PAXsims

Conflict simulation, peacebuilding, and development

USAWC War Room: How can wargaming improve government response to catastrophic events?

The US Army War College web journal War Room is featuring a series of short articles on (War)gaming: What is it good for? This week’s prompt is “How can wargaming improve government response to catastrophic events?” Seven scholars and practioners offer a response:

  • Kristan Wheaton (US Army War College)
  • Stephen Downes-Martin (US Naval War College and PAXsims)
  • Ed McGrady (Monks Hood Media)
  • Jim Lacey (Marine Corps University)
  • Rex Brynen (McGill University and PAXsims)
  • Sebastian Bae (Georgetown University and RAND)
  • Ken Gilliam (US Army War College)
  • Krisjand Rothweiler (US Army)

You can add thoughts of your own in the Comments section of the piece.

One response to “USAWC War Room: How can wargaming improve government response to catastrophic events?

  1. Charles Turnitsa 28/05/2020 at 5:13 pm

    I’ve been involved in several wargames like this, usually as either a designer or facilitator. One looked at effects of an industrial accident that produced a chemical cloud, another examining infrastructure failure and the impact on evacuation in a major storm, and one looking at the population response to an HADR material supply mission. In all cases many different levels of information and insight resulted. Especially valuable were games featuring members of different government and military bodies working as teams.

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