PAXsims

Conflict simulation, peacebuilding, and development

Search Results for: matrix game

Basic Law: a Hong Kong protests matrix game

From the ever-prolific and always-mysterious Tim Price comes yet another matrix game, this time exploring the current civil protests in Hong King: Basic Law. The game allows for 6 players: the Hong Kong Government, Pro-Democracy Protestors, China, the USA, the UK, and Taiwan. Included is a brief background, briefing materials, basic matrix game rules, a series of maps, and counters. You […]

BEAR RISING matrix game

I would like to thank Dani Fenning of NATO Headquarters Supreme Allied Commander Transformation for making the BEAR RISING briefing materials available to PAXsims readers. The full description of the scenarios, together with briefing materials and a map, can be found here. The map alone can be found here. The briefing pack does not include counters […]

Practical advice on matrix games

I have been running Chris Engle matrix games since 1988. With the increase in popularity and use of matrix games, both recreationally and for more serious matters, I felt that I should be prepared to stick my neck out and try to provide some practical advice on how to run the games in order to […]

Matrix games at the Canadian Army Simulation Centre

The following report was prepared for PAXsims by David Banks and Brian Phillips. For the first time in its ten year history, a matrix game was employed during the Civilian Military Interagency Planning Seminar (CMIPS) conducted from 18 to 20 June 2019 at Fort Frontenac in Kingston, Ontario. The planning seminar is run annually by […]

Atlantic Council: Avenues for Conflict in the Gulf matrix game

The Atlantic Council has a released a new report detailing three Gulf crisis matrix games, recently conducted by John Watts, that explore how conflict might take place between Iran and Saudi Arabia: The Gulf remains one of the most strategically critical regions in the world. Its stability and security have global implications, yet are far from […]

A “horrible, one-sided deal”: A US-Iran matrix game

While I’m not at liberty to divulge anything about him, I recently connected up with the ever-elusive Banksy of matrix game design, “Tim Price,” to put together a quick matrix game scenario addressing current US-Iranian tensions in the Gulf. You will find the scenario description, and briefing sheets here, and the map here). Also included is a […]

Trade War matrix game

From the ever-productive and ever-mysterious mind of Tim Price, PAXsims is pleased to present another matrix game plucked from the media headlines: Trade War. Since January 22, 2018, China and the United States have been engaged in a trade war involving the mutual placement of tariffs. However, the roots of this dispute go much further […]

Pandemic response matrix game

The following report was provided for PAXsims by Dr. Ben Taylor, Strategic Planning Operations Research Team, Defence Research and Development Canada (DRDC) Centre for Operational Research and Analysis (CORA). His research interests include the utility of games to support strategic planning.   On 1 March 2019 Global Affairs Canada hosted a matrix game in Ottawa as part of […]

On Thin Ice: An Arctic matrix game

PAXsims is pleased to make available On Thin Ice, a print-and-play matrix game of geopolitical and economic rivalry and cooperation in the Arctic. The game was developed by COL Jerry Hall and Dr. Dawn Alexandrea Berry. On Thin Ice is a Matrix Game designed to introduce seven or more players to the Arctic region, its major […]

Trouble in Paradise: a Micronesia matrix game

COL Jerry Hall has been kind enough to pass on to PAXsims his latest matrix game design, Trouble in Paradise (pdf). [Trouble in Paradise] is a Matrix Game designed to introduce players to the Micronesia region, its major actors, and its most important dynamics. An overview of Micronesia follows in the next section. The major […]

Belt and Road matrix game

PAXsims is pleased to present a “Belt and Road” matrix game examining Chinese grand strategy, by the ever-prolific Tim Price. The file (which you can download from here) includes a map; counters/assets/markers; briefing documents for China, the US (and allies), Russia, India, and ASEAN states; random event cards; and brief instructions on how to play a matrix […]

The Matrix Games Handbook now available

The History of Wargaming Project has just published The Matrix Games Handbook: Professional Applications from Education to Analysis and Wargaming. Edited by John Curry, Chris Engle, and Peter Perla, the 303 page volume is packed with matrix gaming goodness: Section 1: The History of Matrix Games. The Early Days of Matrix Games in the UK […]

Adjudication in matrix games

A Game Lab session at the recent Connections US wargaming conference examined the different methods of adjudicating the outcomes of arguments put forward in matrix games,  with an eye to examining which methods might be preferred more than others in different circumstances. The current guidance for assessing arguments in Matrix Games, contained in the MaGCK […]

Matrix games for student learning at the US Army War College

The following article was contributed to PAXsims by Lieutenant Colonel Joe Chretien and Major Abe Goepfert of the Strategic Simulations Division (SSD), Center for Strategic Leadership, US Army War College. The views expressed in this article are those of the authors and do not necessarily reflect the official policy of the Department of the Army, Department of Defense, […]

Iranian Ambition matrix game

From the ever-prolific Tim Price comes yet another matrix game scenario: Iranian Ambition (pdf). The ongoing crisis between Israel and Iran escalated when Israeli jets struck dozens of Iranian targets in neighbouring Syria recently. The strikes came after a rocket attack against Israeli forces in the Golan Heights, which the Israeli military said was from […]