Conflict simulation, peacebuilding, and development

Tag Archives: Office of Naval Research

Mmowgli vs peak oil

Having recently completed a brief replay of one turn of their Somali piracy simulation, the folks at MMOWGLI will next be using their crowd-sourcing/wargaming/social media platform to examine the issue of energy dependence and US naval operations. According to a press release from the Office of Naval Research:

09:30 GMT, October 17, 2011 ARLINGTON, Va. | The Office of Naval Research (ONR) will launch a second scenario for its online wargame to address energy-related problems, officials announced Oct. 14 at the Naval Energy Forum.

ONR’s Office of Innovation will use its Massive Multiplayer Online Wargame Leveraging the Internet (MMOWGLI) platform as a means to bring together players to reduce the U.S. Navy’s heavy reliance on a finite, expensive and unreliable supply of fossil fuels.

“Energy efficiency is very important to the warfighter, yet it’s usually one of the last things we think about,” said Dr. Larry Schuette, ONR’s director of Innovation, whose office is managing the project. “The fewer times a truck, tank, ship or airplane needs to be refueled, the greater the operational tempo. At the end of the day, it’s all about warfighter effectiveness: the greater the energy efficiency, the higher the effectiveness.”

Potential scenarios for the second storyline, titled EnergyMMOWGLI, include working toward efficient power conversion, portability, durability in harsh environments and lower costs. Players can register online at:

The 2011 Naval Energy Forum, being held Oct. 13-14 in Washington, D.C., brings together leaders from the Department of the Navy, industry and academia to examine ways of achieving the Secretary of the Navy’s energy goals and to emphasize the importance of energy security and independence.

The MMOWGLI pilot launched in June 2011 with a fast-paced piracy scenario set off the coast of Somalia. Round two of the original scenario is expected to resume game play later this fall. Its 16,000 pre-registered players will be developing strategies for combating pirates operating in seas around the world.

Sadly, this will provide far fewer opportunities for PAXsims to use pirate lingo to discuss the project, although we did find a rather appropriate cartoon of the oil tanker MV Sirius Star (hijacked by Somali pirates in 2008) to mark the thematic transition…

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