
PAXsims is devoted to the discussion of conflict simulations and serious games that address issues of security, development, and peacebuilding for educational, training, and policy purposes.
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Active Learning in Political Science
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Thank you for your kind words Rex, and I am glad you both enjoyed the game and found it potentially useful in the classroom (where indeed it has been used in the past).
The game system in Algeria is a development of other games – the first was a game on the Tupamaro urban guerrillas of Uruguay, 1968-72 (http://www.boardgamegeek.com/boardgame/7448/tupamaro), the second was Shining Path, the third was Algeria (though I have also designed a game on Somalia that uses some of the aspects of the system (http://www.boardgamegeek.com/boardgame/10583/somalia)), and most recently I have used the system for a game on the Greek Civil War 1947-49 (due out this year or next from Fiery Dragon Productions).
I have completed a game using this system (more accurately, it’s an expansion of the Tupamaro system that started it all) for Afghanistan, called “Kandahar”. It concerns itself with the situation in that province. It can employ multiple players (up to five or six) and features full menus of kinetic and non-kinetic mission options. I am working on converting its manual form to a VASSAL module, which will allow multiple player, blind, real-time play over the Internet.
My good friend and supporter Michel Boucher has not only translated the rules for Algeria into French (available at http://www.boardgamegeek.com/boardgame/11293/algeria-the-war-of-independence-1954-1962), he has also recently created VASSAL modules for Tupamaro, Algeria and Shining Path (http://www.vassalengine.org).
Thanks for the additional details, Brian. Is it possible to get a look at Kandahar (or, at least, the rules)?
Sure, I can send you the Kandahar material. e-mail me separately and I’ll get it to you.