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All of the local woman wargamers I know are ones I introduced the hobby to. I don’t generally like going to traditional gaming venues becaus all the players there are guys.
Oh well. I don’t mind building gamers from scratch. :)
I was expecting your results, Rex, from the moment I got to the words “hobby wargaming forums.” I’ve largely stopped going to hobby wargaming conventions, in part because of similar attitudes as those expressed to you. (Not necessarily gender comments, rather, general anti-social tendencies.)
Excellent points–thanks for making them.
This is all clouded by the fog of war, the blur of time and colors of my biases, but I imagine the experience I found entering the gaming community probably looks significantly different from that of guys. While action, games, and strategy have always held great appeal for me, my entry into the field was a lot later than most guys I know–I feel like I stumbled in to it all on accident, and by the way guys (and they were All guys, save a wife or two that didn’t get involved in anything but snack providing) reacted to my presence, were it not for the fun of gaming and the fact that I was able to bring friends of my own into the mix, I probably would have called it quits. Socially, it all just reeked of trouble and misery. I didn’t want to be spectacle, where my every move was commented upon, especially while I was a beginner and learning the ropes. I was quite good, though, and I say this not so much to brag but as to point out that this trait was important to my sticking it out. For anyone–girls and other gaming minorities–who learns more slowly, prefers mentorship to learning independently, or is more sensitive to social pressure, they would have dropped out right around here. It’s no fun to lose often in a public way, especially when the peanut gallery begins linking the level of your success to the way you were born. Much of the ‘inbred male superiority’ myth comes from 5+ years more experience because boys are often introduced to gaming sooner and learn in a more welcoming and lower-stakes environment. Having a way to begin gaming that invites everyone to the table as early as possible helps sidestep that issue.
Just a quick update. The conference last week was held in two separate rooms, the main one where I was located, and a smaller one downstairs that watched the festivities in the main room when they could stand it, but with the ability to shut that connection off when they chose. In the main room, the body count varied but a reasonable count was roughly 60 folks, of which 8 were female. Seemed a fairly high percentage given the standard! :-)
Take care
Peter
Sadly, this phenomenon in the world of traditional board wargaming is seen to an even greater and, if possible, more virulent extent in the broader community of digital gaming. Just do some internet searches and you will see more than you care to about insults, threats of rape and death. Frankly, I suspect the boardies are less likely to succumb o the worst extremes because a higher fraction of us actually do play in more social setings than alone in our mom’s basement.
That said, I too can attest to the fact that professional women who enter the wargaming fray are, in my limited experience, of the very top in their field. As a result, they often will handily defeat average male players. When that becomes no more of an embarassment to the latter than ny defeat, we will have an indicator of progress. Till then Rex has pointed out that those of us who welcome women warriors to the profession and the hobby need to do more to educate the less sensible and point out when their behavior is unacceptable. And we need to go out of our way to welcome more women when thy show up and invite more women to play with us.
It will be interesting to see how many women are participants of the DoD sponsored wargaming conference at the Army War College this week. It would be even more interesting to compare that fraction with the percentage of women membership/participants in MORS and its symposia.
Take care
Peter
I’m not sure I would agree with your characterization of contemporary universities or social science, Tim. However, in this case we’ve pretty much what done what you suggested: hypothesized a series of causal factors shaping women’s participation in wargaming. As it turns out an accidental experiment revealed more sexism out there than I had imagined, and so like a good Bayesian I updated my analysis to reflect the additional data.
Another alternative might be to maintain a stance of ‘wertfrei’ scientific objectivity — perhaps difficult in today’s politicized university environment — and study the phenomenon observed, seeking causes and reasons before passing moral judgment. This is not to defend the phenomenon, but merely to pull us back to intellectual fundamentals, such as one rarely sees today in sociology or cultural anthropology. In fact, I agree with you, Rex & Brian, having seen the extent to which lack of military expertise requires affirmative action policies to impose equality of results in national-security personnel mngmt.
(Btw, check out Maymi Hayakawa — ‘FushigiTV’ — on YouTube.)
I am not going to claim to have any answers to the puzzle — I am still mildly baffled by the collapse of female participation in university computer science in the UK at the start of the century — but I will suggest that there are a few places where women have in the past or do now make up a significant proportion of the gaming community. There seem to me to be a good deal more female participants in SF&F (including LARP) than in historical gaming in the amateur world. There seem to be a fair number of women in computer gaming, and I seem to recall reading that a majority of players of “The Sims” were female. Female participation also seems to me to be higher in “non-wargame” boardgames than in wargames — I remember one multi-layer game I ran on the air defence of the UK in October ’62, hosted at a friend’s place, and when we had finished two of the participants’ wives joined in for a couple of games of “Kill Dr. Lucky”.
In the spirit of crazed sexist generalisation, one might be tempted to assume that female participation is promoted by having less violence-based, or less competitive, or more multi-player, or simpler, or more imaginiative games (and imbecile marketroids will suggest making games with more pink pieces, like good old “Afrika Korps”). Apart from the multi-player aspect, all these seem to be handsomely refuted by the very high fraction of female players in Fletcher Pratt’s naval wargames in the 1930s. So what’s the trick? Blowed if I know.
David: Well said! Views in the profession on these issues seem to be light-years ahead of some of those held in the darker recesses of the hobby community. Brian: I’ve certainly overheard sexist comments/stereotypes in gaming settings, or locker-room language that could make newbie female gamers uncomfortable. However, I agree that the problem is infinitely worse online.
Thanks for writing these posts. Its a very long time since I did any war gaming. But as a participant in some online forums on other subjects related to research and policy I’m not surprised by your experience. I don’t know whether its because online forums attract antagonistic people; the anonymity emboldens people to be more aggressive online; or whether they just reveal attitudes present in society that people can’t express in the workplace. But I have seen discussions about sexism and how women are excluded quickly turn very unpleasant.
I’m a professional wargamer who has had the marvelous good fortune to work with a number of women who are not only superbly skilled at designing and conducting “serious” games but will kick your butt good and proper when the beer and pretzels come out. Any idiot who believes women have no place at the game table is simply an ignorant twat who needs to get out more, and those of us who care about the future of the field need to continue to encourage women to participate. The idea that gaming can flourish, as a hobby or a profession, while neglecting the immense talents and creativity of half the population is prima facie absurd.
I’m glad you posted about your experience Rex, but I am hardly surprised at the reaction – I saw only part of it on Facebook. We will have knuckle-draggers and sexist asses with us for some time, at least online – I have never had an in-person conversation on this topic with someone showing these reactions.
You’re right about my shock being, in part, from my usual gameplay groups–not just professionals, but also like-minded friends, and on-campus gaming that is almost always half women.
I’m not surprised, having dipped in a few “women and wargaming” threads over the years. It can be really embarrassing. Perhaps Rex is too used to professionals and hasn’t hung out with the amateurs. I mean, this discussion has developed along the same pattern as “Greatest general ever”. “greatest army ever” discussions since rec.games.board/miniatures. Not at all. I think you will find it much more rewarding to focus on supporting women in professional wargaming, and leave the amateurs to catch up with the 21st century in their own time.