United States Institute for Peace—Simulations
- University of Maryland—ICONS Project
- US Army—Modelling and Simulation
- USC—Institute for Creative Technologies
- Wargame_[space]
- Web Grognards
- Zones of Influence
Cull a deck of Flying Buffalo’s Nuclear War and all it’s expansions. Remove all warhead cards larger than 10 megatons. Only ONE player (the Supreme Leader) gets to launch any nukes. All other players only get to play Propaganda, Secret and Special cards. Note Propaganda cards are still useless after the first nuke is dropped. After that the other players can only win by playing Secret or Top Secret cards. P.S. Degrade the Cruise Missile card, it only kills 2 million people, not 5 million in this case.
Odd, aside from the nukes, what I just said seems to be the way a similar situation has been playing out.