PAXsims

Conflict simulation, peacebuilding, and development

Search Results for: brynania

Twenty years of civil war in Brynania

Yes, it’s that time again: at McGill University we are once again gearing up to fight—and hopefully resolve—the ongoing civil war in Brynania. The Brynania simulation was first launched in 1998 as a component of my POLI 450/650 course on peacebuilding. It features around one hundred participants assuming the role of governments, rebels, UN agencies, […]

Peace comes to Brynania (maybe, this time)

The week-long 2015 Brynania civil war simulation came to an end at McGill University yesterday, with a ceasefire and UN-sponsored peace agreement being signed among all of the warring factions. The UN Security Council authorized a peacekeeping mission (UNPOB) in support of this, supplementing a Concordian-led regional observer force that was already on the ground. […]

Brynania 2015

In a couple of hours, the 15th annual edition of the week-long Brynania civil war simulation starts at McGill University. I’ll be neck-deep processing around 15,000 student communications during that period, so don’t expect any PAXsims updates from me for the duration! The Brynania simulation involves 100 undergraduate students from my undergraduate POLI 450 course on […]

Brynania in the news

The McGill Tribune recently published an article by Caity Hui on innovative teaching techniques at McGill University. Among the examples profiled is my own peacebuilding simulation in POLI 450/650: …New developments impacting departments and faculties at McGill continue to push the boundaries of teaching and learning. From peace negotiation simulations to crowdsourcing science, these initiatives are not only […]

Brynania 2014

It’s that time of year again: on Monday, the week-long Brynania civil war simulation starts at McGill. More than 120 students will spend up to 12 hours a day (and seven months of simulated time) trying to bring peace to this war-torn part of Equatorial Cyberspace. During that time I’ll be busy monitoring 15,000 or […]

Assessing simulation effectiveness in Brynania

Back in 20120, Michael King and I asked students in my POLI 450 (Peacebuilding) course about the learning effectiveness of the Brynania civil war simulation. I never did get around to do much with the results, so I have posted them below. I’ve highlighted the largest learning effects in green, and the smallest in red. […]

War—and maybe peace—returns to Brynania

Yes, it is that time of year again: on Wednesday morning we launch the annual Brynania civil war simulation at McGill University, involving over one hundred students from my POLI 450 (Peacebuilding) and POLI 650 classes. Once again this year we also have students from Lisa Lynch’s JOUR 443 (International Journalism) class at Concordia University […]

CBC Radio on Brynania 2011

Rosemary Quipp covered the most recent Brynania simulation for CBC Radio. You’ll find her report here. This year, the class generated 11,424 email messages (all of which I had to read), in addition to hundreds of hours of face-to-face meetings, IM, Skype, phone conversations, tweets, and everything else imaginable. I’m still recovering….

Re- #hashing Brynania

McGill annual Brynania civil war simulation is underway! While 99% of the simulation isn’t accessible from the outside, we are running occasional bits of news on Twitter with a #Brynania tag. The Twitter feed is sporadic, uneven, and not always accurate…. just like the real thing.

Distributed gaming in the pandemic era

With the COVID-19 pandemic making face-to-face gaming sessions more difficult, many of us are addressing how best to adapt our games for distributed play. Back in April, for example, PAXsims featured a piece by Tim Price in which he discussed how he had run the Flattening The Curve matrix game online using Zoom and Google […]

Dorn: Peacekeeping games, anyone?

The following has been contributed to PAXsims by Walter Dorn. Dr. Dorn is a professor of defence studies at the Royal Military College and the Canadian Forces College. He also serves as a consultant on technological innovation at the United Nations.The views expressed are those of the author and do not represent the official policy or […]

PAXsims welcomes Brianna Proceviat as associate editor

PAXsims is pleased to announce that Brianna Proceviat has joined our team of associate editors. Brianna is a junior wargame designer and analyst for the Canadian Joint Warfare Centre. She previously worked as a researcher with Lessons Learned Simulations and Training and Imaginetic during their recent study on serious games for humanitarian training (2020). She […]

Armchair Dragoons: Megagaming a pandemic?

  The s podcast has an interview with me on (not-so-serious) megagaming of pandemic response—in this case, the zombie apocalypse. Rex Brynen takes some time out of his academic pandemic survival preparations to chat with us about megagames as a whole, but with a specific focus on a recent one that was (conveniently!) played in […]

Setting the (wargame) stage

I delivered a (virtual) presentation today to the Military Operations Society wargaming community of practice on the importance of “chrome, fluff” and other finer touches in promoting better game outcomes through enhanced narrative engagement. Having forgotten to set a calendar reminder I was a fifteen minutes late for my own talk, which only served to […]

Simulation and gaming miscellany, 17 March 2019

PAXsims is pleased to offer some recent items on conflict simulation and serious (and not-so-serious) games that may be of interest to our readers. Mark Jones Jr and Gilles Roy contributed material for this latest edition. Know of anything we might include? Pass it on! The Bulletin of the Atomic Scientists features an article by […]