PAXsims

Conflict simulation, peacebuilding, and development

Malign Wargaming 2: Preference Reversal Effects and Wargaming

At this year’s Connections North I presented part 2 of a 3-part series on Malign Wargaming. This time I looked at how results from psychology research into preference reversal could be inadvertently or deliberately used to distort the valid insights from even well designed wargames, and how to guard against that happening.

For the complete papers of both parts one and two see below:

Part 3: Hopefully at Connections North 2021: will describe how to exploit Kenneth Arrow’s Impossibility Theorem to manipulate voting schemes often used by players, staffs and analysts when they prioritise the gamed alternatives during and following games.

One response to “Malign Wargaming 2: Preference Reversal Effects and Wargaming

  1. brtrain 28/02/2020 at 1:19 pm

    All humanity is putty in your hands, Stephen Downes-Martin….

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