PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 13/01/2026

Simulation & Gaming (February 2026)

Simulation & Gaming 57, 1 (February 2026) is now available.

Editorial

  • We Need Cooperation to Save Our World- and Other Lessons Learned From Gaming
    • Marlies P. Schijven and Toshiko Kikkawa

Research Articles

  • Exploring the Usability of Virtual Reality as a Tool to Assess Collective Non-Technical Skills: The Case of Team Communication During a Collaborative Task
    • Yasmina Kebir, Gaelle Nicolas, Samuel Ferreira Da Silva, Pierre Chevrier, Valérie Saint-Dizier de Almeida and Jérôme Dinet
  • A Longitudinal Study of Video Games’ Influence on Climate Change Concerns, Climate Refugee Awareness, and Environmental Behaviour Activism
    • Elena Shliakhovchuk, Micaela Martin, Miguel Chover and Viktor Danchuk
  • Effect of Playing Digital Games on Reaction Time in Taekwondo Athletes
    • Asli Dogan and Nihan Ozunlu Pekyavas
  • Digital Gaming and English L2 Informal Learning in Adolescents
    • Trung Hoang Minh Bui, Phuong Thi Tuyet Le and Farhan Ali
  • The Golden Age of Esports Players: Age, Prize Distributions, and Competitive Lifespans From 1997 to 2023
    • Jimoon Kang
  • Indigenous Games for Digital Natives: Generative Games From the African Akan Philosophy for Healthy Schooling
    • David Kyei-Nuamah
  • Game-Based Learning for Sustainable Development: Impacts on Students’ Perceptions by Prior Knowledge Level
    • Eunhye Shin and Jonathan Rowe