PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 13/05/2024

Simulation & Gaming (June 2024)

Simulation & Gaming 55, 3 (June 2024)—a special issue on “Gamification for Sustainable Development”—is now available.

Editorial

  • Gamification for Sustainable Development 
    • Agnessa Spanellis, J. Tuomas Harviainen, Daniel Fernández Galeote, and Mattia Thibault

Special Issue Articles

  • Live and Let Die – Battle Stories of Gamified Sustainable Consumption App Creators 
    • Georgina Guillen and Juho Hamari
  • Gamification and Sustainable Water Use: The Case of the BLUTUBE Educational Program 
    • Roberto Di Paoloand Veronica Pizziol
  • Studying the Use of Virtual Reality Learning Environments to Engage School Children in Safe Cycling Education 
    • Jaakko Vuorio

Editorial

  • Making a Better Future Using Simulation and Gaming 
    • Marlies P. Schijven and Toshiko Kikkawa

Review

  • Integrating Biofeedback and Artificial Intelligence into eXtended Reality Training Scenarios: A Systematic Literature Review 
    • Karen L. Blackmore, Shamus P. Smith, Jacqueline D. Bailey, and Benjamin Krynski

Research Articles

  • Openness to Experience and Player Satisfaction in a Simulation Game 
    • Vinod Dumblekar, Suresh Paul Antony, and Upinder Dhar
  • Predictive Factors for Difficulty in Simulation Methodology in Teacher Education 
    • M. Laura Angelini, Roberta Diamanti, and Remedios Aguilar-Moya
  • High School Students’ Motivation to Learn Climate Change Science through Educational Computer Games 
    • Metin Besalti and Glenn Gordon Smith

Original Article

  • Gamified Intervention for Health Promotion of Families in Child Health Clinics — A Cluster Randomised Trial 
    • Laura Selänne, Miko Pasanen, Funda Aslan, and Anni Pakarinen