PAXsims

Conflict simulation, peacebuilding, and development

Tag Archives: peacebuilding

World Bank: Gaming for peace

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The World Bank blog features a new article by Laura Bailey on how games can be used to explore the challenges of peacebuilding, stabilization, and reconstruction. Part of the piece discusses the Carana simulation used by the Bank to teach staff about fragile and conflicted countries.

The Carana simulation was a central element in the World Bank Group’s original Core Course on Fragility and Conflict for its staff around the world.  It did not only embed experiential – more engaging and interactive – learning as the core pillar of the Bank’s deepening focus on staff learning on fragile and conflict situations (FCS); it also took the accumulated wisdom of then-cutting-edge analytics on FCS and built those principles into the rules of the Carana game.

We’ve discussed Carana here at PAXsims too.

The second part of the article looks at the iOS game Rebel, Inc.

Enter mobile technology, with a deceptively simple proposition by a gaming studio called Ndemic Creations: make commercially successful games about wicked world problems – such as contagious disease and war – that can be played on your smartphone or tablet.  If the game is good enough, players around the world – as many as millions of them – can learn how to solve pressing development challenges while they’re busy having fun. The U.S. Centers for Disease Control were so interested in Ndemic’s first game Plague Inc. that they invited Ndemic founder and lead designer James Vaughn to chat with their scientists.

In May 2019, at the annual Stockholm Forum on Peace and Development, I moderated a deluge of questions from a packed room in a conversation with James about Rebel Inc., a simulation game launched in December 2018 that is engaging over four million players worldwide on the issue of post-conflict stabilization.

It’s an excellent game too, as you can read in our PAXsims review.

 

Workshop on “simulated peacebuilding”

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I’m happy to announce that I’ll be conducting a small workshop on “simulated peacebuilding: an introduction to serious games for education, training, and policy analysis” in London (UK) on 4 September 2017. The event is being organized by Peace Direct.

Peace Direct is delighted to host a workshop on “simulated peacebuilding”, with Professor Rex Brynen on 4 September 2017.

Rex Brynen is Professor of Political Science at McGill University, specializing in peacebuilding, strategic analysis, and Middle East politics. He is also senior editor of the conflict simulation/peacebuilding website PAXsims (http://www.paxsims.org), and designer of AFTERSHOCK: A Humanitarian Crisis Game.

“Simulated Peacebuilding” – presentation and discussion: 16.00 – 17.00.

There will be a one-hour presentation and discussion on the role of games in peacebuilding education, training, and policy analysis (16.00 – 17.00).

AFTERSHOCK demonstration: 17.00 – 19.30

After the presentation and discussion, Rex will lead a demonstration of AFTERSHOCK: A Humanitarian Crisis Game. AFTERSHOCK is a boardgame that explores the interagency cooperation needed to address the emergency and early recovery phase of a complex humanitarian crisis.

Spaces are strictly limited so registration is required. Please email Ruairi Nolan if you are interested in attending: Ruairi.nolan@peacedirect.org

Please confirm if you wish to attend the presentation only, or both the presentation and demonstration. (Spaces for the demonstration are limited to a maximum of 12 people).

The workshop will take place at Peace Direct’s office in London.

Full details can be found here.

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Peace Direct, First Floor, 1 King Edward’s Road, London, E9 7SF

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