PAXsims

Conflict simulation, peacebuilding, and development

Simulation & Gaming (February 2020)

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The latest issue of Simulation & Gaming 51, 1 (February 2020) is now available.

Editorial

  • A Tribute to Some of Our Pioneers, Past and Present as We Move Beyond 50 Years With Simulation & Gaming
    • Timothy C. Clapper
  • Acknowledgment of Reviewers of Simulation & Gaming for 2019

Articles

  • The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature
    • Philip Hallinger and Ray Wang
  • Do Badges Affect Intrinsic Motivation in Introductory Programming Students?
    • Lisa Facey-Shaw, Marcus Specht, Peter van Rosmalen, and Jeanette Bartley-Bryan
  • Video Game Pursuit (VGPu) Scale Development: Designing and Validating a Scale With Implications for Game-Based Learning and Assessment
    • Diana R. Sanchez and Markus Langer
  • Health$en$eTM: Developing a Board Game on Value-based Healthcare Financing
    • Harold Tan, Yap Chun Wei, Heng Wei Yun, Koh Eng Hui Joan, Ho Wai Yee, and Lim Yee Juan

 

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