PAXsims

Conflict simulation, peacebuilding, and development

AFTERSHOCK humanitarian access variant

The international response to humanitarian emergencies is often severely contrained by the issue of access. This can be physical, of course, with roads, bridges, ports, and airports inoperable due to a natural disaster. However, it can also be due to politics and conflict.

The recent devastating earthquake in Turkey and Syria is an example of this: the Syrian regime would very much like to limit access to (opposition-controlled) northern Syria, or at least control all aid flowing there. There are, however, a limited number of border crossings from Turkey available to international aid organizations by virtue of UN Security Council Resolutions 2165 (2014) and 2672 (2023). Western countries have no desire to strengthen the brutal Asad regime by directly aiding the Syrian government. Aid efforts in the north are sometimes constrained by insecurity in these areas. Outside military forces (that is, those that would be represented by the “HADR Task Force” player in AFTERSHOCK) are unable to provide direct assistance in either of these areas because of a range of diplomatic, political, and security reasons—most especially, the opposition of the Syrian government.

There are other examples, however. In 1991, the US and other Western allies provided direct humanitarian aid to the Kurdish areas of northern Iraq against the wishes of the Iraqi government as part of Operation Provide Comfort, under the auspices of UNSCR 688 (1991). Throughout the civil war and in the aftermath of the 2004 Indian Ocean earthquake and tsunami, the government of Sri Lanka deliberately limited the access of aid agencies to Tamil-majority areas in the west of the country. Providing aid to the population of Yemen is severely complicated not only by the local security situation but also by the fact that most countries do not recognize the Houthi movement that controls the northern and western parts of the country, including the capital of Sana’a and most of Yemen’s government apparatus. There are many other examples.

Here we suggest variants of AFTERSHOCK: A Humanitarian Crisis game that explore the challenges of humanitarian access.

First, lay out the game mats as shown below to reflect government and rebel control over the different districts.

Districts 1, 2, and 4 are government-controlled areas, and supplies can be transferred there via the Port or Airport.

Districts 3 and 5 are rebel-controlled areas, and supplies can be transferred there directly via the Frontier. (Normally in AFTERSHOCK, supplies at the Frontier must first be transferred to the Port or Airport. This no longer applies.) No government (Carana) teams may ever be deployed in rebel-controlled areas at any point. The government does not ever gain or lose OP for anything that happens in these areas.

Second, decide on the political limitations on the HADR-TF player. Three variants are suggested below, but many others are possible.

  • Variant 1 (loosely based on the current situation in Syria, with many parallels in Yemen too):
    • HADR-TF may not deploy teams anywhere other than Cluster Coordination. On Days 1-2 and 3-4 HADR-TF receives one team (instead of the usual two). Each turn in which HADR-TF transfers any supplies to the (government-controlled) Port or Airport they lose 1 OP.
    • Neither the UN nor HADR-TF may conduct security operations. The UN loses 1 OP each time it upgrades the Port or Airport.
    • Add one additional Logistics marker to the Port and Airport at the start of the game (for a total of two at each location). Carana starts with one less supply and receives one less supply each turn, to reflect the effects of the civil war and international sanctions.
  • Variant 2 (loosely based on the situation in Iraq after the 1990-91 Gulf War):
    • HADR-TF may only deploy teams to Cluster Coordination and (rebel-controlled) Districts 3 and 5. Each turn in which HADR-TF transfers any supplies to the (government-controlled) Port or Airport they lose 1 OP.
    • Neither the UN nor HADR-TF may conduct security operations in government-controlled areas. The UN loses 1 OP each time it upgrades the Port of Airport.
    • Carana starts with one less supply and receives one less supply each turn, to reflect the effects of the war and international sanctions.
  • Variant 3 (loosely based on the current situation in Somalia):
    • HADR-TF may only deploy teams to Cluster Coordination and (government-controlled) Districts 1, 2 and 4. Each turn in which HADR-TF transfers any supplies to the (rebel-controlled) Frontier they lose 1 OP.
    • Neither the UN nor HADR-TF may conduct security operations in rebel-controlled areas.
    • Carana starts with two less supplies and receives one less supply each turn, to reflect the effects of conflict, fiscal constraints, and widespread poverty.

Third, use the various blank cards included in AFTERSHOCK to create new event cards, coordination cards, and at-risk cards. (If you create additional At-Risk Cards you will need to increase the number of cards at the start of the game in some districts.) Some suggestions are listed below, but many more are possible.

  • Security Incident (At-Risk Card). Place a Social Unrest Card in this District. If there are now two or more Unrest Cards in this district, the current player permanently loses a team from this district if they have any present. Then remove this card and flip another. (You may wish to create several of these.)
  • Security Alert (Event Card). Rising tensions and growing risks spark withdrawal of aid workers. Remove all teams from either District 3 (if Days 1-7) or District 5 (if Weeks 2-12) and place these on the calendar. They will become available again to players in their Human Resource Phase during the next game turn.
  • Playing Favourites? (Event Card). International aid efforts may be seen as a signal of whether the government enjoys international support. If there are more UN+NGO teams in government areas than in rebel areas, the government (Carana) player gains 1 RP and a Social Unrest card is placed in District 3. Otherwise, they lose 1 RP and a Social Unrest card is placed in District 2.
  • International Legitimacy (Event Card). Aid coordination meetings may be used by the government to bolster its legitimacy.
    • If Carana, gain 1 OP if attending two or more Cluster meetings with other players.
    • If not Carana, gain (Variant 3) or lose (Variants 1-2) 1 OP for each Cluster Meeting you are attending with the government (Carana).
  • Human Rights Abuses (Event Card). Human rights abuses are common during the conflict—and aid workers may be accused of complicity. The current player loses 1 OP is they have any teams in the same District as a government (Carana) team assigned to security.
  • Persona Non Grata (Event Card). Regimes may withhold or withdraw visas to influence aid operations. If Carana or the UN drew this card, Carana may remove one UN or NGO team from a District. The owning player regains the team during their next Supply Phase.
  • Security Coordination (Coordination Card). Retain this card. You may play it at any time to cancel the effects of a Security Incident or Security Alert that would affect you.
  • Temporary Humanitarian Ceasefire (Coordination Card). You may immediately move 2 supplies from any warehouse to any District where you have a team.

Finally, decide on any other modifications to OP, RP, and winning conditions besides those noted above.

  • Variants 1, 2 (international community generally opposes government):
    • The government gains 1 OP each time a rebel-controlled area is resolved without needs being met. This reflects the use of the disaster as a conflict strategy to weaken opposition-controlled areas.
    • HADR-TF loses 3 OP at the end of the game if the government (Carana) has a OP score of 2 or higher at the end of the game. This represents a situation (as in Syria today and Iraq in 1991) where the international community has no interest in strengthening the incumbent regime.
  • Variant 3 (international community generally supports government):
    • Use the regular scoring rules.

I haven’t yet playtested any of this, so questions and feedback are appreciated. Also, many thanks to Tracy Johnson for encouraging me to develop a “humanitarian access mod” to the game.

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