PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 27/02/2026

Simulation & Gaming (April 2026)

The latest issue of Simulation & Gaming 57, 2 (April 2026) is now available.

Editorial

  • How to Leverage Insights From Games and Gamification – the Road Ahead
  • Marlies P. Schijven and Toshiko Kikkawa

Research Articles

  • Synergistic Integration of Artificial Intelligence and Gamification in University Finance Trading Simulation Labs
    • Gordon Yuan
  • The Intervention Model Illustrates the Use of “Cultural Games” to Enhance Multiple Intelligences, Particularly “Interpersonal Intelligence,” in Children With Disabilities, Especially Those With Down Syndrome
    • Arhamdy Wirahadikusumah, Norzalinda Ali Hanafiah and Zakiyah Jamaluddin
  • Motivational and Social Factors Influencing Career Choices of E-athletes in Hungary
    • Dávid Papp, Dóra Réka Csiklya, Zsófia Hurták, Zsófia Kohut and Csilla Csukonyi
  • Corporations in the Crosshairs: Commercial Actors, Conflict Escalation, and Crisis Simulation
    • Erik Lin-Greenberg, Benjamin Norwood Harris and Daniel Cebul

Short Research Article

  • Impact of Pharmatopia – A Digital Game-Based Learning Model- Towards Student Understanding and Perception in Solid Pharmaceutical Dosage Form Courses
    • Azhoma Gumala, Lili Fitriani and Ian Larson

Theoretical Articles

  • Advancing the Role of the Facilitator in Game Science: A Systems Theory Approach to Learning and Adaptation in Rule-Based and Open Games
    • Marieke de Wijse-van Heeswijk, Jan H. G. Klabbers and Sebastiaan Meijer
  • Balancing Play and Protection: Public Health Risks and Regulatory Measures in India’s Online Gaming Landscape
    • Manmeet Kaur Brar, Yatan Pal Singh Balhara and Rachna Bhargava