Conflict simulation, peacebuilding, and development

Gaming Disease Response

Ed McGrady just published his book on “Gaming Disease Response.” The book focuses on how to build games in support of public health professionals. It covers all types of subjects, from chronic conditions to mental health to infectious disease. The book focuses on the intersection of games and disease, with chapters detailing how to incorporate disease into games, and how the structure of the public health system in the US matters for game creation. Each chapter is followed by a game outline that takes you through the process of designing and executing a game on a particular disease response. Ed has been working on games in the public heath arena for many years, and has run them at literally every level of the government.

Published by the History of Wargaming Project ( and available on Amazon.

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