PAXsims

Conflict simulation, peacebuilding, and development

Search Results for: arab

Simulating the Arab-Israeli conflict: to what ends?

Last month The Forward published two articles dealing with Arab-Jewish dialogue, and the particular contribution of negotiation simulations in promoting empathy and understanding. The first, by Sam Kestenbaum, describes a negotiation simulation at CUNY’s Queen’s College: On a recent afternoon in Queens, Secretary of State John Kerry sat with Israeli and Palestinian representatives, chatting amiably. “It’s great to […]

Gaming the Arab Spring – more play testing

We had another playtest of Corinne Goldberger’s Arab Spring game at ICAMES last night. Once again, I thought it went extremely well, and—more importantly—our group of new players all picked it up very quickly. All of the basic game mechanics worked smoothly, or need only minor tweaking. Next she’ll face the challenge of writing up the rules in […]

Gaming the “Arab Spring” – A First Playtest

On Monday, several of us got together for a first play test of Corinne Goldberger’s Arab Spring board game. Corinne is developing the game as part of an undergraduate independent reading course at McGill University, and you’ll find her other posts on the topic here. I thought the game (in which I played the Islamist […]

Gaming the “Arab Spring,” Part 3

Below is the third instalment of Corinne Goldberger’s developer diary for her current “Arab Spring” game project. You’ll find an explanation of the project and the other instalments here and here.  * * * If there is one thing I have learned about game design thus far it is that every element of a game needs to be extremely […]

Gaming the “Arab Spring”, Part 2

Below you will find the second instalment of Corinne Goldberger’s  developer diary for he current “Arab Spring” game project. You’ll find an explanation of the project and the first instalment here. * * * I recently posted my initial thoughts on an Arab Spring board game, a game that aims to simulate some of the […]

Gaming the “Arab Spring”, Part 1

Corinne Goldberger, an Honours student in political science at McGill University, has taken on the challenge this term of designing an educational board game that explores the “Arab Spring,”—that is, the wave of protests and uprising that swept the Arab world in 2011, and which continue to have profound ramifications for the region. I will […]

Model Arab League

I thought I would pass along this announcement from the National Council on US-Arab Relations regarding their forthcoming series of Model Arab League meetings: The National Council on U.S.-Arab Relations cordially invites a delegation from your school to attend the Model Arab League (MAL), an academic, diplomatic simulation of the League of Arab States. This […]

Liberating Mosul (solo edition)

A few weeks ago I watched the movie Mosul (2019) on Netflix—a fictionalized account of a real-life Iraqi SWAT team that fought against Daesh (ISIS) from the fall of Mosul in 2014 through to the liberation of the city in 2017. It’s an excellent, gritty movie. Filmed entirely in Arabic, it places the Iraqi security […]

Teaching conflict simulation at McGill: pandemic edition

As regular readers of PAXsims may know, I teach an undergraduate course on conflict simulation each year at McGill University. You can find reports on previous editions of the course here (2018) and here and here (2019). In Winter 2020, of course, the pandemic hit part way through the term—forcing a quick shift to online […]

Gaming a contentious American election

Back in mid-October, I co-designed and ran a “contested US election” matrix game for The New Yorker Radio Hour in which we examined what could go wrong after election night. Due to an unexpected problem the segment never aired, but it was a terrific game. So, with polls starting to close and as everyone waits […]

The past as prelude: urban protest edition

In March 2018 I ran an three day urban protest crisis game in support of an academic conference on urban conflict. During that game, the hardline Minister of the Interior ordered protesters cleared and activists arrested from outside a historic church in the center of the capital. Outside policing experts (in the game, a UN […]

Gaming tensions in the Gulf—in the classroom

Antoine Bourguilleau, a lecturer at Paris I Pantheon-Sorbonne University, has kindly provided this report on a recent session of the Horrible, One-Sided Deal matrix game.   A session of A Horrible One Sided Deal Matrix Game, was organized last September at the ILERI International Relations school in La Defense, near Paris. The twenty students were […]

Recent simulation and gaming publications, 21 September 2019

PAXsims is pleased to present a selection of recently-published items on simulation and serious gaming. Some of these may not address peacebuilding, conflict, or development issues at all, but have been included because of the broader perspective they offer on games-based education or analysis. Articles may be gated/paywalled and not accessible without institutional access to […]

Atlantic Council: Avenues for Conflict in the Gulf matrix game

The Atlantic Council has a released a new report detailing three Gulf crisis matrix games, recently conducted by John Watts, that explore how conflict might take place between Iran and Saudi Arabia: The Gulf remains one of the most strategically critical regions in the world. Its stability and security have global implications, yet are far from […]

A “horrible, one-sided deal”: A US-Iran matrix game

While I’m not at liberty to divulge anything about him, I recently connected up with the ever-elusive Banksy of matrix game design, “Tim Price,” to put together a quick matrix game scenario addressing current US-Iranian tensions in the Gulf. You will find the scenario description, and briefing sheets here, and the map here). Also included is a […]