PAXsims

Conflict simulation, peacebuilding, and development

Search Results for: carana

AFTERSHOCK updates and expansions

Over the next year or so, Tom Fisher and I will be rolling out a few updates and two new expansion modules for AFTERSHOCK: A Humanitarian Crisis Game. As we develop these we are looking for your help! AFTERSHOCK update We are very happy with how AFTERSHOCK plays (and users seem to be too), so we […]

World Bank: Gaming for peace

The World Bank blog features a new article by Laura Bailey on how games can be used to explore the challenges of peacebuilding, stabilization, and reconstruction. Part of the piece discusses the Carana simulation used by the Bank to teach staff about fragile and conflicted countries. The Carana simulation was a central element in the […]

Simulation and gaming miscellany, 17 March 2019

PAXsims is pleased to offer some recent items on conflict simulation and serious (and not-so-serious) games that may be of interest to our readers. Mark Jones Jr and Gilles Roy contributed material for this latest edition. Know of anything we might include? Pass it on! The Bulletin of the Atomic Scientists features an article by […]

AFTERSHOCK at the Université de Technologie de Troyes

The following game summary was provided by Gilles Deleuze, a sessional lecturer at UTT. This session was organized as part of the 2nd year of Master IMSGA (Master Ingénierie et Management en Sécurité Globale Appliquée), and the “Crisis Management” chair of the UTT (Université de Technologie), in the Grand Est region of France. The 12 students […]

McGill gaming update

At McGill University, the annual, week-long Brynania peacebuilding simulation is fast approaching. Most of the role assignments have been made, and materials will be distributed to members of my POLI 450 peacebuilding class on Monday. The actual simulation will run from April 4-11, and during that period I’ll pretty much vanish—I will be deep in […]

Crisis in Galasi

Next week I’m off to France to take part in a conference on the urban dimensions of religious conflict, organized by Prof. Mick Dumper (University of Exeter). In addition to the usual academic papers and discussions, this conference will also include a simulation set in Galasi, the fictional capital of the fictional country of Carana. […]

Simulation and gaming miscellany, 23 February 2018

PAXsims is pleased to present some recent items on conflict simulation and serious (and not-so-serious) gaming that may be of interest to our readers. Bill Rogers suggested material for this latest edition. Have suggestions for our next update? Send them on! The Joseph “Jay” Arnold discusses “Buildings Teams with Board Games” in the January 2018 […]

A busy year of gaming ahead

Well, 2018 is already shaping up to be a very busy year for PAXsims, and certainly for yours truly. This term I’m teaching a small seminar on conflict simulation design at McGill University. This is really a dry run for a larger course next academic year—and, if that goes well, possibly a regular offering in […]

AFTERSHOCK review at GrogHeads

At GrogHeads, Brant Guillory takes a look at AFTERSHOCK: A Humanitarian Crisis Game. The first tremors hit Carana around 415 in the morning, local time. The capital was just stirring as many laborers were hurrying through their pre-dawn meals before shuffling out of their small houses to arrive at work by sunrise. The full brunt of […]

AFTERSHOCK FAQs

Have questions about playing AFTERSHOCK: A Humanitarian Crisis Game? Submit them in the comments section and we will respond as quickly as possible. You’ll also find discussion of AFTERSHOCK at BoardGameGeek and ConsimWorld. Q: Is this the same earthquake-themed game that Stronghold Games launched (then withdrew) on Kickstarter? A: No, that game is designed by […]

AFTERSHOCK at Pennsylvania State University

The following report on a recent game of AFTERSHOCK: A Humanitarian Crisis Game at Pennsylvania State University is provided by Nick LaLone. For the past two semesters, I have had the opportunity to run AFTERSHOCK for a crisis informatics course here at Pennsylvania State University’s Information Sciences and Technology program. The IST program is not international […]

Gaming foreign policy (at the FSI)

On Monday I spent the day at the George P. Shultz National Foreign Affairs Training Center in Alexandria, VA, where the Foreign Service Institute trains State Department personnel and others. The Institute’s programs include training for the professional development of Foreign Service administrative, consular, economic/commercial, political, and public diplomacy officers; for specialists in the fields […]

AFTERSHOCK gender expansion now available

It’s finally here! With the generous support of the National Defense University Foundation, we are pleased to announce the release of AFTERSHOCK game expansion #1 on the gender dimensions of humanitarian assistance and disaster relief operations. We’ve previously discussed the development and playtesting of the expansion set here at PAXsims. For those of you don’t know about AFTERSHOCK: […]

Dstl wargaming trip report (or, I visited Portsdown West and all I got was this lousy mug)

Last month I visited the UK for a week of discussions on professional wargaming. My trip report has now been cleared for publication (public release identifier DSTL/PUB097079), and I’m pleased to present it below. It was a terrific visit as you’ll see!  Dstl Day 1: Wargaming and its challenges In late June I spent a week as a guest […]

CBC on ISIS Crisis and AFTERSHOCK

The CBC has published a report today examining the use of games by the Canadian government, including our work with Defence Research & Development Canada using both ISIS Crisis and AFTERSHOCK: Canada’s military has been experimenting with a tabletop game inspired by the war against ISIS to help plan what tanks, planes, ships and people it […]