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Paul: Thanks for the correction (the military.com article had it wrong).
Rex,
The criminal faction was separate from the Taliban faction; with their own objectives and desired end-states. If anyone would like additional info, please shoot me an email.
Paul Works
Director, Methods and Research Office
TRADOC Analysis Center
paul.w.works.civ@mail.mil
Very helpful. Thanks. :)
There are a bunch of thoughts, helpfully gathered under the category tag of “Labyrinth” :)
https://paxsims.wordpress.com/tag/labyrinth/
What do you think of Volko Ruhnke’s “Labyrinth: The War on Terror, 2001-?” ?(http://boardgamegeek.com/boardgame/62227/labyrinth-the-war-on-terror-2001)
I’d like your opinion on that one. :)
Hexes, sir! Off the starboard bow!
Yes, they sure looked like hexes to me too ;)
Incidentally, Brian, someone owes me a contribution to PAXsims. I won’t say who it is, of course. But they do…
Hexes! I see hexes!
And charts and tables and record tracks too.
Why didn’t I ever think of using those little coloured Post-it note flag things as unit markers for wall-mounted and demo games?
So, what have we got? A big, relatively massively multiplayer (40 players or more, not including umpires, staff and other DS) sort-of RPG, in the form of a manual game. It’s interesting to see how many of these things start as manual games and end up, maybe, as computer ones. But the starting point is that it’s a manual, operational level wargame like what’s been done by certain folks for years now. I wonder what this one cost to develop (but I know that’s not a fair question to ask, maybe not even a good one to ask).
Good point Rex about the criminal element. They are definitely not to be lumped in with “generic Red and so far there haven’t been many games to give them that separate role, besides Volko’s and my games. (I first incorporated a Black team (criminal player) in another unpublished game I did called Virtualia, back in early 2008.).