PAXsims

Conflict simulation, peacebuilding, and development

Tag Archives: Foreign Policy

Gaming foreign policy (at the FSI)

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On Monday I spent the day at the George P. Shultz National Foreign Affairs Training Center in Alexandria, VA, where the Foreign Service Institute trains State Department personnel and others.

The Institute’s programs include training for the professional development of Foreign Service administrative, consular, economic/commercial, political, and public diplomacy officers; for specialists in the fields of information management, office management, security, and medical practitioners and nurses; for Foreign Service Nationals who work at U.S. posts around the world; and for Civil Service employees of the State Department and other agencies. Ranging in length from one day to two years, courses are designed to promote successful performance in each professional assignment, to ease the adjustment to other countries and cultures, and to enhance the leadership and management capabilities of the U.S. foreign affairs community.

This is the second time in two months that I’ve had the opportunity to speak to foreign ministry personnel about the potential use of games-based methods for both training and analysis—in September, I also made a presentation at the UK Foreign and Commonwealth Office. This time I offered an overview of the why, what, and how of foreign policy simulation and gaming, and then took some of the participants through games of both AFTERSHOCK: A Humanitarian Crisis Game and the ISIS Crisis matrix game. You’ll find the slides I used in my presentation here..

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In the game of AFTERSHOCK, the score initially plunged deep into the negatives. However,  effective priority-setting and coordination during mid-game play ultimately resulted in a  very solid victory (especially for the apparently very popular government of Carana).

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The Government of Carana rushes large numbers of security personnel to District 2 to deal with mounting social unrest.

Our game of ISIS Crisis reflected the current situation, with Iraqi and Kurdish forces undertaking operations against ISIS in Mosul. These made gradual progress, but were slowed by ISIS use of chemical IEDs, a scandal over Iranian arms shipments to Iraq, and an Iraqi cabinet crisis that resulted in the return of Nouri al-Maliki to the position of Prime Minister of Iraq—much to the dismay of Iraqi Sunnis, Washington, and Tehran alike. Despite pledges that Shiite militias would not play a role in the Mosul campaign, they did so anyway—aggravating sectarian tensions. ISIS sought to organize simultaneous mass casualty attacks in the US, but the FBI managed to insert an informant among the plotters and arrested everyone involved before the attacks could be carried out. The game ended with ISIS still in Mosul, and military operations still underway. Afterwards much of the discussion focused on how best to debrief matrix games so as to best attain the desired learning outcomes.

Many thanks are due to Walker Hardy and the FSI for organizing and hosting my visit.

FP PeaceGame 2015

The US Institute of Peace and Foreign Policy magazine will be conducting another one of its PeaceGame scenario discussions today in Washington DC.

The inaugural series of PeaceGame in 2013 and the spring event in 2014 was dedicated to the conflict in Syria.

The current PeaceGame series is tackling one of the timeliest and most challenging of issues confronted by the U.S. government and stakeholders worldwide: the global rise of radical groups and violent extremism. Building on a successful first session in December exploring the political and economic roots of extremism and violence, our June event will focus on the human element: why do today’s extremist movements attract recruits worldwide, and how can the international community more effectively both counter this appeal and manage the reintegration of radicalized individuals.

The game/discussion will explore two main scenarios:

  • Scenario I: What if they gave a war and nobody came? Commanding the virtual high ground and other strategies for preventing and defeating information age insurgencies
  • Scenario II: Combatting Contagion: What’s next for the defeated or homeward bound extremist?

You can follow online via Twitter (#PeaceGame).

A PAXsims discussion of the very first PeaceGame can be found here.

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