• Wargames and the different ways to define them • The trouble with the term “games” • How Eric got into wargaming • How wargaming led Eric to study all kinds of military history • Eric’s thoughts on wargames as teaching tools for grade schoolers • The many benefits of wargaming • How wargames and reading helped Eric understand “the why” of doctrine, enemy tactics and organizations, and maneuver warfare • How we should be wary of using games as a means of evaluating Marines as combat leaders • Eric’s reaction to the explosion of interest in and acceptance of wargames in the Department of Defense • Some recent wargame developments in the Army and Marine Corps • Eric’s thoughts on General Berger’s focus on wargaming • Eric’s experiences running wargames in the fleet as a company-grade officer • How well the Marine Corps taught decision-making during Eric’s time as a young officer • On the power of being supported by your superiors • Eric’s thoughts on professional military education (PME) and what “professional” means to him • What good PME looks like • The need for one-on-one coaching in PME with accomplished masters • The dangers of self-directed PME • The need for study in the absence of experience • The role formal schools should play in PME • Eric’s thoughts on “lifelong learning” • The coaches Eric has had over his career and life • The value of belonging to a community of practice • American Military University’s influence on Eric • How decision games help build trust • Eric’s approach to building PME programs while on active duty and the results of those programs • What is critical thinking? • Some critical thinking models and resources that Eric uses • The relationship between decision games and critical thinking • Eric’s admonition to Marines to remain relevant and take a long view of future threats
On this episode of CNA Talks Samantha Hay, CNA’s newest wargamer, sits down with Cate Lea, CNA’s most experienced wargamer. They discuss the process of designing a wargame and CNA’s role in the broader wargaming community.
Catherine Lea directs CNA gaming efforts on Asia-Pacific operations and U.S. installation support. She is an expert on Japanese security policy and U.S. base politics in Japan. Her field work at CNA includes assignments at Amphibious Group Two, U.S. Fleet Forces, and three years in Yokohama, Japan, providing analytical support to U.S. Navy commands.
Samantha Hay is a research analyst with CNA’s Operational Warfighting Division. Prior to joining CNA, Samantha served as a senior research analyst with the Special Inspector General for Afghanistan Reconstruction (SIGAR), where she analyzed US security assistance efforts in Afghanistan.
PAXsims is pleased to share the following invitation from TNO. Many thanks to Rudy Boonekam and Anja van der Hulst for passing it on to our readers.
We are organizing a playthrough of the Opponent Immersion Game in the form of a webinar.
The Opponent Immersion Game (OIG) is a game that may turn a law abiding citizen into a violent conflict actor. OIG is a game environment that immerses participants in a path to violence through visual storytelling1. Participants progress by making action choices and engaging in dialogue. While playing out their roles and responding to radicalization triggers, behavior, mental state, and cognitions are measured. This approach has shown its added-value and has been well received in the NATO analysis community.
We hope to inspire you for themes such as research and data capture by (war)gaming and look forward to your feedback on the game as domain experts. See the Opponent Immersion Game flyer below) for more details.
Date: 2 July 2020 (change of date)
9:00 PDT (Pacific Daylight Time)
12:00 EDT (Eastern Daylight Time)
18:00 CEST (Central European Time)
Duration: approx. two hours
Details on how to participate in the webinar will follow. If you want to join, please mail me (Rudy Boonekamp) at firstname.lastname@example.org.