Pete Pellegrino is a retired USN commander and former Naval Flight Officer, currently employed by Valiant Integrated Services supporting the US Naval War College’s War Gaming Department as lead for game design and adjudication and lecturing on game related topics for the department’s war gaming courses. In addition to his work at the college since 2004, Pete has also conducted business games for Fortune 500 companies and consulted for major toy and game companies. The views expressed are those of the author and do not represent the official policy or position of any agency, organization, employer or company.
The various Excel tools mentioned in the lecture can be found here.
This year’s Connections Oz conference will take place online on 7-9 December 2020:
Connections Oz is a conference for professional wargamers and serious gamers. It is scheduled for 7-9 December 2020. Please note this in your diaries and feel free to distribute to your networks.
We are now calling for presentations for this year’s conference. Please contact the organisers via email@example.com
Due to Covid restrictions, the 2020 program will be entirely online. This follows the format successfully delivered by the ‘Connections Global’ team earlier this year. This format offers the opportunity to include more interstate and overseas speakers participants. We hope this collection of ‘best of’ speakers will attract a larger audience here in Australia and help grow our community.
To accommodate international speakers, the daily schedule will include ‘after dinner’ sessions. A full program will be published shortly, but the anticipated daily schedule is likely to be along the lines of:
A highlight for this year will be an opening keynote from Matt Caffrey, the originator of Connections US back in 1993. We have a number of other international and local speakers lined up. Keep an eye on the website for more information.
Thinking is a critical part of warfighting, especially in the planning and execution of globally integrated campaigns. Don’t believe us, the Chairman of the Joint Chief’s of Staff says so. So how does a professional military education institution go about developing creative and critical thinking skills in military leaders? Well one tool in the kit is wargaming. Specially designed wargames that allow students to take academic content and apply it in a low risk, competitive environment are a proven and effective tool to accomplish this. WAR ROOM welcomes Chris Hossfeld and Ken Gilliam to examine how the U.S. Army War College incorporates the Joint Overmatch: Euro-Atlantic wargame into its core curriculum.
This course will examine the challenges of gaming cyber through a combination of lectures and practical exercises. Lectures will focus on games and game design, along with the application of game design to cyber issues. Practical exercises will give students the chance to experience different types of cyber gaming, with the expectation that students will research, design, and present their own cyber game as part of the course.
Successful students will learn how game design can be used to address challenges of cyber operations and policy and they will build an understanding of how to represent cyber capabilities in games, as well as build games directly addressing cyber operations. The goal is for students to become aware of the gaming tools available for cyber, and to begin to associate specific game techniques with various cyber gaming requirements.