PAXsims

Conflict simulation, peacebuilding, and development

Daily Archives: 15/07/2020

Simulation & Gaming (August 2020)

The latest issue of Simulation & Gaming 51, 4 (August 2020) is now available.

Editorial

  • Gaming in the Time of COVID-19 
    • Willy C. Kriz


Articles

  • Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research 
    • Rebecca Yvonne Bayeck
  • Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School 
    • Ahmad Syawaluddin, Sidrah Afriani Rachman, and Khaerunnisa
  • Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges 
    • Tara N. Cohen, Andrew C. Griggs, Joseph R. Keebler, Elizabeth H. Lazzara, Shawn M. Doherty, Falisha F. Kanji, and Bruce L. Gewertz
  • Would Chuck Norris Certainly Win the Hunger Games? Simulating the Result Reliability of Battle Royale Games Through Agent-Based Models 
    • Hannes Rosenbusch, Jonas Röttger, and David Rosenbusch
  • The Effects of Situation Variability in a Simulation-Based Training for Implicit Innovation Knowledge 
    • Saar Van Lysebetten, Frederik Anseel, and Diana R. Sanchez
  • Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance 
    • Carlos Capelo and Ana Lorga Silva
  • Practicing CPR: A Qualitative Analysis of Resident Motivation 
    • Ilana Harwayne-Gidansky, Dorene F. Balmer, Cara B. Doughty, Lori L. Scarlatos, Todd Chang, and Joo Lee Song
  • Virtual Gaming Simulation: An Interview Study of Nurse Educators 
    • Margaret Verkuyl, Lynda Atack, Krista Kamstra-Cooper, and Paula Mastrilli
  • Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department 
    • Cindy Luu, Thomas B. Talbot, Cha Chi Fung, Eyal Ben-Isaac, Juan Espinoza, Susan Fischer, Christine S. Cho, Mariam Sargsyan, Sridevi Korand, and Todd P. Chang
  • Telesimulation for COVID-19 Ventilator Management Training With Social-Distancing Restrictions During the Coronavirus Pandemic 
    • Neel Naik, Robert Alan Finkelstein, Joy Howell, Kapil Rajwani, and Kevin Ching

Leveraging games for strategic insight

Global Affairs Canada, Defence Research and Development Canada, and Connections North held a webinar today, featuring yours truly presenting on the topic of “leveraging games for strategic insight.” Over forty people were in attendance. The session wasn’t recorded, but you’ll find my slides here (pdf):

The presentation was largely pitched at gaming policy challenges outside the national security sector (such as African Swine Fever), and for a Canadian audience (that is, reflecting a smaller serious games community).

The webinar discussion series focuses on the growing strategic, professional policy gaming community of practice in Canada. Through informal virtual discussion and presentations, we look forward to sharing lessons learned from gaming experiences, and discussing topics such as game types, game design, and how gaming can be used as a tool for generating insights and analysis in support of policy development. The forum will also provide the opportunity to build game ideas and identify opportunities to (beta)test new games.

Future events will be publicized here at PAXsims and on the Connections North email list. If you work in government in Canada, you may also want to contact Madeline Johnson (GAC) to be added to their internal list for future notifications.

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