PAXsims

Conflict simulation, peacebuilding, and development

Search Results for: matrix game

Pellegrino: Introduction to Matrix Games

Pete Pellegrino is a retired USN commander and former Naval Flight Officer, currently employed by Valiant Integrated Services supporting the US Naval War College’s War Gaming Department as lead for game design and adjudication and lecturing on game related topics for the department’s war gaming courses.  In addition to his work at the college since 2004, […]

“Flattening the Curve” matrix game report

Tim Price has been kind enough to pass on this report from a recent play of the Flattening the Curve matrix game.   Last night I managed to get 11 volunteers together to play a distributed version of the Flattening the Curve matrix game over Zoom. It was an interesting and frustrating experience, but I thought it […]

“Flattening the Curve” COVID-19 matrix game

From deep in his secret social distancing bunker at an undisclosed but secure location, mysterious matrix game guru Tim Price has put together yet another matrix game: Flattening the Curve. This examines the current COVID-19 pandemic, with five players/teams: the UK government, the general population, the World Health Organization, the US government, and “mishaps and markets.” […]

Matrix Game Construction Kit special offer for COVID-19 pandemic response

In partnership with The Game Crafter, PAXsims is making copies of the Matrix Game Construction Kit available at cost ($136.99) to those developing serious policy games to address the current COVID-19 global pandemic. The Game Crafter will treat any such order as urgent and expedite processing to the best of its ability. Please note: This offer […]

Reflections from an infectious disease outbreak matrix game

The latest issue of the open-access Journal of Globalization and Health 16 (2020) features an article by Julia Smith, Nathan Sears, Ben Taylor, and Madeline Johnson on “Serious games for serious crises: reflections from an infectious disease outbreak matrix game.” This is the same pandemic response game featured in a previous PAXsims report last year. Background While there is […]

Basic Law: a Hong Kong protests matrix game

From the ever-prolific and always-mysterious Tim Price comes yet another matrix game, this time exploring the current civil protests in Hong King: Basic Law. The game allows for 6 players: the Hong Kong Government, Pro-Democracy Protestors, China, the USA, the UK, and Taiwan. Included is a brief background, briefing materials, basic matrix game rules, a series of maps, and counters. You […]

BEAR RISING matrix game

I would like to thank Dani Fenning of NATO Headquarters Supreme Allied Commander Transformation for making the BEAR RISING briefing materials available to PAXsims readers. The full description of the scenarios, together with briefing materials and a map, can be found here. The map alone can be found here. The briefing pack does not include counters […]

Practical advice on matrix games

I have been running Chris Engle matrix games since 1988. With the increase in popularity and use of matrix games, both recreationally and for more serious matters, I felt that I should be prepared to stick my neck out and try to provide some practical advice on how to run the games in order to […]

Matrix games at the Canadian Army Simulation Centre

The following report was prepared for PAXsims by David Banks and Brian Phillips. For the first time in its ten year history, a matrix game was employed during the Civilian Military Interagency Planning Seminar (CMIPS) conducted from 18 to 20 June 2019 at Fort Frontenac in Kingston, Ontario. The planning seminar is run annually by […]

Atlantic Council: Avenues for Conflict in the Gulf matrix game

The Atlantic Council has a released a new report detailing three Gulf crisis matrix games, recently conducted by John Watts, that explore how conflict might take place between Iran and Saudi Arabia: The Gulf remains one of the most strategically critical regions in the world. Its stability and security have global implications, yet are far from […]

A “horrible, one-sided deal”: A US-Iran matrix game

While I’m not at liberty to divulge anything about him, I recently connected up with the ever-elusive Banksy of matrix game design, “Tim Price,” to put together a quick matrix game scenario addressing current US-Iranian tensions in the Gulf. You will find the scenario description, and briefing sheets here, and the map here). Also included is a […]

Trade War matrix game

From the ever-productive and ever-mysterious mind of Tim Price, PAXsims is pleased to present another matrix game plucked from the media headlines: Trade War. Since January 22, 2018, China and the United States have been engaged in a trade war involving the mutual placement of tariffs. However, the roots of this dispute go much further […]

Pandemic response matrix game

The following report was provided for PAXsims by Dr. Ben Taylor, Strategic Planning Operations Research Team, Defence Research and Development Canada (DRDC) Centre for Operational Research and Analysis (CORA). His research interests include the utility of games to support strategic planning.   On 1 March 2019 Global Affairs Canada hosted a matrix game in Ottawa as part of […]

On Thin Ice: An Arctic matrix game

PAXsims is pleased to make available On Thin Ice, a print-and-play matrix game of geopolitical and economic rivalry and cooperation in the Arctic. The game was developed by COL Jerry Hall and Dr. Dawn Alexandrea Berry. On Thin Ice is a Matrix Game designed to introduce seven or more players to the Arctic region, its major […]

Trouble in Paradise: a Micronesia matrix game

COL Jerry Hall has been kind enough to pass on to PAXsims his latest matrix game design, Trouble in Paradise (pdf). [Trouble in Paradise] is a Matrix Game designed to introduce players to the Micronesia region, its major actors, and its most important dynamics. An overview of Micronesia follows in the next section. The major […]