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Tag Archives: MaGCK

High North matrix game

High North cover.jpgTim Price has produced a matrix game exploring economic and military competition and cooperation in the Arctic: HIGH NORTH (pdf).

Climate change is the principal driver of change in the Arctic, with increasing temperatures and precipitation. As Arctic and Antarctic sea ice retreats, many areas that are currently inaccessible could become open to commercial exploitation, particularly of oil and gas. It is possible that some countries – depending on their internal politics – may seek to project power in the Arctic if they consider their interests in the region to be under threat.

You’ll find a description of the issues and situation, simple instructions on how to run a matrix game, and briefings for six players: Russia (political), Russia (military), Norway, the United States, China, the UK. There is also a map depicting the North, Norwegian, Greenland, and Barents Sea, plus the high Arctic.

High North.jpgThe game contains print-and-play counters for assets or effects, although you could also utilize materials in the Matrix Game Construction Kit (MaGCK). For more detailed matrix game rules and tips on designing or running one, the MaGCK User Guide is also available from The Game Crafter as a pdf download.

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Matrix Game Construction Kit User Guide

The User Guide for MaGCK is now available as a downloadable pdf from The Game Crafter for only $14.99.

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This is not the full Matrix Game Construction Kit, which you’ll find here. However, the User Guide contains extensive information on how to design, and play, matrix games.

  • 1.0 Introduction to Matrix Gaming
    • 1.1 Using MaGCK
  • 2.0 Playing Matrix Games
    • 2.1 Actions, Arguments, and Counterarguments
    • 2.2 Determining Outcomes
    • 2.3 Preparatory and Secret Actions
    • 2.4 Ongoing Effects
    • 2.5 Spendable Bonuses
    • 2.6 Privileged Arguments
  • 3.0 Maps, Tokens, and Other Matrix Game Elements
  • 4.0 Levels of Protection, Big Projects, and Planning
  • 5.0 Player Interaction
    • 5.1 Announcements
    • 5.2 Negotiations
    • 5.3 Order of Play
  • 6.0 Combat Resolution
    • 6.1 SCRUD
    • 6.2 The Efect of Winning and Losing
    • 6.3 Killer Arguments
  • 7.0 Elections and Other Contests
  • 8.0 Consequence Management
  • 9.0 Common Issues and Helpful Hints
    • 9.1 ACTIONs That Aren’t Actions
    • 9.2 Talking Too Much
    • 9.3 Doing Too Much
    • 9.4 Magical Conjuring
    • 9.5 Representing Time
    • 9.6 Goals
    • 9.7 Social Engineering
    • 9.8 Problem Participants
    • 9.9 Influential Seniors
  • 10.0 Playing ISIS Crisis and A Reckoning of Vultures
  • 11.0 Advanced Matrix Gaming
    • 11.1 Event cards
    • 11.2 Limiting Information
    • 11.3 Multiple Actions
    • 11.4 Larger or Distributed Groups
    • 11.5 Hybrid Games
    • 11.6 Data Collection and Debriefs
  • 12.0 Designing Your Own Matrix Games
  • 13.0 Concluding Comments
  • 14.0 Dedication and Acknowledgements

MaGCK launches soon at Connections UK

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MaGCK—the Matrix Game Construction Kit—will officially launch on September 5 at the Connections UK 2017 professional wargaming conference at King’s College London. As soon as it does, we’ll update the MaGCK page here at PAXsims with a link to the order page at The Game Crafter. It all looks excellent, thanks to the graphic artistry of our very own Tom Fisher.

As an added surprise, we will also be publishing our very first MaGCK supplement at the same time—a set of estimated probability cards. These come in seven suits, indicating probabilities of 0/10/30/50/70/90/100%. They can be used in matrix game adjudication, or in pretty much any other context where you want to quickly poll a small group for their assessment of the likelihood of an outcome. They are certainly the perfect geeky stocking-stuffer gift for the methodologically-rigorous intelligence analyst in your life!

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Many thanks are due to the wargaming team at Dstl (the UK MoD Defence Science and Technology Laboratory) for supporting the development of MaGCK.

Matrix game construction kit update #3

We have just had some of the components for the Matrix Game Construction Kit (MaGCK) prototype back from the printers, and we are very happy with the result.

MaGCK will contain one set of map tiles, used for A Reckoning of Vultures—a game of coup plotting, political skullduggery, and presidential succession.

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Part of the map for A Reckoning of Vultures. The system of tokens and stickers used in MaGCK allows for a deal of customization—here we see political leader, police, a SWAT team, riot police, helicopter, firefighters, an ambulance, and a doctor. MaGCK will contain several hundred stickers and designs,

On the flip side of these there are generic urban tiles. These have isomorphic road connections, allowing them to be assembled in many different ways.

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Generic urban terrain. By “many different ways” we mean to say that the map tiles can be assembled in more than 2.6 nonillion (10^30) different ways.

The kit also contains ten two-sided game tracks, which you can use for anything you want: tracking time, moves, die roll modifiers, and so forth.

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All of this is due to the graphics wizardry of PAXsim’s very own Tom Fisher, of course.

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Tom examines the latest components at my dining room table.

Many thanks to Dstl for supporting the project. Tom Mouat and I be reviewing the contents with them next month, and hope to do a public launch of MaGCK in September at the Connections UK professional wargaming conference.

You’ll find previous updates here:

MaGCK will also contain two scenarios for the ISIS Crisis matrix game, which we’ve written about extensively at PAXsims.

UPDATE:

Even more goodies arrived today! Here you can see the box, tokens, and some of the stickers.

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Prototype box, plus blank tokens (to which stickers are attached to indicate units, assets, effects, etc.), disks (used to track supply, turns, political influence—or whatever else you want), and dice.

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No gaming system would be complete without its supply of thugs (or armed civilians, survivalists, militia, or criminals). These stickers would be fixed to the coloured tokens above.

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Some of the box contents (minus rules, scenario briefings, tracking mats).

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Pssst, need some stickers for your next matrix game?

 

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