
PAXsims is devoted to the discussion of simulations and serious games that address issues of peace and conflict for educational, training, and policy purposes.
If you wish to be notified when new material is posted here, simply use the RSS feed or "email subscription" features below.
Relevant comments are welcomed.
Recent Posts
- Software priorities for classroom roleplay
- The many wars of Orangeland
- US wargame development and conflict in the Levant
- simulations miscellany, 27 May 2012
- 2012 Games for Change Awards nominees
- Zombie Preparedness Week in British Columbia
- Games, simulations, and teaching IR
- The evolution of the analyst: turning tactical analysts into strategic thinkers
- Simulation & Gaming (April 2012)
- 9th International Summer School in Gaming Simulation
Top Posts
- Are video games "precision weapons in the Pentagon's propaganda wars" ?
- Software priorities for classroom roleplay
- Defense GameTech 2012 and Army Games for Training AAR
- The many wars of Orangeland
- Review: Rulers of Nations
- Game theory, role-playing, and forecasting
- Zombie Preparedness Week in British Columbia
- US wargame development and conflict in the Levant
- Carana
- Countering Hybrid Threats AAR
Categories
- call for papers
- conferences
- courses
- crowd-sourcing
- forthcoming games and simulations
- job opportunities/positions vacant
- latest links
- not-so-serious
- request for proposals
- simulation debacle
- simulation ideas
- simulation journals
- simulation materials
- simulation news
- simulation publications
- simulation report
- simulation review
- simulation software
- simulations miscellany
Archives
Web Resources: fragile and conflict-affected countries
- Berghof Handbook for Conflict Transformation
- Current Intelligence
- International Alert
- International Peace Institute
- OECD DAC—Conflict and Peace
- OECD DAC—Development Effectiveness in Fragile States
- PRIO (International Peace Research Institute)
- Small Wars Journal
- UN Department of Peacekeeping Operations
- UN Peacekeeping Resource Hub
- UNDP—Crisis Prevention and Recovery
- US Army—Peacekeeping and Stability Operations Institute
- World Bank—Conflict and Development blog
- World Bank—Fragile and Conflict-Affected Countries
- World Bank—World Development Report 2011
Web Resources: simulation
- A Force More Powerful—game
- A Horse of Peas
- Academic Gaming Review
- Acrasian Security Blog
- Active Learning in Political Science
- Against All Odds—game
- Air War College—wargames, simulations, and exercises
- APSA—simulations for teaching political science
- Barnard College—Reacting to the Past
- Best Delegate
- Beyond Intractability—Exercises and Simulations
- BoardGameGeek
- Class Wargames
- Columbia American History Online—classroom simulations
- Community Organizing Toolkit—game
- CRISP: Crisis Simulation for Peace
- CUNY Games Network
- Darfur is Dying—game
- Economics Network—classroom experiments and games
- Eludamos: Journal of Computer Game Culture
- Federal Consortium for Virtual Worlds
- Fletcher School/Tufts University—SIMULEX
- Game Theory .net
- Gameful
- Gameology
- Games for Change
- Games for Educators
- Games for Health
- GeoGame
- Giant Battling Robots
- Global Justice Game
- Grog News
- History of Wargaming Project
- Ian Bogost
- ICT for Peacebuilding
- International Game Developers Association
- International Journal of Role-Playing
- International Simulation & Gaming Association
- Journal of Virtual Worlds Research
- Kings College London—Conflict Simulation
- Little Wars
- Ludic Futurism
- Macquarrie University—Middle East politics simulation
- McGill Model UN
- McGill University—Brynania simulation
- Mike Cosgrove—wargame design class
- MIT-Harvard Public Disputes Program—simulation materials
- Model UN Headquarters
- MODSIM World conference
- MSSV
- MUNmatters
- National Center for Simulation
- National Security Decision-Making Game
- National Security Decision-Making game
- Naval Postgraduate School—MOVES Institute
- NDU—National Strategic Gaming Center
- News Games
- North American Simulation and Gaming Association
- Oil Shockwave Simulation
- Open Simulations Platform
- Pax Warrior
- Peacekeeping the Game
- Pearson Peacekeeping Training Centre—exercises and simulations
- Pervasive Games: Theory and Design
- Play the Past
- Public International Law and Policy Group—Negotiation Simulation Exercises
- Purple Pawn
- Reality is Broken
- Red Team Journal
- SAGSET
- Santa Clara University—Conflict Resolution Simulation
- Serious Games Institute
- Simulation & Gaming
- Simulations Interactivity Standards Organization
- Social Impact Games
- Strategikon (French)
- Terra Nova (Simulation + Society + Play)
- Tiltfactor
- Trans-Atlantic Consortium for European Union Studies & Simulations
- UN Association USA—model UNs
- University of Maryland – Laboratory for Computational Cultural Dynamics
- University of Maryland—ICONS Project
- University of Michigan ICS: Arab-Israeli Conflict Simulation
- US Army Combined Arms Center—Military Gaming Blog
- US Army—Modelling and Simulation
- US DoD—Games Developers' Community
- US DoD—Modeling and Simulation Coordination Office
- US DoD—Modeling and Simulation Information Analysis Center
- US Military Academy – Warfighting Simulation Center
- USC—Institute for Creative Technologies
- USIP—Training and Education Center
- Virtual Peace
- Virtual Worlds Research Consortium
- Wargaming Connection
- Web Grognards
- World Bank—EduTech
- World Peace Game Foundation
- Zones of Influence
Web Resources: simulation (commercial)
- Booz Allen Hamilton—modeling and simulation
- BreakAway—serious games
- Brian Train-game designs
- Civic Mirror
- Consequences Consulting—peacekeeping simulation
- ConSimWorld
- Decisive Point
- Defense Linguistics
- Fabulsi—online roleplay simulations
- Fiery Dragon Productions
- GamePolitics
- MCS Group
- MegaGame Makers
- mōsbē
- Peacemaker Game
- Persuasive Games
- PlanPolitik
- Sea Change Simulations
- Serious Games Interactive
- Statecraft
- Strategy and Tactics Press
- Track4
- Two-Stone LLC
Active Learning in Political Science
- Being a winner 29/05/2012
- Political Scientists: Marching Toward Oblivion? 28/05/2012
Grog News
- New "Reptilian" Camo? 01/06/2012
- Army's New Ground Combat Vehicle Contract. Yes, Again. 31/05/2012
Ludic Futurism
- COMING SOON – The Scheldt Campaign 28/05/2012
- I’m Boardgamegeek.com Wargame Designer of the Month 02/04/2012


Rex, thank you for your review of Liberia, and your balanced assessment of its worth in an instructional setting.
The problem with many manual simulations that could be used in the classroom is not only that they require a fair amount of physical effort to work through their mechanics, the “fiddlier” the worse, but also that most of the potential players haven’t got a clue about how to play a moderately sophisticated wargame like Liberia in the first place. It lies quite out of their frame of reference; either they have experience playing computer games where the “black box” takes care of all the die roll modifiers etc., or they have some experience of German-style games that derive satisfaction from player interaction, not actual simulation or reflection of what the real-world analogue of their play might be.
We forget that most people never will go as deeply into these games as we have. A few years ago I met a man from the CIA who used my game on Algeria as a training aid in classes; the challenge was to create a “degritted” version of the game that could be taught quickly, and still teach some of the main lessons in the space of an afternoon, as the students in most cases had never even seen a wargame before. We worked it out successfully.
I think a possible way around this is to have umpired games where only a couple of people (should be more than one!) know the rules to the game in depth and can handle the fiddly stuff for the players, and inform them “OK, this worked, but this didn’t this time around…” so that the players can
a) focus on their roles and not on the game mechanics;
b) still be in a bit of a fog as to what works, to avoid playing to the rules (“OK, I’ve figured I need exactly four of these and a leader to do that – can’t lose!); and
c) you get some “fog of war” – necessary to playing most games but especially so with these exercises.
(BTW, thinking of a reply to your earlier post on what Eric Walters and I had to say about game mechanics.)