
PAXsims is devoted to the discussion of simulations and serious games that address issues of peace and conflict for educational, training, and policy purposes.
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- simulations miscellany, 27 May 2012
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Web Resources: fragile and conflict-affected countries
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Web Resources: simulation (commercial)
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Active Learning in Political Science
- Being a winner 29/05/2012
- Political Scientists: Marching Toward Oblivion? 28/05/2012
Grog News
- New "Reptilian" Camo? 01/06/2012
- Army's New Ground Combat Vehicle Contract. Yes, Again. 31/05/2012
Ludic Futurism
- COMING SOON – The Scheldt Campaign 28/05/2012
- I’m Boardgamegeek.com Wargame Designer of the Month 02/04/2012


Yes, yes, and YES!
Excellent post Rex.
When I was in grad school in the late ’80s, my game group was running some tournaments at Atlanticon in Baltimore. One of the games we were running was Axis & Allies or Fortress America, and a techno-nerd in our group (you’ve me the type) created a program to track scores on a Commodore computer. It didn’t take me long to realize that I could track scores much easier with a pen and paper.
It’s a lesson I’ve always remembered.
Great post man!
The world really needs to see video games as a new medium, and not just as children’s toys. Games are expressive works of art, and should be seen as such.
Hi Rex,
As usual, I could not agree more with you.
I love your use of the term ‘black boxing.’ Black boxing is one of my pet peeves, and anything we can do to get away from it, the better.
hypertechnoludovangelism – Love it!!! I have been far too diplomatic for too long to say such things. I want your new term too take off.
On a more hopeful note, I met with the Director of Gaming at the USIP yesterday, and I can assure that many thoughtful people want to get around the problems you address. The main issue today is that the people with the purse strings don’t always understand where the real impediments to understanding exist. They attack with shiny objects the darkness that befuddles them – all to no avail.
Civilization has always depended on a few forward thinkers (whose lives are mostly unrecorded in the history books) seeing the way, and our times are no different. People like us, who really understand where roleplay can help us simple humans make better decisions, will continue to bang the drum. Eventually it will be heard.
> why aren’t more folks in the defence/diplomacy/development/policy/NGO/academic worlds using more games?
I think I may have an answer for this question, but it requires viewing this TED talk:
Turns out, then the stakes are high, people become more focused and less able to solve real problems. Gaming – relaxing the mind and playing with ideas – is the exact way to go. But too often with real problems it is the last place people look. There is a human bias against spending the time and energy required to game and against play around with ideas. (“This stuff is so serious! How can can you say that!”)
There is kind of a ‘zen’ judo flip required here. The more serious the problem, the more trivial it has to be considered. It is all just life and death anyway. Convincing rigid minds of this is difficult.
Best,
Skip – Your brother in this fight against ignorance.
“it is important we not lose sight of the contributions of non-digital serious and educational gaming.”
Hear, hear…
This might also be useful in this debate:
http://www.defensenews.com/story.php?i=8855744&c=FEA&s=TEC
most importantly, if you need to edit a boardgame, you don’t need much more than a Sharpie. Good luck editing JCATS the same way :)