The Georgetown University Wargaming Society (GUWS) was founded in 2020 to provide a venue for hobby gamers, professional wargamers, and those new to wargaming with opportunities to play games and learn more about wargaming as a profession. GUWS welcomes members of all academic levels and backgrounds.
The schedule for our webinar and wargame series for Fall 2020 is indicated below. The webinar series is open to the public and free – in order to be accessible to the widest audience possible. Please note some events are still in development.
Cards in Wargames with Volko Ruhnke
Sept 21, 6:00PM-8PM EDT
Award-winning commercial boardgame designer Volko Ruhnke will discuss the use of playing cards in tabletop wargames. Playing cards—once a rarity in hobby wargames—have exploded in designs published over the past three decades. What do they bring to the table? When should you use them in your wargame design? How can you leverage their unique power to greatest advantage? The talk will briefly survey the history of playing cards in board wargames and then focus on effective use of cards as an element of design. Register on Eventbrite.
History and Principles of Solitaire Wargame Design
Sept 29, 6:00PM-8PM EDT
Bruce Mansfield & Jason Carr will discuss the history and principles solitaire tabletop gaming. Solitaire tabletop gaming has exploded in popularity over the last decade, both in solitaire-specific game designs, and solitaire game variants. Why is solitaire gaming becoming more popular? What design considerations are specific to solitaire design? How did we get to this point? This talk will outline the history of solitaire wargaming, analyze various solitaire design mechanisms, and speak about the tradeoffs in usability, complexity, and simulation in solitaire wargame designs, with special attention paid to ‘bots’ – automated solitaire opponents in otherwise multiplayer games. Register on Eventbrite.
Wargame Pathologies: An Overview, with Examples by Chris Weuve
October 5, 6:00PM – 8:00PM
Wargames can fail. In this talk, professional DOD wargamer Chris Weuve explores some of the failure modes of professional wargames, and looks at some examples — and what to do about them. (And, given the current unpleasantness, he offers some thoughts on distributed wargames.) Register on Eventbrite.
USAF Title 10 Wargaming with Mitch Reed
Oct 12, 6:00PM-8PM EDT
Mitch Reed, a senior wargame designer for the U.S. Air Force (USAF), will be discussing the wargame development for Global Engagement 20 (TREWMAN) and Futures Game 20. Global Engagement and Futures Game comprise the annual marquee wargames for the USAF, also known as USAF Title 10 wargames. This webinar will focus on how the AF/A5SW created the first competition wargame for the USAF – based on guidance from the Deputy SECDEF. It will also explore how AF/A5SW planned the largest competition game in DoD (before being cancelled by COVID) and its future plans for its TREWMAN competition game system. Register on Eventbrite.
Flashpoint Baltics Matrix Wargame
Oct 17, 11:00-3:00PM EDT
In collaboration with the Department of Strategic Wargaming at the U.S. Army War College (AWC), the Georgetown University Wargaming Society (GUWS) will be hosting a matrix-style wargaming examining strategic conflict between Russia and the United States in a hypothetical future scenario. This wargame will be conducted virtually and is limited to only 18 players. The wargame aims to provide an opportunity for students, aspiring professional wargamers, and military service members to engage with wargaming as an educational tool.
Registration for this event is capped at 18 participants. Interested participants may express their interest here via Google forms.
Agile Wargaming with Phil Bolger & Lexee Brill
Oct 26, 6:00PM-8PM EDT
Phil Bolger and Lexee Brill will discuss Agile Wargaming, a way to take traditional wargaming frameworks in a streamlined, low-fidelity, quick-turn format. Phil and Lexee work with the Air Force Warfighting Integration Capability (AFWIC). This discussion will focus on how AFWIC and other organizations AFWIC has worked alongside (including A5SW, multiple USAF Major Commands, and OSD-SCO) have made use of Agile Wargaming to develop concepts, refine plans, and assist decision-making, as well as what distinguishes Agile Wargaming from traditional wargaming, and how the two can benefit from each other. Register on Eventbrite.
Digital Transformation of Wargames Co-Sponsored by ISW
Nov 2, 6:00PM 8:00PM EDT
This event is co-sponsored by the Institute for the Study of War (ISW), a non-partisan, non-profit, public policy research organization, dedicated to advancing an informed understanding of military affairs through reliable research, trusted analysis, and innovative education.
Stephen Gordon will discuss analytical wargaming in the context of a transformative, distributed wargaming platform concept he co-created that leverages technologies, techniques, and methods from innovative industries and use cases including eSports, gaming, animation, virtual assistants, robotics, AI, quantum computing and hyper-scale cloud platforms. Joining the discussion as a co-presenter will be Col (Ret) Walt Yates, formerly the Program Manager, Training Systems, United States Marine Corps to share his experience with existing simulation capabilities and the wargaming technology evolution taking place inside the US Marine Corps. Register on Eventbrite.
Historical Board Games as Educational Tools: Shores of Tripoli by Kevin Bertram
Nov 12, 6:00PM – 8:00PM EDT
Virtual International Crisis War Game with Naval War College & Stanford University
November 14, 2020 10:00AM – 1:00PM
In partnership with the U.S. Naval War College (NWC) and the Hoover Institution at Stanford University, the Georgetown University Wargaming Society (GUWS) will be hosting their International Crisis War Game, which provides insights into the relationship between new technologies, domestic politics, conventional military capabilities, and nuclear threats. You do not need to have any prior wargaming experience or subject matter expertise to take participate: the game is aimed at generalists (like many political leaders), but those with deeper knowledge will also find this wargame interesting. Due to COVID restrictions, this wargame will be held virtually through Zoom. Registration: TBD
Gaming Nuclear War
Nov 17, 6:00PM 8:00PM EDT
Robert McCreight will discuss how nuclear considerations and conflict are incorporated into wargaming. He will address the following: What factors drove US military and civilian leaders to prepare for all out nuclear war? What issues plagued strategic planners and governed strategic nuclear gaming? What aspects of genuine nuclear exchanges and MAD conflict were understood? What were the key requirements of gaming the management of a nuclear exchange? He will also address design elements for nuclear wargames, such as basic considerations in scenario development, issues in structuring interim game play moves and newly introduced play issues[scripted vs unscripted], and overall coordination and management of game flow. Register on Eventbrite.
Designing Cyber War
Dec 1, 6:00PM – 8:00PM EDT
Joseph Miranda will cover modeling cyberwar in wargames. The presentation will include board and computer games he has designed (examples: Cyberwar XXI for DARPA, Cybernauts for GameFix). Points will include use of game components to represent cyberspace, offensive and defensive programs, realworld forces, and the human element. Also, how to use cyberwar as part of a wider spectrum of conflict, a tactic for asymmetrical warfare (example: Decision in Iraq for Decision Games). Other topics will include modeling cyber security, crisis management, and emerging generations of warfare. The presentation will conclude with an analysis of cyberwar trends into the near future. Register on Eventbrite here: TBD