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Tag Archives: Central Intelligence Agency

Gaming at the CIA


Ars Technica has an update on the use of boardgames for analyst training at the Central Intelligence Agency:

Last year, the CIA used a South By Southwest festival event to reveal one of its weirdest training exercises: a series of globe-trotting, espionage-filled board games. If you’re wondering why we’re circling back to this news almost exactly one year later, we have four letters for you: FOIA.

A series of Freedom of Information Act requests, filed last June by Southern California tech entrepreneur Doug Palmer, finally bore fruit last week. The CIA has now released rules, art, and design documents for the two board games we played at last year’s SXSW.

If you’re wondering: yes, these documents include enough rules and materials to help budding CIA officers print and play their own versions of the game’s Collection Deckand Kingpin: The Hunt for El Chapo. Unfortunately, the released files don’t come close to printing-grade quality, owing both to low resolution and fax-grade 1-bit color. Ambitious board gaming fans will have to pick up the aesthetic slack themselves. (Here’s to hoping someone creates entries at BoardGameGeek to inspire such an effort. As of press time, no BGG entries for either game exist.)

You’ll find the full report, and some low-res images, here.

It is a subject which CIA educator and renowned commercial wargame designer Volko Ruhnke has talked about in other settings too. Here at PAXsims we have also covered the role that crisis simulations play in CIA outreach and recruitment effort.

h/t Aaron Brennan

Simulating spooks? The CIA, simulations, and analyst recruitment

While many might associate the CIA with dissimulation as much as simulation, the Agency uses serious games and simulations in a number of ways. They are used, for example, in analyst training at CIA University (indeed, one well-known game designer teaches there). They are also sometimes used as an analytical technique, whether directly or through intelligence contractors and outside experts. Some argue they aren’t used enough—one CIA tradecraft primer warns that they are “advanced analytic methods” that “usually require substantial commitments of analyst time and corporate resources.”

A winning paper in the 2007 Director of National Intelligence “Galileo” essay competition (and subsequently published in Studies in Intelligence) suggests that skills in this area are unevenly distributed within the intelligence community, and proposes a “National Security Simulations Center” (somewhat modelled on both the Gaming Department at the Naval War College, and the Centre for Applied Strategic Learning at National Defense University) to act as a sort of IC center of excellent to “strengthen the accuracy and insight of intelligence analysis, improve IC collaboration, and create a testing ground for new analytic tools and methods.”

Be that as it may, I wanted to flag another area where the CIA’s use of simulations has certainly been expanding dramatically in recent years: specifically, the use of crisis simulations as part of its outreach and recruitment efforts at American college and university campuses. Initially, these exercises seem to have formed part of individual campus recruitment visits. Last year, however, they were expanded to become multi-school competitions. The November 2011 competition at Georgetown University, for example, included teams from twelve colleges and universities in the Washington DC/Virginia/Maryland area. According to a press release by the CIA, by the end of 2011 almost  one thousand students across the US had participated in several dozen CIA simulations.

In a typical session:

Each five-person team was presented with the CIA-authored scenario: Printouts containing raw intelligence surrounding a fictitious—but plausible—developing international crisis. They had three hours to sort through the information and prepare a cogent half-page brief outlining the situation and suggesting a course of action for the United States.

Each team was also assigned an Agency mentor, to observe and offer advice

At the end of the simulation, the analysts reviewed the written briefs from all eight teams. The top two teams in each group engaged in a “brief-off” in front of the entire CIA contingent.

Further accounts of these simulations by some of the participating institutions and students can be found at the following links:

h/t Google

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