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Conflict simulation, peacebuilding, and development

Search Results for: brynania

Setting the (wargame) stage

I delivered a (virtual) presentation today to the Military Operations Society wargaming community of practice on the importance of “chrome, fluff” and other finer touches in promoting better game outcomes through enhanced narrative engagement. Having forgotten to set a calendar reminder I was a fifteen minutes late for my own talk, which only served to […]

Simulation and gaming miscellany, 17 March 2019

PAXsims is pleased to offer some recent items on conflict simulation and serious (and not-so-serious) games that may be of interest to our readers. Mark Jones Jr and Gilles Roy contributed material for this latest edition. Know of anything we might include? Pass it on! The Bulletin of the Atomic Scientists features an article by […]

McGill gaming (Winter 2019 edition)

This time of the year is always a busy one for gaming activities at McGill University—so busy, in fact, that I’ve been a little remiss in updating PAXsims with all of our goings-on. I teach two courses with a significant gaming components during the Winter term. POLI 450 is a course on peacebuilding, exploring topics ranging […]

Serious gaming with (post) secondary students: civil war at a cégep

The following piece was written for PAXsims by Jano Bourgeois (Collège Jean-de-Brébeuf), in collaboration with Daniel Beauregard. Can you adapt a complex civil war simulation like Rex Brynen’s Brynania to an audience without specific conflict resolution/peacebuilding training? Is it possible to do it and have them perform it seriously and learn out of it? Those were […]

Connections UK 2018 conference report

The Connections UK 2018 professional wargaming conference concluded yesterday, and a very excellent conference it was. The event was hosted by the Department of War Studies at King’s College London, and cosponsored by the Defence Academy of the UK and the Defence Science and Technology Laboratory. Around two hundred people were in attendance this year, making […]

Distilling wargaming wisdom at Dstl

The following report has been cleared for release by the Defence Science and Technology Laboratory (public release identifier DSTL/PUB110424).   At the end of June I spent a very pleasant week at the Defence Science and Technology Laboratory in Portsdown West (Portsmouth), discussing various topics with members of the wargaming team there and others. I made […]

Connections US 2018 report

This year’s Connections US professional wargaming conference—the 26th since the series began—was held at National Defense University on July 17-20. It was the largest meeting yet, with some 280 or so registered, and around 210 attendees. Amongst those registered for the conference were several students (Keiko Ivinson, Kia Kouyoumjian, Jason Li, Caroline  Wesley) from my […]

Review: World Politics Simulations in a Global Information Age

Hemda Ben-Yehuda, Luba Levin-Banchik, Channan Naveh, World Politics Simulations in a Global Information Age (Ann Arbor: University of Michigan Press, 2015). 181pp + index. USD$45.95. This book discusses the value of simulations in the teaching of international relations, and then offers guidance on how to run them. In Part 1, the focus is on pedagogical value […]

McGill gaming update

Previous McGill gaming updates for the Winter 2018 term can be found here (March 22) and here (February 3). The regular school term at McGill University ended on Monday, and final exams are just starting. At the moment I am in the process of grading ninety or so student debriefs from our recent week-long (April […]

McGill gaming update

At McGill University, the annual, week-long Brynania peacebuilding simulation is fast approaching. Most of the role assignments have been made, and materials will be distributed to members of my POLI 450 peacebuilding class on Monday. The actual simulation will run from April 4-11, and during that period I’ll pretty much vanish—I will be deep in […]

A busy year of gaming ahead

Well, 2018 is already shaping up to be a very busy year for PAXsims, and certainly for yours truly. This term I’m teaching a small seminar on conflict simulation design at McGill University. This is really a dry run for a larger course next academic year—and, if that goes well, possibly a regular offering in […]

Dissecting DIRE STRAITS

The DIRE STRAITS megagame was held on September 5 at King’s College London, and formed part of three days of activities, panel discussions, and break-out sessions at the Connections UK professional wargaming conference. You’ll find my overall report on the conference here, and a BBC report on the game here. In this blog post I […]

Dungeons & Dragons as professional development

In response to one of the final exam questions this year, a student in my upper-level undergraduate course on multilateral peace operations at McGill University commented “I never knew D&D could be so useful until I took POLI 450.” That statement finally provided the impetus I needed to offer some thoughts on role-play games (RPGs) […]

Simulation and gaming miscellany, 26 March 2017

It may be a week or more before I am able to post much of anything to PAXsims—McGill University’s annual Brynania civil war simulation starts on Monday, involving 120 players and 73 hours of game play spread over 8 days. The class will generate around 12,000 email messages for me to read, which is why I’ll […]

Simple UN Security Council rules

During our recent War in Binni megagame, we encountered an issue that often arises in POL-MIL games: we were missing part of the UN Security Council. In this case, all five veto-wielding permanent (P5) members were represented by players: China, France, Russia, United Kingdom, United States. Of the ten rotating non-permanent members, however, we only had two actually represented by players: […]