PAXsims

Conflict simulation, peacebuilding, and development

Armchair Dragoons: Teaching game design

The latest edition of the Armchair Dragoons podcast features a discussion with Sebastian Bae, Jeff Tidball, myself, and host Brant Guillory on teaching game design.

We discuss some of the key points that they want students take away from their design courses, some of the process they use to introduce different game ideas and concepts to the students, and the toolkits (in some cases, literally) that the students use for their game designs.  As a nod to the current reality we’re in, they also discuss the challenges of teaching these classes during a global pandemic that necessitates distance learning.

There’s a lot of things discussed here, but among them are the Aftershock game(reviewed by us here), the White Box design kit, Stephen Downes-Martin’s (in)famous “Three Witches” speech/paper, the Georgetown University Wargaming Society (whose forums are hosted by us and could use some more traffic), Jeff’s consulting work, the Brynania peacebuilding game, the diversity split in their classes, GUWS presentations for our digital conventions, and the constraints of trying to get a game design crammed into one semester.

One response to “Armchair Dragoons: Teaching game design

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