PAXsims

Conflict simulation, peacebuilding, and development

Low-Tech War Games Inform High-Tech Decisions

Interesting program using wargaming to educate engineers, scientists, and logisticians in the realities of operational planning to increase their ability to meet the US Navy’s strategic goals. See the report here.

Rolling dice and moving game pieces might not seem relevant to 21st century warfare, but Naval Sea Systems Command (NAVSEA) is finding this low-tech means of war gaming has the potential to provide increased agility in the high stakes competition of high technology.

War games have been used throughout history to help operational and logistical leaders develop critical thinking and planning skills, determine possible outcomes and keep warfighters proficient in the use of their weapons systems.

The current battle raging across the Pacific Ocean on the tabletop map set up at the Naval Undersea Warfare Center (NUWC) Division, Keyport is not being run by admirals. Instead, engineers, logisticians and even Navy Acquisition Development Program (NADP) entry-level employees are fighting the game in order to expose them to the operational and logistical requirements of the warfighters who will be on the front lines in a real conflict.

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