PAXsims

Conflict simulation, peacebuilding, and development

Davis: Wargaming has a diversity problem

At The Wavell Room, PAXsims associate editor Sally Davis argues that wargaming has a diversity problem. She gets straight to her point in the opening:

Wargaming has a diversity problem: 98% white and male.

I propose there are two ways that people engage with wargames:

1. To dominate, to win, to prove their mastery, to confirm what they already know.

2. To experience a new perspective, to learn, to grow, to embrace the unknown.

Playing for domination leads to misogynist and toxic behaviour towards women and minorities.  It leads to playing for indulgence rather than learning the meaningful lessons serious games can impart—which is bad for the outcomes of wargames, bad for the culture of wargaming, and bad for diversity and inclusion.  Wargaming is literally meant to teach us to be better.

We need to stop pretending that arguing against diversity and inclusion is anything more than the masturbatory indulgence of straight white men.

If your organization would like to indicate support for diversity and inclusion in professional wargaming, there are many things you can do—including lending your support to the Derby House Principles.

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