PAXsims

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Daily Archives: 15/07/2022

What parts of a professional wargame design can be defined by the sponsor’s objective (and what parts require designer creativity)?

Wargame design has been described as a creative art with a science component. Identifying which parts of the design can be defined based on the sponsor’s objectives will free the designer to focus all their efforts on the creative components.

There are three one hour Game Lab sessions scheduled at the Connections US 2022 Wargaming Conference during which multiple parallel small groups will meet and discuss different questions or topics.

I will run a three part Game Lab on the question “How much of a professional wargame design can be defined by the sponsor’s objective?” broken into three sub questions, one question per one-hour facilitated discussion.

  1. “What parts of the professional wargame design process can and should be routinized and what characteristics of the sponsor’s objectives should we seek to assist us in doing so?”

  2. “What information in addition to the sponsor’s objectives do we need and how can this help define the design of the professional wargame?”

  3. “What are the barriers to obtaining the information necessary to design a professional wargame and how can we overcome them?”

If you are registered to participate in the conference, you may come to any or all of the sessions.

Even if you are not coming to Connections, or are coming but choose to participate in other Game Labs, I invite you to provide your answers to each of the above sub questions via this form (click here or on the image). You may submit this form as often as you like, and I will ensure you receive a copy of the final report.

Thank you in advance for your inputs.

Stephen Downes-Martin

MORS: Gaming emergency response to disease course

The Military Operations Research Society will be offering a three day online course on “gaming emergency response to disease” on 27-29 September 2022, featuring Roger Mason, Ed McGrady, and Pete Pellegrino.

In this three-day course we will focus on the application of professional games to the problems associated with disease response and will cover pandemic response games, both national and international. The objective throughout the course will be to identify unique or challenging aspects involved in designing games involving disease response.

Day 1:

  • ​Introduction: The Problem of Disease Response
  • Game Design Fundamentals
  • Ways to Apply Games to Disease Response
  • Basic Biology and Epidemiology in Games

Day 2:

  • ​Strategic, Operational, and Tactical Game Examples
  • PANDEMIC TEMPEST
  • Exercise: Nature or Nurture
  • Matrix Games
  • Exercise: Building a Disease Response Game

Day 3:

  • ​Emergency Response Process
  • Disease and Emergency Response
  • Emergency Response Games
  • Exercise: Building Emergency Response Games
  • Exercise: Practicum and Discussion

More information and registration at the link above.

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